











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 30 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 12 on the 8th Mirth 122nd year of Ascendancy at 18:38 0 / 7Killed by Porybeth the poison ooze at level 26 on the 45th Haze 122nd year of Ascendancy at 18:16 Killed by Eilinirarin the corrupted protosentient globula at level 30 on the 64th Haze 122nd year of Ascendancy at 21:37 Killed by armoured skeleton warrior at level 30 on the 65th Haze 122nd year of Ascendancy at 00:45 Killed by corrupted protosentient globula at level 30 on the 65th Haze 122nd year of Ascendancy at 09:02 Killed by Vorurin the corrupted protosentient globula at level 30 on the 65th Haze 122nd year of Ascendancy at 09:43 Killed by Timeline Culler No. 275 at level 30 on the 65th Haze 122nd year of Ascendancy at 09:48 |
Primary Stats
| Strength | 31 (base 10) |
| Dexterity | 36 (base 36) |
| Constitution | 20 (base 14) |
| Magic | 70 (base 60) |
| Willpower | 37 (base 18) |
| Cunning | 21 (base 21) |
Resources
| Life | 662/662 |
| Paradox | 280 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139453 |
Speed
| Mental | -4.2188474935756E-13% |
| Attack | -7.7715611723761E-13% |
| Movement | -66.666666666667% |
| Spell | -7.7715611723761E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 15.659386747067 |
| See Invisible | 15.659386747067 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 39 |
| Crit Chance | 24% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 39 |
| Crit Chance | 26% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 5% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Cold | +9% |
| Blight | +9% |
| Physical | +14% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +12% |
| Physical | +20% |
| Temporal | +14% |
Defense: Base
| Armour (hardiness) | 35 (49.007671158813%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 44 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 53%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 50%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 54%( 70%) |
| Mind | + 32%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Silence Resistance | 42% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lost sun paladin from death by Siladhemina the treant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Timeline Culler No. 275. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by Vorawen the cave troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Velywen (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane While equipped: Stats +3 Wil +6 Mag dps ---------- Spell.crit +1% Dmg.mod +9% blight Res.pen +12% darkness +14% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +3 Resists +6% blight +15% temporal +13% darkness Def/telep +13 Res/telep +13% Dur/telep +11% ---------- misc Mana/turn +0.19 Max.mana +32.00 Spell.cld 10% A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +19 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +17 (+5 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Willowquake (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% physical Acc +10 (+4 eff.) Apr +2 On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +3% physical A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Cyrywyn' (25 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Defense +25 (+6 eff.) Resists +3% nature Mind.save +18 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ereladir the Phoenixmarrow [power 278] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +12 Silence- +20% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Sleetwrack0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +8 Str +2 Wil dps ---------- Dmg.mod +9% cold +11% physical ----- def ----- Resists +11% physical ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
| On fingers | mule's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Fatigue -9% Resists +22% acid +18% fire +25% lightning +15% cold ---------- misc Max.enc +29 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | dwarven-steel waraxe 'Elalle' (27-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master/Psionic Power 27.0 - 37.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +9.0% Crit.mult +19.00% Apr +5 ----- def ----- Resists +15% nature +6% darkness One-handed war axes. |
| Around waist | Runakor the Frostmistress1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Dmg.mod +3% physical ----- def ----- Defense +20 (+5 eff.) Resists +6% cold Die.at -20.00 life ---------- misc Max.stam +10.00 A belt that goes around your waist. |
| In off hand | arcing dwarven-steel dagger of daylight (20-27 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 20.5 - 26.7 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage Sharp, short and deadly. |
| Cloak | Khelorak the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +15% physical ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +18% cold Crit.chn- 15.00% Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +4 ----- def ----- Resists +17% darkness +12% mind +15% all Phys.save +16 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +29 (+9 eff.) Silence- +22% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune (range 6; phase 20; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 172; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Baryraldil the Eclipsequench0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 2 mind 4 darkness ----- def ----- Resists +14% mind Confus- +22% Amulets make your neck look great! |
gold amulet 'Blazeseam'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% S.pwr/crit +10 Dmg.mod +6% lightning ----- def ----- Resists +6% lightning Die.at -60.00 life Blind- +22% Cut- +20% ---------- misc Mana/s.crit +2.00 Infravis +6 Sight +2 See.Invis +7 Amulets make your neck look great! |
