















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 25 / 81% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 23:17 / 92Killed by yeti at level 6 on the 50th Retaking 124th year of Ascendancy at 01:59 Killed by wretch titan at level 7 on the 51st Retaking 124th year of Ascendancy at 02:23 Killed by wretch titan at level 7 on the 51st Retaking 124th year of Ascendancy at 02:55 Killed by wretch titan at level 7 on the 51st Retaking 124th year of Ascendancy at 03:30 Killed by wretch titan at level 7 on the 51st Retaking 124th year of Ascendancy at 04:07 Killed by wretch titan at level 7 on the 51st Retaking 124th year of Ascendancy at 04:25 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 04:56 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 05:28 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 06:04 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 06:49 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 07:18 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 08:05 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 08:38 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 09:09 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 09:51 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 10:06 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 11:10 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 12:00 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 12:36 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 14:03 Killed by wretch titan at level 9 on the 51st Retaking 124th year of Ascendancy at 14:41 Killed by High Guard Talosis at level 10 on the 6th Revenge 124th year of Ascendancy at 05:23 Killed by High Guard Talosis at level 10 on the 6th Revenge 124th year of Ascendancy at 05:58 Killed by sun-mage at level 11 on the 11st Revenge 124th year of Ascendancy at 13:44 Killed by sunwall archer at level 12 on the 11st Revenge 124th year of Ascendancy at 15:20 Killed by sun-mage at level 12 on the 11st Revenge 124th year of Ascendancy at 18:51 Killed by sunwall guard at level 13 on the 13rd Revenge 124th year of Ascendancy at 23:47 Killed by anorithil at level 13 on the 14th Revenge 124th year of Ascendancy at 06:46 Killed by sun paladin recruit at level 13 on the 14th Revenge 124th year of Ascendancy at 15:33 Killed by sun-mage at level 14 on the 14th Revenge 124th year of Ascendancy at 18:46 Killed by sunwall vindicator at level 14 on the 15th Revenge 124th year of Ascendancy at 05:14 Killed by sunwall guard at level 14 on the 15th Revenge 124th year of Ascendancy at 05:56 Killed by steam giant berserker at level 14 on the 23rd Revenge 124th year of Ascendancy at 18:17 Killed by steam giant guard at level 14 on the 23rd Revenge 124th year of Ascendancy at 18:51 Killed by steam giant yeti rider at level 14 on the 23rd Revenge 124th year of Ascendancy at 18:59 Killed by Ariyath the steam giant gunslinger at level 14 on the 23rd Revenge 124th year of Ascendancy at 19:11 Killed by Ariyath the steam giant gunslinger at level 14 on the 23rd Revenge 124th year of Ascendancy at 19:44 Killed by Polunn the steam giant guard at level 14 on the 23rd Revenge 124th year of Ascendancy at 20:56 Killed by Ariyath the steam giant gunslinger at level 14 on the 23rd Revenge 124th year of Ascendancy at 21:33 Killed by Arch-Merchant Kaltor at level 14 on the 23rd Revenge 124th year of Ascendancy at 22:12 Killed by Polunn the steam giant guard at level 14 on the 23rd Revenge 124th year of Ascendancy at 22:43 Killed by Polunn the steam giant guard at level 14 on the 23rd Revenge 124th year of Ascendancy at 23:17 Killed by Ariyath the steam giant gunslinger at level 14 on the 23rd Revenge 124th year of Ascendancy at 23:58 Killed by Ariyath the steam giant gunslinger at level 14 on the 24th Revenge 124th year of Ascendancy at 00:30 Killed by Ariyath the steam giant gunslinger at level 14 on the 24th Revenge 124th year of Ascendancy at 02:53 Killed by Ariyath the steam giant gunslinger at level 14 on the 24th Revenge 124th year of Ascendancy at 03:35 Killed by Ariyath the steam giant gunslinger at level 14 on the 24th Revenge 124th year of Ascendancy at 04:11 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 04:42 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 05:14 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 05:51 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 06:31 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 07:05 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 08:30 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 09:09 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 09:45 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 10:46 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 12:18 Killed by Arch-Merchant Kaltor at level 15 on the 24th Revenge 124th year of Ascendancy at 12:44 Killed by steam giant yeti rider at level 15 on the 24th Revenge 124th year of Ascendancy at 16:36 Killed by whitehoof ghoul at level 16 on the 27th Revenge 124th year of Ascendancy at 15:52 Killed by Adogarita the ghoulking at level 16 on the 28th Revenge 124th year of Ascendancy at 14:23 Killed by Gora the whitehoof ghoul at level 17 on the 29th Revenge 124th year of Ascendancy at 13:44 Killed by Nektosh the One-Horned at level 17 on the 30th Revenge 124th year of Ascendancy at 15:20 Killed by Nektosh the One-Horned at level 17 on the 30th Revenge 124th year of Ascendancy at 15:48 Killed by Rawr at level 18 on the 40th Dearth 124th year of Ascendancy at 18:16 Killed by stale sewer water at level 19 on the 40th Dearth 124th year of Ascendancy at 20:22 Killed by troll captain at level 19 on the 40th Dearth 124th year of Ascendancy at 22:27 Killed by stale sewer water at level 19 on the 41st Dearth 124th year of Ascendancy at 02:42 Killed by Adiyamina the sewer alligator at level 20 on the 44th Dearth 124th year of Ascendancy at 14:45 Killed by master vampire at level 20 on the 44th Dearth 124th year of Ascendancy at 21:23 Killed by troll guard at level 20 on the 44th Dearth 124th year of Ascendancy at 22:14 Killed by dredge captain at level 21 on the 46th Dearth 124th year of Ascendancy at 09:05 Killed by troll captain at level 21 on the 46th Dearth 124th year of Ascendancy at 09:45 Killed by troll captain at level 21 on the 46th Dearth 124th year of Ascendancy at 10:27 Killed by luminous horror at level 21 on the 47th Dearth 124th year of Ascendancy at 06:26 Killed by luminous horror at level 21 on the 47th Dearth 124th year of Ascendancy at 06:58 Killed by troll marauder at level 21 on the 47th Dearth 124th year of Ascendancy at 07:38 Killed by luminous horror at level 21 on the 47th Dearth 124th year of Ascendancy at 08:34 Killed by troll captain at level 22 on the 48th Dearth 124th year of Ascendancy at 01:56 Killed by troll pirate at level 22 on the 49th Dearth 124th year of Ascendancy at 15:04 Killed by troll pirate at level 22 on the 49th Dearth 124th year of Ascendancy at 16:03 Killed by Xanosewyn the war bear at level 23 on the 4th Loss 124th year of Ascendancy at 02:48 Killed by war bear at level 23 on the 4th Loss 124th year of Ascendancy at 03:54 Killed by Xanosewyn the war bear at level 23 on the 4th Loss 124th year of Ascendancy at 05:21 Killed by Xanosewyn the war bear at level 23 on the 4th Loss 124th year of Ascendancy at 09:54 Killed by Isliwyn the honey tree at level 24 on the 4th Loss 124th year of Ascendancy at 14:06 Killed by Isliwyn the honey tree at level 24 on the 4th Loss 124th year of Ascendancy at 14:42 Killed by Isliwyn the honey tree at level 24 on the 4th Loss 124th year of Ascendancy at 15:17 Killed by worm that walks at level 24 on the 4th Loss 124th year of Ascendancy at 23:08 Killed by devourer at level 24 on the 4th Loss 124th year of Ascendancy at 23:41 Killed by Star Gazer at level 25 on the 7th Loss 124th year of Ascendancy at 13:05 |
