Bill the level 12 Ghoul Sun Paladin by TheArthotus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp12 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 21)
Dexterity13 (base 10)
Constitution41 (base 20)
Magic34 (base 34)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life543/543
Positive0/33
Stamina138/138
Healing Factor1.1
Regeneration4.8315013780097

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite4
Infravision3

Offense: Mainhand

Damage34
Accuracy18
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)19 (30%)
Defense24
Ranged Defense27
Fatigue22
Physical Save44
Spell Save37
Mental Save28

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Bleed Resistance100%
Confusion Resistance30%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Stun Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Guardian1.30
2/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
2/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
2/5
1/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.10
2/5
3/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Bill the Ghoul Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 08:20
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Bill the Ghoul Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 18:07
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Bill the Ghoul Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 18:58
see stats

Log

Bill wears (replacing psionicist's copper ring): savior's steel ring.

Bill wears:
blurring rough leather belt.

You gain 1.66 gold from the transmogrification of
survivor's brass lantern.
You gain 1.73 gold from the transmogrification of
brass lantern of health.
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (13/13, 13.5-18.9 power, 5 apr).
You gain 1.92 gold from the transmogrification of
spiked steel plate armour of lightning resistance (4 def, 9 armour).
You gain 4.81 gold from the transmogrification of
spiked rough leather armour of Toknor (1 def, 2 armour).
You gain 1.20 gold from the transmogrification of
spiked cured leather armour (2 def, 4 armour).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 3.68 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.87 gold from the transmogrification of
miner's pair of iron boots (0 def, 7 armour).
You gain 3.04 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.66 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 2.06 gold from the transmogrification of
ash vilestaff of fate (15-18 power, 3 apr, fire element).
You gain 1.43 gold from the transmogrification of
nature's vined mindstar (5.5-6.05 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel longsword (13.5-18.9 power, 3 apr).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 4.37 gold from the transmogrification of
balanced steel greatsword of projection (20-32 power, 2 apr).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (11-14.3 power, 10 apr).
You gain 2.69 gold from the transmogrification of
thought-forged steel battleaxe (22-33 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (23-34.5 power, 2 apr).
You gain 1.07 gold from the transmogrification of
teleportation rune of the psychic (range 63).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Bill deactivates Weapon of Wrath.

Bill deactivates Chant of Fortitude.

Bill deactivates Shield of Light.

Bill deactivates Weapon of Light.