Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.10 QuickTome: Full 1.5.10 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Archer |
Level / Exp | 5 / 68% |
Size | medium |
Lifes / Deaths | Killed by Ivoma the poison ivy at level 5 on the 5th Mirth 122nd year of Ascendancy at 19:40 / 1 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 25 (base 27) |
Constitution | 18 (base 10) |
Magic | 6 (base 10) |
Willpower | 7 (base 10) |
Cunning | 14 (base 15) |
Resources
Life | -45/208 |
Stamina | 62/74 |
Healing Factor | 1.063829787234 |
Regeneration | 0.26595744680851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 46 |
Accuracy | 33 |
Crit Chance | 0% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 7 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 2 |
Physical Save | 15 |
Spell Save | 2 |
Mental Save | 5 |
Defense: Resistances
Lightning | + 23%( 70%) |
Acid | + 29%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 80% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: When you are about to take damage, this rune will create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Intuitive Shots |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
detrimental effect | The target has 2 reduced saves and defense, and 2% reduced critical chance. 2 Jinx |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 4. Atrophy |
detrimental effect | The target is being driven mad by the void, taking 5.16 darkness damage per turn and reducing all powers by 3. Dark Whispers |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Across Maj'Eyal are places inhabited by evil - and treasure. But you don't have time to visit all of them. A new beginningYou may enter only one of the following zones: * You have visited Norgos' Lair. * You elected not to visit the Scintillating Caves. * You elected not to visit the Trollmire. You may enter only one of the following zones: * You have not visited the Heart of the Gloom. * You have not visited the ruins of Kor'Pul. * You have not visited the Rhaloren camp. | active |
Thank you for trying QuickTome: Full! QuickTome GuideSummary This addon greatly shortens the game, making it significantly harder. You should probably complete the vanilla game once before using QuickTome: Full, as it removes some story elements. Please note the following important changes: Sight Your sight radius is locked at 10, you cannot be blinded, and you can always see invisible and stealthed creatures. However, you can no longer detect enemies that are out of your LOS; no Track, no divinations, no telepathy, etc. Zones Zones now have fixed levels, and do not adjust themselves to your character level. Many zones are removed, and there are no race-specific or class-specific zones. There is a table of all the zones, and their fixed levels, below. Other - The Brotherhood of Alchemists and Arena quests are gone, but you will receive the corresponding class and generic talent points to compensate. - There are no more "backup guardians". You will receive your fourth category point at level 40. - Creatures that die will always award experience as if you had killed them yourself, but summoned creatures award no experience and drop no items. - Joining Zigur will grant you the Fungus talent category immediately. - There are no shops. - Stat requirements and most special prodigy requirements are gone. - Your projectiles travel instantaneously, and damage you deal to yourself is reduced to 1. That's everything important. Now go and have some fun! All available zones Level Zone 6 Norgos' Lair 6 Scintillating Caves 6 Trollmire 8 Heart of the Gloom 8 Rhaloren Camp 8 Ruins of Kor'Pul 15 The Maze 18 Old Forest 23 Daikara Golem Graveyard 28 Lake of Nur and Sher'Tul Fortress 35 Dreadfell 49 Lost Dwarven Kingdom of Reknor 55 Vor Armoury 62 Rak'Vor Pride 62 Grushbat Pride 69 Slime Tunnels 82 High Peak Gates of Morning Last Hope Zigur | active |
Equipment
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On feet | Isomira (0 def, 5 armour) Isomira (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +5 Fatigue -4% Resists +3% lightning Phys.save +5 (+5 eff.) Pinning- +20% ---------- misc Max.enc +20 Max.hate +2.00 A pair of boots made of leather. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Quiver | quiver of elm arrows (16/16, 15-21 power, 5 apr) quiver of elm arrows (16/16, 15-21 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aromagas the Strikestake (1 def, 0 armour) Aromagas the Strikestake (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Melee+ 20 lightning Dmg.mod +11% acid Res.pen +5% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% lightning A pointy cloth hat, very wizardly... |
In main hand | Gloomraptor the elm longbow Gloomraptor the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +3 Str +1 Dex +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Inventory
rough leather sling 'Flarewilder' rough leather sling 'Flarewilder'4.0 T1 sling 1H weapon [Rare] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +6 On Crit.r2 +4 fire While equipped: dps ---------- Dmg.mod +6% acid +3% fire +10% physical Res.pen +5% acid +10% physical Slings are used to hurl stones or metal shots at your foes. |
Halabar the Blazejeer (21/21, 23.5-28.2 power, 3 apr) Halabar the Blazejeer (21/21, 23.5-28.2 power, 3 apr)3.0 T1 shot ammo [Rare] Disrupt Power 23.5 - 28.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.1% dam / acc Apr +3 Crit +4.0% Capacity 21 Proj.spd +100% Ranged+ +5 nature On Crit.r2 +4 lightning On Hit: * 25% chance to remove a magical effect Shots are used with slings to pummel your foes to death. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm wand of conjuration [power 73] (7 cooldown) quick elm wand of conjuration [power 73] (7 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 36 to 73 Puts all charms on 7 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Alex is haunted by the void!
Alex is wasting away.
The Cog spins up and deflects the blow from Alex!
Talent Rune: Phase Door is ready to use.
Dark Whispers from Betiwen the stone troll hits Alex for 0 darkness damage.
Shadow casts Blindside.
Your shield crumbles under the damage!
The shield around Alex crumbles.
Shadow hits Alex for (22 absorbed), 2 physical (2 total damage).
The Cog spins up and deflects the blow from Alex!
Dark Whispers from Betiwen the stone troll hits Alex for 0 darkness damage.
Shadow hits Alex for 15 physical damage.
Blue jelly uses Slime Spit.
Betiwen the stone troll casts Netherblast.
Betiwen the stone troll is wasting away!
Alex uses Shoot Down.
Alex casts Rune: Phase Door.
Alex is out of phase.
Talent Disengage is ready to use.
Dark Whispers from Betiwen the stone troll hits Alex for 4 darkness damage.
Shadow casts Blindside.
Something misses Alex.
Ivoma the poison ivy uses Slime Spit.
Xanerenne the large brown snake's Distortion Bolt hits Layawyn the giant venus flytrap for (13 to psi shield), 14 physical (14 total damage).
Alex hits Shadow for 8 physical, 20 lightning (28 total damage).
Dark Whispers from Betiwen the stone troll hits Alex for 4 darkness damage.
Saving game...