Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 14 / 55% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 14 on the 17th Voratun 122nd year of Ascendancy at 18:39 5 / 1 |
Primary Stats
Strength | 28 (base 24) |
Dexterity | 8 (base 10) |
Constitution | 27 (base 24) |
Magic | 8 (base 10) |
Willpower | 36 (base 33) |
Cunning | 10 (base 10) |
Resources
Life | -1/435 |
Equilibrium | 71 |
Healing Factor | 1 |
Regeneration | 1.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 31 |
Accuracy | 12 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 24.6 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Arcane | +11% |
Defense: Base
Armour (hardiness) | 37.735270934602 (30%) |
Defense | 1.3 |
Ranged Defense | 1.3 |
Fatigue | 7 |
Physical Save | 29.325 |
Spell Save | 31.4 |
Mental Save | 20.05 |
Defense: Resistances
Light | + 24%( 70%) |
Cold | + 15%( 70%) |
Fire | + 14%( 70%) |
All | + 10%( 70%) |
Inscriptions (3/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 10% for 6 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/10 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Icy Skin |
talent | Wild Growth |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
beneficial effect | The target ignores pain, reducing all damage taken by 10%. Pain Suppression |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's skin turns to stone, granting 10 armour, 15 physical save and 15 spell save. Dwarven Resilience |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | a pair of leather boots of rushing (0 def, 2 armour) (1/1) a pair of leather boots of rushing (0 def, 2 armour) (1/1)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% It can be used to activate talent Rush (costing 32 power out of 32/32) : Effective talent level: 2.0 Power cost: 32 out of 32/32. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. They seem to be of exceptional quality. |
Main armor | rough leather armour of resilience (1 def, 2 armour) rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Maximum life: +20.00 A suit of armour made of leather. |
On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | shimmering linen wizard hat of light (+15%) (1 def, 0 armour) shimmering linen wizard hat of light (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% light Changes damage: +11% arcane / +10% light Maximum mana: +18.00 A pointy cloth hat, very wizardly... |
In main hand | iron battleaxe (10.5-15.75 power, 1 apr) iron battleaxe (10.5-15.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Newly picked up steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel battleaxe (20.5-30.75 power, 2 apr) steel battleaxe (20.5-30.75 power, 2 apr)Requires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
Newly picked up iron longsword (7.5-10.5 power, 2 apr)iron longsword (7.5-10.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
hateful steel mace of crippling (15.5-21.7 power, 3 apr) hateful steel mace of crippling (15.5-21.7 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 darkness Damage against: +6% Humanoid When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
iron mace (6.5-9.1 power, 2 apr) iron mace (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
iron waraxe of purging (7.5-10.5 power, 2 apr) iron waraxe of purging (7.5-10.5 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +6 nature One-handed war axes. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
reinforced voratun shield (12 def, 7 armour, 70.5 dam, 241.5 block) reinforced voratun shield (12 def, 7 armour, 70.5 dam, 241.5 block)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +242 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Handheld deflection devices |
quiver of elm arrows (10/10, 8-11.2 power, 5 apr) quiver of elm arrows (10/10, 8-11.2 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.0 - 11.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Rock Lobster the Dwarf Wyrmic level 10
17th Voratun 122nd year of Ascendancy at 01:41 see stats
Log
Drem hits Rock Lobster for 5 physical damage.
Rock Lobster hits skeleton warrior for 36 physical damage.
Skeleton archer shoots!
Skeleton warrior uses Stunning Blow.
Rock Lobster is stunned!
Skeleton warrior hits Rock Lobster for 11 fire, 7 cold, 7 lightning, 6 acid, 41 physical, 18 acid damage (total 87.79).
Rock Lobster hits skeleton warrior for 20 cold damage.
Drem hits Rock Lobster for 5 physical damage.
Skeleton archer hits Rock Lobster for 34 physical damage.
Skeleton archer uses Reload.
Rock Lobster stops bleeding.
Skeleton archer shoots!
Skeleton warrior hits Rock Lobster for 7 fire, 5 cold, 5 lightning, 4 acid, 27 physical, 14 lightning damage (total 58.39).
Rock Lobster hits skeleton warrior for 6 cold damage.
Skeleton archer hits Rock Lobster for 29 physical damage.
Rock Lobster uses Resilience of the Dwarves.
Rock Lobster's skin turns to stone.
Rock Lobster uses Infusion: Wild.
Rock Lobster is not stunned anymore.
Rock Lobster is cured!
Rock Lobster lessens the pain.
Rock Lobster uses Infusion: Wild.
Rock Lobster performs a critical strike!
Rock Lobster hits skeleton warrior for 56 physical damage.
Skeleton archer uses Reload.
Skeleton warrior hits Rock Lobster for 6 fire, 4 cold, 4 lightning damage (total 12.99).
Skeleton warrior killed Rock Lobster!
Rock Lobster hits skeleton warrior for 20 cold damage.
Rock Lobster killed skeleton warrior!
Rock Lobster the level 14 dwarf wyrmic was bolted to death by a skeleton warrior (yet again) on level 17 of The Arena.