Voromira the level 2 Tutorial Basic Tutorial Adventurer by zappa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp2 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life134/134
Stamina86/86
Healing Factor1
Regeneration1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy12
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)17.249759015833 (30%)
Defense16
Ranged Defense20
Fatigue12
Physical Save12
Spell Save12
Mental Save10

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Voromira starts regenerating health quickly.

Skeleton mage hits Voromira for 4 physical damage.
Voromira uses Infusion: Healing.

Voromira receives 75 healing from Infusion: Healing.
Voromira hits Skeleton mage for 11 physical damage.
Voromira killed Skeleton mage!

You pickup 0.40 gold pieces.


Voromira stops regenerating health quickly.


Voromira picks up (a.):
healing infusion of the duelist (heal 63).

Talent Rune: Shielding is ready to use.
Talent Infusion: Healing is ready to use.

Talent Infusion: Regeneration is ready to use.
Ran for 3 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Voromira picks up (b.):
ash longbow.
Voromira picks up (c.):
quiver of elm arrows (18/18, 109% power, 5 apr).

Ran for 2 turns (stop reason: hostile spotted to the west (half-dead forest troll)).


Voromira deactivates Shield Wall.