
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival - Particles 2 of 2 1.4.9 Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) OldRPG Revival - UI 1.4.9 Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 17 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 17 on the 18th Revenge 124th year of Ascendancy at 12:41 / 1 |
Primary Stats
| Strength | 56 (base 43) |
| Dexterity | 10 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 27 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 39 (base 33) |
Resources
| Life | -23/476 |
| Steam | 100/100 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 0.26209677419354 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +316.45672168524% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
Defense: Base
| Armour (hardiness) | 47.317011280365 (73.452380952381%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 24 |
| Physical Save | 30 |
| Spell Save | 15 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Light | + 21%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 73%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 66%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.41 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Whitehooves | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Saw Wheels |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 24.57 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 69.75 blight damage and spawn a carrion worm mass. |
| beneficial effect | You have 4 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. traveler's pair of iron boots (0 def, 3 armour) (On feet)]traveler's pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Talents granted: +2.00(-) Rocket Boots Maximum encumbrance: +23 (-) Physical save: +6 (+3 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of clarity (Light source)]bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Light radius: +4 (-) See stealth: +5 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Visage of Nektosh (4 def, 8 armour) (On head)]Visage of Nektosh (4 def, 8 armour) Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) (-) Armour: +8 (-) Defense: +4 (+4 eff.) (-) Fatigue: +6% (-) Damage (Melee): 15(-) physical bleed Changes stats: +4(-) Mag / +4(-) Wil / +4(-) Cun Changes resistances: +10%(-) darkness Talent masteries: +0.20(-) Race / Whitehooves Spellpower: +10 (+5 eff.) (-) Movement speed: +10% (-) Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
| Tool | [vs. Polebreldavea the steel torque of psychoportation [power 27] (30/30 cooldown) (Tool)]Polebreldavea the steel torque of psychoportation [power 27] (30/30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +5(-) Wil Mental save: +30 (+15 eff.) (-) Psi when hit: +0.08 (-) Mental crit. chance: +2% (-) Heals friendly targets nearby when you use a nature summon: +50 (-) It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On hands | [vs. sand rough leather gloves (0 def, 6 armour) (On hands)]sand rough leather gloves (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 (-) Damage (Melee): 6(-) physical Changes damage: +3%(-) physical Talents granted: +1.00(-) Spring Grapple When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5(-) physical Burst (radius 2) on crit: +5(-) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | [vs. insulating rough leather belt of carrying (Around waist)]insulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes resistances: +5%(-) cold / +6%(-) fire Maximum encumbrance: +20 (-) A belt that goes around your waist. |
| In main hand | [vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand, 1 of 2)]crackling iron steamsaw of radiance (103% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 104% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +13 (-) Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-) Defense: +2 (+2 eff.) (-) Fatigue: +4% (-) Effects when hit in melee: * 10% chance to blind * 12% chance to daze at end of turn Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +1(-) Dex / +1(-) Mag / +3(-) Con Changes resistances: +11%(-) lightning / +10%(-) light Talents granted: +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Main armor | [vs. prismatic dwarven-steel mail armour of cold resistance (3 def, 16 armour) (Main armor)]prismatic dwarven-steel mail armour of cold resistance (3 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 (-) Armour Hardiness: +0% (-) Defense: +3 (+3 eff.) (-) Fatigue: +17% (-) Damage when hit (Melee): 20(-) physical Changes resistances: +16%(-) cold / +11%(-) light / +10%(-) darkness A suit of armour made of mail. |
| In off hand | [vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand, 1 of 2)]thought-forged iron steamsaw of daylight (102% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% (-1%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +14 (+1) On weapon hit: * 11% chance to cause random gloom (+11%) Damage (Melee): +5 mind / +6 light Damage against: +7% Undead Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-) Defense: +2 (+2 eff.) (-) Fatigue: +4% (-) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +2 Wil / +1 Cun / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Talents granted: +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +2 (-) Defense: +9 (+9 eff.) (-) Changes resistances: +15%(-) cold Physical save: +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Around neck | [vs. copper amulet of mastery (0.11 Steamtech / Sawmaiming) (Around neck)]copper amulet of mastery (0.11 Steamtech / Sawmaiming) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent masteries: +0.11(-) Steamtech / Sawmaiming Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion of the duelist (heal 187 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the duelist (87 acid damage; disarm 5 turns with power 26) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 87.