Jericho the level 9 Cornac Reaver by _J3r1cH0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassReaver
Level / Exp9 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 23)
Dexterity18 (base 11)
Constitution19 (base 19)
Magic28 (base 23)
Willpower5 (base 10)
Cunning20 (base 10)

Resources

Life277/285
Vim250/250
Healing Factor1.1791723257555
Regeneration1.3560481746189

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy41
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage26
Accuracy41
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower11
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+10%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense19
Ranged Defense19
Fatigue18
Physical Save33
Spell Save23
Mental Save2

Defense: Resistances

Acid+ 41%( 70%)
Nature+ 6%( 70%)
Blight+ 22%( 70%)
Darkness+ 15%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
5/5
2/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.20
2/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
2/13
3/29
2/3
1/2
1/2
1/2
Corruption / Torment1.30
5/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Talent Virulent Disease is ready to use.
Talent Drain is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Space around you starts to dissolve...


Ran for 12 turns (stop reason: interesting terrain).


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 1.11 gold from the transmogrification of
reinforced iron shield of purity (0 def, 4 armour, 42 block).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.40 gold from the transmogrification of
iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 2.49 gold from the transmogrification of
arcing iron mace of paradox (12-17 power, 2 apr).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 95; cd 11).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot do that on the world map.

Saving game...

Saving done.