steel amulet 'Unretar'0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +4% physical +6% darkness +3% blight +15% fire +16% cold Heal.mod +10% Blind- +10% Knockbk- +20% Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Willowravager the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Melee Ret 8 nature ----- def ----- Fatigue -5% Resists +9% nature ---------- misc Max.enc +22 Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 17 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 19 On Hit (Ranged): * 12% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
rogue's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% blight ----- def ----- Defense +6 (+1 eff.) Resists +11% blight Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
truestriking voratun dagger (39-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +18 (+6 eff.) Apr +13 Sharp, short and deadly. |
enhanced dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego+] Arcane/Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +12 cold While equipped: Stats +11 Str +8 Dex +15 Mag +14 Wil +12 Cun +9 Con dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
Beldil the Sleetnoon (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Mind.crit +5% Mind.pwr +22 (+11 eff.) Melee Ret 10 cold ----- def ----- Armour +8 Resists +6% physical +6% fire ---------- misc Stam/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of frost (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 12 cold Dmg.mod +12% acid +16% cold +12% physical +10% fire Res.pen +8% acid +23% cold +6% physical +10% fire ----- def ----- Armour +12 Resists +9% cold Heal/summ +35 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dawnransom4.0 T4 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +20 light On Hit.r1 +12 mind While equipped: Stats +9 Str +5 Mag dps ---------- Mind.crit +2% Phys.pwr +13 (+4 eff.) Dmg.mod +15% mind Slings are used to hurl stones or metal shots at your foes. |
throat-seeking reinforced leather sling of true flight4.0 T4 sling 1H weapon [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +17 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +11.0% Res.pen +9% nature Acc +7 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Flashdeath the steel waraxe (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 11.5 - 16.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 temporal +7 mind On Hit.r1 +12 light On Hit: * 15% chance to reduce all saves and defense by 19 * Create an explosion dealing 83 acid damage (1/turn) While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +7% acid +3% light Res.pen +9% acid ----- def ----- Resists +3% fire +7% temporal One-handed war axes. |
Aderetha the Squalorwend1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Dex +3 Mag +4 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +6% acid +6% blight Crit.chn- 15.00% A belt that goes around your waist. |
Koryhell the Cracklebearer1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% nature Res.pen +5% lightning Melee Ret 6 lightning 2 cold ----- def ----- Resists +18% lightning Phys.save +7 (+2 eff.) A belt that goes around your waist. |
Sparkstinger1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +34% lightning +7% temporal +15% acid A belt that goes around your waist. |
insulating hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +10% cold +7% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aeretha (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Die.at -80.00 life Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +11% darkness +15% temporal Def/telep +11 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Prismworm' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +3 Wil +6 Cun +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +9% light +12% mind Melee Ret 4 light ----- def ----- Resists +11% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Xeragatha' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +22% lightning +6% temporal +6% blight +3% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkrace (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness ----- def ----- Armour +4 Fatigue +3% Resists +3% darkness +6% cold Max.HP +100.00 HP.reg +4.00 Heal.mod +11% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Phlegmfear the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue -3% Resists +3% nature +10% fire +6% light +7% cold Phys.save +7 (+2 eff.) ---------- misc Max.enc +20 Stam/turn +0.30 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Xutta' (25 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% acid +16% physical Acc +10 (+4 eff.) ----- def ----- Armour +3 Defense +25 (+6 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Cloudglory (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +10% acid Melee Ret 8 darkness ----- def ----- Armour +1 Fatigue +1% Resists +24% lightning +6% temporal A cap made of leather. |
Ragevor the Glintquake (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% arcane +3% temporal Res.pen +5% light +20% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
iron helm 'Serpentcrypt' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% lightning Apr +3 Melee Ret 4 nature ----- def ----- Armour +5 Fatigue +5% Resists +2% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidianclamor (32 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +7 Defense +32 (+8 eff.) Fatigue +8% Resists +27% fire +12% darkness +15% mind Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 A suit of armour made of leather. |
Glarewoe the quiver of ash arrows (18/18, 22-30 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 21.5 - 30.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Proj.spd +200% Ranged+ +16 acid +20 mind +20 light On Hit.r1 +20 acid On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage Arrows are used with bows to pierce your foes to death. |
