Arcre the level 12 Whitehoof Gunslinger by Garinn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassGunslinger
Level / Exp12 / 1%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity31 (base 30)
Constitution18 (base 11)
Magic14 (base 10)
Willpower10 (base 10)
Cunning20 (base 19)

Resources

Life-21/304
Steam67/100
Healing Factor1.0711363549267
Regeneration1.3389204436584

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage20
Accuracy46
Crit Chance16%
APR1
Speed1.00

Offense: Offhand

Damage20
Accuracy46
Crit Chance16%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+9%

Defense: Base

Armour (hardiness)5 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save25
Spell Save13
Mental Save16

Defense: Resistances

Fire+ 17%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

active
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Arcre the Whitehoof Gunslinger level 10
16th Retaking 124th year of Ascendancy at 23:36
see stats

Log

Arcre receives 2 healing from Sun paladin.
Arcre's Strafe hits Sun paladin for
86 physical, 5 blight (91 total damage).
Arcre's Strafe hits Sun paladin for
51 physical, 16 physical (68 total damage).
Orc gunslinger uses
Overheat Bullets.
Orc gunslinger tweaks some of his bullets.

Orc gunslinger shoots!
Orc gunslinger's Shoot hits Sun paladin for
38 physical, 6 acid (44 total damage).
Orc gunslinger's Shoot killed Sun paladin!

Resting starts...

Talent Strafe is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Arcre picks up (s.):
garnet.

Resting starts...

Talent Overheat Bullets is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.


Arcre picks up (f.):
projecting vined mindstar (85% power, 18 apr, nature damage).

Arcre uses
Double Shots.
Sun-mage casts
Sun Flare.
Orc gunslinger loses sight!

Arcre loses sight!

Something hits Something for
323 light damage.
Something hits
Arcre for 325 light damage.
Arcre the level 12 whitehoof gunslinger was purified to death by a sun-mage on level 1 of Sunwall Outpost.