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 26 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.biting gale rune of the wizard (62 cold damage; freeze 3 turns with power 36) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 62.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 36 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.schematic: Corrosive Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Headlamp Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Healing Salve Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel greatsword (125% power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 126% (+22%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) Block value: +0 (-13) Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-4%) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Talent granted: +0(+-1) Block Massive two-handed swords. |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel longsword of erosion (114% power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 114% (+11%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) Block value: +0 (-13) Damage (Melee): +8 nature / +6 temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-4%) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Talent granted: +0(+-1) Block Sharp, long, and deadly. |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. infernal ash magestaff of invocation (111% power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+8%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) Block value: +0 (-13) Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-4%) Damage (Melee): 17 fire Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Changes damage: +15% cold Talents granted: +1 Command Staff +0(+-1) Block Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+8 eff.) Spell crit. chance: +2% See invisible: +7 It can be used to conjure elemental energy in a radius 4 cone, dealing 24.38 to 29.25 cold damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of fate (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (+17%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) Block value: +0 (-13) Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-4%) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Changes damage: +20% cold Talents granted: +1 Command Staff +0(+-1) Block Physical save: +6 (+3 eff.) Spell save: +8 (+6 eff.) Mental save: +7 (+3 eff.) Mana each turn: +0.13 Maximum mana: +38.00 Spellpower: +9 (+5 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand, 1 of 2)]balanced iron steamsaw (101% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 101% (-2%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +10 (-2) Attacks use: 1.0(-) Steam When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 (-) Defense: +7 (+4 eff.) (+5 (+2 eff.)) Fatigue: +4% (-) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Talents granted: +1.00(-) Block Disarm immunity: +22% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. crackling iron steamsaw of radiance (103% power, 0 apr) (In main hand, 1 of 2)]balanced iron steamsaw of erosion (98% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 99% (-5%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +12 (-1) Damage (Melee): +5 nature / +6 temporal Attacks use: 1.0(-) Steam When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 (-) Defense: +7 (+4 eff.) (+5 (+2 eff.)) Fatigue: +4% (-) Damage when hit (Melee): 0(-12) item lightning daze / 0(-10) item light blind Changes stats: +0(-1) Dex / +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-11%) lightning / +0%(-10%) light Talents granted: +1.00(-) Block Disarm immunity: +21% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. insulating rough leather belt of carrying (Around waist)]This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: +0% (+4%) Changes resistances: +7%(+2%) cold / +5%(-1%) fire Maximum encumbrance: +0 (-20) Physical save: +7 (+4 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
[vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Armour: +0 (-2) Defense: +1 (+1 eff.) (-8 (-8 eff.)) Changes resistances: +0%(-15%) cold Physical save: +0 (+0 eff.) (-10 (-5 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. sand rough leather gloves (0 def, 6 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Nerariatira' (9 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-4) Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Damage (Melee): 0(-6) physical Changes damage: +0%(-3%) physical Talent granted: +0(+-1) Spring Grapple Spell save: +9 (+7 eff.) Cut immunity: +20% Confusion immunity: +15% Life regen: +1.80 Stamina each turn: +0.80 Psi each turn: +0.23 When used to modify unarmed attacks: Power: 117% (+22%) Range: 1.1x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+2) Crit. chance: +3.0% (+2.0%) Attack speed: 100% (-) When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 1) on hit: +0(-5) physical Burst (radius 2) on crit: +0(-5) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Visage of Nektosh (4 def, 8 armour) (On head)]rough leather hat (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +1 (-7) Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +1% (-5%) Damage (Melee): 0(-15) physical bleed Changes stats: +0(-4) Mag / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-10%) darkness Talent mastery: +0.00(-0.20) Race / Whitehooves Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) Movement speed: +0% (-10%) A hat made of leather. Very stylish. |