Glyldalle the quiver of ash arrows (18/18, 32-44 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Phasing +10% Ranged+ +4 mind +17 cold On Hit.r1 +16 mind On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Veladherann' (17/17, 21-29 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Ranged+ +15 lightning +16 temporal +20 blight On Hit.r1 +20 blight On Crit.r2 +12 lightning +16 temporal Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
338 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Vilespar' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Dex +1 Mag +2 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +17% nature Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Lightningkill'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Mag +4 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Max.HP +43.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
59th Haze 122nd year of Ascendancy at 17:23 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Timeline Culler No. 275 the Cornac Temporal Warden level 22
49th Dusk 122nd year of Ascendancy at 06:45 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Timeline Culler No. 275 the Cornac Temporal Warden level 22
49th Dusk 122nd year of Ascendancy at 11:56 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Timeline Culler No. 275 the Cornac Temporal Warden level 22
48th Dusk 122nd year of Ascendancy at 17:16 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
59th Haze 122nd year of Ascendancy at 18:03 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
49th Dusk 122nd year of Ascendancy at 16:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Timeline Culler No. 275 the Cornac Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 03:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Timeline Culler No. 275 the Cornac Temporal Warden level 20
31st Dusk 122nd year of Ascendancy at 02:40 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
59th Haze 122nd year of Ascendancy at 02:27 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
59th Haze 122nd year of Ascendancy at 17:23 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
49th Dusk 122nd year of Ascendancy at 16:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Timeline Culler No. 275 the Cornac Temporal Warden level 25
16th Haze 122nd year of Ascendancy at 00:30 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
49th Dusk 122nd year of Ascendancy at 16:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
49th Dusk 122nd year of Ascendancy at 16:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Timeline Culler No. 275 the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 07:51 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
59th Haze 122nd year of Ascendancy at 17:23 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
49th Dusk 122nd year of Ascendancy at 16:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Timeline Culler No. 275 the Cornac Temporal Warden level 20
34th Dusk 122nd year of Ascendancy at 21:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Timeline Culler No. 275 the Cornac Temporal Warden level 23
50th Dusk 122nd year of Ascendancy at 10:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Timeline Culler No. 275 the Cornac Temporal Warden level 17
6th Flare 122nd year of Ascendancy at 10:56 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Timeline Culler No. 275 the Cornac Temporal Warden level 30
65th Haze 122nd year of Ascendancy at 09:48 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Timeline Culler No. 275 the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 05:00 see stats
Log
Corrupted dendritic hemospinner resists the blindness!
Corrupted acidic digestor is stunned!
Vorurin the corrupted protosentient globula resists the pin!
Corrupted protosentient globula shares damage with his oozes!
Timeline Culler No. 275 hits Vorurin the corrupted protosentient globula for 35 temporal, 23 temporal, 19 physical (77 total damage).
Timeline Culler No. 275 hits Corrupted protosentient globula for 90 physical, 17 temporal, 6 temporal, 35 physical, 4 light, 9 temporal, 10 physical, 6 temporal (177 total damage).
Timeline Culler No. 275 hits Bloated ooze for 22 temporal, 14 temporal, 16 physical (52 total damage).
Timeline Culler No. 275 hits Corrupted dendritic hemospinner for 35 temporal, 23 temporal, 26 physical (83 total damage).
Timeline Culler No. 275 hits Corrupted acidic digestor for 28 temporal, 19 temporal, 26 physical (73 total damage).
Your summoned Timeline Culler No. 275's temporal clone disappears.
Bleeding from Vorurin the corrupted protosentient globula hits Timeline Culler No. 275 for (13 to time), 0 physical (0 total damage).
Corrupted protosentient globula misses Timeline Culler No. 275.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Corrupted dendritic hemospinner's Eyal's Wrath hits Timeline Culler No. 275 for (23 to time), 0 nature (0 total damage).
Vorurin the corrupted protosentient globula uses Slash.
Vorurin the corrupted protosentient globula performs a melee critical strike against Timeline Culler No. 275!
Your time shield crumbles under the damage!
The fabric of time around Timeline Culler No. 275 stabilizes to normal.
The powerful time-altering energies generate a restoration field on Timeline Culler No. 275.
Your Contingency triggered Time Shield!
Vorurin the corrupted protosentient globula hits Timeline Culler No. 275 for (257 to time), 698 physical (698 total damage).
Timeline Culler No. 275 the level 30 cornac temporal warden was minced to death by Vorurin the corrupted protosentient globula on level 1 of The Godfeaster.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vorurin the corrupted protosentient globula killed Timeline Culler No. 275!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
















































































































