Headtrauma the level 12 Sholtar Sawbutcher by Garamir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSholtar
ClassSawbutcher
Level / Exp12 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 28)
Dexterity10 (base 10)
Constitution16 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning32 (base 21)

Resources

Life-174/274
Psi90/90
Steam19/100
Healing Factor1.2723870967742
Regeneration3.2445870967742

Speed

Mental0%
Attack0%
Movement+120%
Spell0%
Global+84.461303351163%

Vision

Sight10
Lite5

Offense: Mainhand

Damage45
Accuracy42
Crit Chance8%
APR0
Speed1.00

Offense: Offhand

Damage24
Accuracy42
Crit Chance10%
APR10
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

Physical+5%
Nature+5%

Defense: Base

Armour (hardiness)29.317011280365 (73.452380952381%)
Defense11
Ranged Defense11
Fatigue27
Physical Save21
Spell Save7
Mental Save19

Defense: Resistances

Light+ 30%( 70%)
Fire+ 17%( 70%)
Physical+ 8%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance18%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
2/5
0/5
0/5
Steamtech / Sawmaiming1.30
2/5
2/5
3/5
0/5
Steamtech / Butchery1.30
3/5
1/5
0/5
0/5
Steamtech / Battle machinery1.30
2/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
2/5
0/5
Steamtech / Blacksmith1.20
3/5
1/5
2/5
0/5
Race / Sholtar1.00
0/5
0/5
0/5
1/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

done
done
done
done
active
done
active
done

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Headtrauma the Sholtar Sawbutcher level 10
1st Mirth 122nd year of Ascendancy at 18:19
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Headtrauma the Sholtar Sawbutcher level 11
3rd Mirth 122nd year of Ascendancy at 15:09
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Headtrauma the Sholtar Sawbutcher level 11
5th Mirth 122nd year of Ascendancy at 04:28
see stats

Log


Headtrauma receives 154 healing.
Poison from Glorovena the green worm mass hits
Headtrauma for 74 nature damage.
Thorn Grab from Glorovena the green worm mass hits
Headtrauma for 7 nature damage.
Glorovena the green worm mass uses
Acidbeam.
Headtrauma is disarmed!

Glorovena the green worm mass hits Headtrauma for 76 acid damage.
Melee retaliation hits Degenerated skeleton warrior for
10 darkness, 6 nature (16 total damage).
Degenerated skeleton warrior hits Headtrauma for 8 physical, 7 nature (15 total damage).

Headtrauma activates
Rocket Boots.
Talent To The Arms is ready to use.
Poison from Glorovena the green worm mass hits
Headtrauma for 91 nature damage.
Thorn Grab from Glorovena the green worm mass hits
Headtrauma for 8 nature damage.

Headtrauma hits Glorovena the green worm mass for 97 fire damage.
Headtrauma hits Degenerated skeleton warrior for 103 fire damage.
Headtrauma's cleansing fire area effect hits Glorovena the green worm mass for
31 fire damage.
Talent Bloodstream is ready to use.
Poison from Glorovena the green worm mass hits
Headtrauma for 91 nature damage.
Thorn Grab from Glorovena the green worm mass hits
Headtrauma for 8 nature damage.
Headtrauma the level 12 sholtar sawbutcher was treehugged to death by Glorovena the green worm mass on level 2 of Scintillating Caves.
Headtrauma deactivates
Overheat Saws.
Headtrauma deactivates
Skate.
Headtrauma stops being poisoned.

Headtrauma deactivates
Rocket Boots.
Headtrauma deactivates
Wit.
Headtrauma deactivates
Grinding Shield.
Headtrauma's is no longer disrupted.

Headtrauma rearms.