Primary Stats
| Strength | 118 (base 55) |
| Dexterity | 16 (base 10) |
| Constitution | 25 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 66 (base 48) |
Resources
| Life | 713/713 |
| Steam | 100/100 |
| Healing Factor | 1.3653846153846 |
| Regeneration | 3.0721153846153 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 47 |
| Crit Chance | 33% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Light | +10% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 16 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 55%( 70%) |
| All | 0%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 30%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.1 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Grinding Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Talent granted: +1 Rocket Boots It can be used to boost speed by 53% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | arcing pouch of steel shots (16/16, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 16 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 0 damage Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Talent granted: +1 Sand Shredder Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 183.76 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | steel ring 'Wretchstreak'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +4 (+2 eff.) Changes stats: +5 Dex / +3 Wil / +7 Cun Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +10% nature Changes damage: +9% nature Mental save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Goyadheba the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag / +2 Cun / +2 Con Changes resistances: +24% fire Changes damage: +12% fire Infravision radius: +3 See invisible: +21 Rings can have magical properties. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 197 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Whipsnap (18-27 power, 27 apr) Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +16.0% Attack speed: 100% Block value: +50 When this weapon hits: To The Arms (10% chance level 2). Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +7 (+4 eff.) Fatigue: +8% Talent granted: +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Frostbite (18-27 power, 12 apr)Requires: - Strength 18 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +3.0% Attack speed: 100% Block value: +60 Damage conversion: 50% ice Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +7 (+4 eff.) Fatigue: +9% Talent granted: +1 Block Ice block penetration: +40% Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gokira the HellsfiendCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +12% temporal / +12% fire Changes resistances penetration: +20% fire Talent masteries: +0.16 Steamtech / Physics +0.16 Cunning / Survival Spell save: +3 (+3 eff.) Amulets can have magical properties. |
voratun dagger 'Zubeth' (38-49.4 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +16.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage against: +24% Unnatural When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +10.0% Defense: +11 (+6 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 22 Changes stats: +2 Con Disarm immunity: +36% Sharp, short and deadly. |
pouch of steel shots (15/15, 22-26.4 power, 2 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 Shots are used with slings to pummel your foes to death. |
cashmere robe 'Niharalen' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +36% light / +6% fire / +6% cold / +11% all Changes damage: +24% light / +9% all Spellpower: +12 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Mag / +2 Wil It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
hardened leather cap 'Sunwoe' (10 def, 11 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +3% Changes resistances: +5% acid / +9% light / +8% fire / +8% cold / +6% mind / +7% lightning Changes damage: +6% fire A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 132] simple healing salve [power 132]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 132 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 254/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rootwaker [power 266] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% nature Changes damage: +9% nature It can be used to sting an enemy dealing 290 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. * Heal for 48. * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
The Cog The CogRequires: - Level 15 Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. This item has been sent to the Item's Vault. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Rawr the Orc Sawbutcher level 13
14th Revenge 124th year of Ascendancy at 12:21 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Rawr the Orc Sawbutcher level 17
30th Revenge 124th year of Ascendancy at 15:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rawr the Orc Sawbutcher level 10
52nd Retaking 124th year of Ascendancy at 07:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rawr the Orc Sawbutcher level 20
43rd Dearth 124th year of Ascendancy at 21:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rawr the Orc Sawbutcher level 13
14th Revenge 124th year of Ascendancy at 15:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rawr the Orc Sawbutcher level 22
48th Dearth 124th year of Ascendancy at 00:19 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Rawr the Orc Sawbutcher level 17
30th Revenge 124th year of Ascendancy at 15:20 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way into a strange cave here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).
Space around you starts to dissolve...
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
Ran for 37 turns (stop reason: saving).
There is a Path to a peak leading to the Sunwall Observatory here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 9th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
You don't see how to get there...
Saving done.
Today is the 10th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Rawr deactivates Grinding Shield.

















































