[vs. prismatic dwarven-steel mail armour of cold resistance (3 def, 16 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of clarity (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-10) Armour Hardiness: +0% (-) Defense: +3 (+3 eff.) (-) Fatigue: +8% (-9%) Damage when hit (Melee): 12(-8) physical Changes resistances: +0%(-10%) darkness / +0%(-16%) cold / +7% mind / +0%(-11%) light Mental save: +10 (+4 eff.) A suit of armour made of leather. |
[vs. prismatic dwarven-steel mail armour of cold resistance (3 def, 16 armour) (Main armor)]iron plate armour of resilience (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-9) Armour Hardiness: +0% (-) Defense: +3 (+3 eff.) (-) Fatigue: +20% (+3%) Damage when hit (Melee): 0(-20) physical Changes resistances: +0%(-16%) cold / +0%(-11%) light / +0%(-10%) darkness Maximum life: +20.00 A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
[vs. Polebreldavea the steel torque of psychoportation [power 27] (30/30 cooldown) (Tool)]Issagas the Charvagrant (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 4 acid Changes stats: +3 Str / +0(-5) Wil Changes resistances: +9% acid Changes damage: +3% acid Mental save: +0 (+0 eff.) (-30 (-15 eff.)) Psi when hit: +0.00 (-0.08) Mental crit. chance: +0% (-2%) Heals friendly targets nearby when you use a nature summon: +0 (-50) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of clarity (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +2 (-2) See stealth: +0 (-5) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 127% efficiency and 66% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 164] simple healing salve [power 164]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 127% efficiency and 66% cooldown modifier. It can be used to heal 164, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Eremydravon the Cracklepall (14/14, 149% power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Power: 149% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 14 On weapon hit: * 40% chance to daze at end of turn * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +8 lightning / +8 cold Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +6 cold Shots are used with slings to pummel your foes to death. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
[vs. Polebreldavea the steel torque of psychoportation [power 27] (30/30 cooldown) (Tool)]iron torque of kinetic psionic shield [power 23] (30/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-30 (-15 eff.)) Psi when hit: +0.00 (-0.08) Mental crit. chance: +0% (-2%) Heals friendly targets nearby when you use a nature summon: +0 (-50) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Polebreldavea the steel torque of psychoportation [power 27] (30/30 cooldown) (Tool)]quick elm wand of clairvoyance [power 8] (30/5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-30 (-15 eff.)) Psi when hit: +0.00 (-0.08) Mental crit. chance: +0% (-2%) Heals friendly targets nearby when you use a nature summon: +0 (-50) It can be used to reveal the area around you, dispelling darkness (radius 8, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Rothkarr the Whitehoof Sawbutcher level 6
11st Retaking 124th year of Ascendancy at 20:28 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Rothkarr the Whitehoof Sawbutcher level 11
33rd Retaking 124th year of Ascendancy at 04:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rothkarr the Whitehoof Sawbutcher level 10
30th Retaking 124th year of Ascendancy at 04:47 see stats
Log
Rothkarr hits Worm that walks for 7 healing, 10 physical (10 total damage) [7 healing].
Worm that walks casts Worm Rot.
Rothkarr is afflicted by a terrible worm rot!
Worm Rot from Worm that walks hits Rothkarr for 35 blight, 29 acid (65 total damage).
Worm that walks casts Acid Strike.
Worm that walks drains life from Rothkarr!
Worm that walks drains life from Rothkarr!
Worm that walks drains life from Rothkarr!
Worm that walks resists the blinding light!
Worm that walks drains life from Rothkarr!
Worm that walks hits Sandworm for 45 acid, 5 fire (50 total damage).
Worm that walks hits Rothkarr for 0 acid, 20 blight, 8 fire, 16 acid, 8 acid, 20 blight, 54 acid, 15 blight, 20 blight, 8 fire, 0 blight, 8 acid, 20 blight (197 total damage).
Rothkarr hits Worm that walks for 9 healing, 10 physical, 9 healing, 10 physical, 9 healing, 10 physical, 9 healing, 10 physical (41 total damage) [35 healing].
Worm Rot from Worm that walks hits Rothkarr for 35 blight, 29 acid (65 total damage).
Rothkarr receives 175 healing.
Sandworm misses Rothkarr.
Worm that walks casts Drain.
Worm that walks drains life from Rothkarr!
Worm that walks drains life from Rothkarr!
Worm that walks hits Sandworm for 5 fire damage.
Worm that walks hits Rothkarr for 14 blight, 17 blight, 7 fire, 10 blight, 7 acid, 17 blight (71 total damage).
Rothkarr hits Worm that walks for 7 healing, 10 physical, 7 healing, 10 physical (21 total damage) [15 healing].
Worm that walks's Drain hits Rothkarr for 150 blight damage.
Worm Rot from Worm that walks hits Rothkarr for 0 blight, 25 acid (25 total damage).
Rothkarr uses Polebreldavea the steel torque of psychoportation!
Saving game...














































































