Anorithil the level 2 Shalore Anorithil by arkaios

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassAnorithil
Level / Exp2 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life100/100
Positive53/53
Negative53/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

The shield around Anorithil crumbles.
Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Anorithil picks up (m.):
coral trident (14-22 power, 6 apr).
Anorithil picks up (q.):
arcing quiver of elm arrows (16/16, 14-19 power, 5 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Anorithil wears:
grounding rough leather belt.

You gain 2.05 gold from the transmogrification of
pouch of iron shots of vileness (15/15, 15-18 power, 1 apr).
You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (16/16, 14-19 power, 5 apr).
You gain 2.86 gold from the transmogrification of
coral trident of the mystic (13-21 power, 6 apr).
You gain 1.35 gold from the transmogrification of
coral trident of erosion (14-23 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (12-20 power, 6 apr).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 0.79 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.84 gold from the transmogrification of
iron battleaxe of daylight (14-21 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (22-34 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.