









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Items Vault 1.5.0Donators/Buyers bonus! Infinite500 Personal Fix 1.5.5Fix Dark Empathy bug on Infinite500 v3.0b. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 19 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by human guard at level 6 on the 78th Pyre 122nd year of Ascendancy at 19:49 0 / 6Killed by blade horror at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:38 Killed by broken golem at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:16 Killed by Ukllmswwik the Wise at level 19 on the 32nd Dusk 122nd year of Ascendancy at 23:18 Killed by venom drake hatchling at level 19 on the 33rd Dusk 122nd year of Ascendancy at 08:47 Killed by shadow at level 19 on the 33rd Dusk 122nd year of Ascendancy at 14:11 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 52 (base 47) |
| Willpower | 44 (base 41) |
| Cunning | 9 (base 11) |
Resources
| Life | -332/491 |
| Mana | 288/296 |
| Soul | 10/10 |
| Healing Factor | 1.4410362694301 |
| Regeneration | 2.5218134715027 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 11 |
| Crit Chance | 0% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Blight | +6% |
| Physical | +11% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 1 |
| Physical Save | 23 |
| Spell Save | 34 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 64%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 46%( 70%) |
| All | + 29%( 70%) |
| Darkness | + 52%( 70%) |
| Temporal | + 32%( 70%) |
| Lightning | + 36%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 73% |
| Poison Resistance | 90% |
| Disarm Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 180.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1302% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 10/11 |
| 9/24 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Adventure Friendly Fire Disabler |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Yarrrr!! |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | The bear in you is awaken, you take 25% less damage. Essence of Bearness |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: Random Artifact: Turyrab (13-18.2 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: Random Artifact: Halethad (5 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 9)You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots 'Amefang' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +3 Dex / +1 Con Changes resistances: +6% acid / +6% fire / +5% cold Light radius: +2 See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | void-walker's brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% temporal / +6% cold Maximum life: +40.00 Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Coalsear' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 mind Changes resistances: +6% cold / +7% fire / +3% darkness / +15% mind Changes damage: +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of Bearness =keep=Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 2/100. The very essence of bearness! |
| On fingers | warrior's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
| On fingers | Emibeth the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +9% blight / +11% physical / +9% acid Changes resistances penetration: +10% acid Changes damage: +6% blight / +11% physical Rings can have magical properties. |
| Around waist | insulating hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +7% cold / +5% fire Maximum encumbrance: +20 A belt that goes around your waist. |
| In main hand | Penitence (15-18 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% darkness Damage affinity(heal): +20% darkness Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +27 (+9 eff.) Spell crit. chance: +6% It can be used to cure up to 5 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | Issorodur the Blazepower (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Effects on melee hit: * 30% chance to blind Changes stats: +3 Str Changes resistances: +6% blight Poison immunity: +10% Disarm immunity: +5% Pinning immunity: +5% Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | focusing woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +5% blight Life regen: +1.50 Mana each turn: +0.16 Psi each turn: +0.15 Maximum life: +52.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +9 (+4 eff.) Spellpower: +9 (+3 eff.) Mindpower: +9 (+5 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
| Around neck | Mayulaith the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% lightning Physical save: +9 (+5 eff.) Stun/Freeze immunity: +23% Maximum stamina: +35.00 Healing mod.: +20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.acid wave rune (66 acid damage; disarm 5 turns with power 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 66.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 9; power 26; dur 5) =keep=Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
voratun pickaxe of quickening (dig speed 17 turns) =dig=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich =keep=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
ash wand of clairvoyance 'Pusraider' [power 10] (6 cooldown) =keep=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +4 Cun / +2 Mag Changes damage: +12% nature Grants telepathy: Humanoid/Orc It can be used to reveal the area around you, dispelling darkness (radius 10, power 64 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Ay ay captain!
Turn into a pirate!By Sylvia the Ghoul Necromancer level 6
1st Mirth 122nd year of Ascendancy at 09:00 see stats
Bringer of Doom
Killed a Bringer of Doom.By Sylvia the Ghoul Necromancer level 16
19th Dusk 122nd year of Ascendancy at 01:42 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Sylvia the Ghoul Necromancer level 11
3rd Flare 122nd year of Ascendancy at 01:25 see stats
Exterminator
Killed 1000 creatures.By Sylvia the Ghoul Necromancer level 19
31st Dusk 122nd year of Ascendancy at 08:35 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Sylvia the Ghoul Necromancer level 16
16th Dusk 122nd year of Ascendancy at 11:32 see stats
Level 10
Got a character to level 10.By Sylvia the Ghoul Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 10:20 see stats
That was close
Killed your target while having only 1 life left.By Sylvia the Ghoul Necromancer level 1
74th Pyre 122nd year of Ascendancy at 23:50 see stats
The Rat Lich
Killed the terrible Rat Lich.By Sylvia the Ghoul Necromancer level 18
28th Dusk 122nd year of Ascendancy at 22:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sylvia the Ghoul Necromancer level 14
8th Dusk 122nd year of Ascendancy at 14:03 see stats
Log
Ukllmswwik the Wise hits Sylvia for (59 to ice), 89 cold (89 total damage).
Shadow hits Sylvia for (24 to ice), 36 physical (36 total damage).
Sylvia hits Iceblock for 9 blight, 9 mind (17 total damage).
Ukllmswwik the Wise is moving less freely.
Shadow receives 38 healing from Sylvia's purging blight area effect.
Sylvia's purging blight area effect hits Iceblock for 25 blight damage.
Talent Invoke Darkness is ready to use.
Sylvia hits Iceblock for 9 blight, 9 mind (17 total damage).
Shadow hits Sylvia for (24 to ice), 36 physical (36 total damage).
Ukllmswwik the Wise uses Knockback.
Ukllmswwik the Wise casts Water Bolt.
Ukllmswwik the Wise resists the mind attack!
Sylvia resists the knockback!
Ukllmswwik the Wise hits Sylvia for (64 to ice), 96 physical, (4 to ice), 6 nature, (3 to ice), 5 cold, (12 to ice), 18 cold (128 total damage).
Sylvia hits Iceblock for 9 blight, 5 mind (13 total damage).
Shadow casts Shadow Flames.
Shadow hits Sylvia for (33 to ice), 50 fire (51 total damage).
Sylvia forces the iceblock to shatter.
Sylvia is free from the ice.
Shadow receives 38 healing from Sylvia's purging blight area effect.
Sylvia's purging blight area effect hits Ukllmswwik the Wise for 21 blight damage.
Sylvia receives 50 healing from Sylvia's purging blight area effect.
Shadow receives 38 healing from Sylvia's purging blight area effect.
Sylvia hits Iceblock for 11 blight, 11 mind (22 total damage).
Sylvia's antimagic forces vanishes.
Ukllmswwik the Wise hits Sylvia for 74 physical, 11 nature, 9 cold (96 total damage).
Sylvia hits Ukllmswwik the Wise for 7 blight, 7 mind (15 total damage).
Shadow casts Shadow Lightning.
Saving game...






































































