











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Shadowblade |
| Level / Exp | 50 / 1491% |
| Size | medium |
| Lifes / Deaths | Killed by Uthokor the wretchling at level 22 on the 62nd Dusk 122nd year of Ascendancy at 06:16 / 3Killed by corrupted acidic digestor at level 47 on the 8th Flare 123rd year of Ascendancy at 20:38 Killed by Argoniel at level 50 on the 72nd Dusk 123rd year of Ascendancy at 06:27 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 101 (base 60) |
| Constitution | 80 (base 47) |
| Magic | 84 (base 47) |
| Willpower | 17 (base 9) |
| Cunning | 110 (base 60) |
Resources
| Life | -148/1234 |
| Mana | 3/429 |
| Stamina | 95/264 |
| Healing Factor | 1.6710366327279 |
| Regeneration | 27.78285993078 |
Speed
| Mental | +9.999999999995% |
| Attack | 0% |
| Movement | +35% |
| Spell | -5.0182080713057E-12% |
| Global | +121.88948431535% |
Vision
| Sight | 10 |
| Lite | -989 |
| Infravision | 9 |
| See Stealth | 46.586385001155 |
| See Invisible | 46.586385001155 |
| Stealth | 43 |
Offense: Mainhand
| Damage | 240 |
| Accuracy | 103 |
| Crit Chance | 101% |
| APR | 78 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 190 |
| Accuracy | 103 |
| Crit Chance | 101% |
| APR | 78 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 51% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +44% |
| Arcane | +23% |
| Mind | +32% |
| All | +20% |
| Darkness | +34% |
| Light | +32% |
| Temporal | +41% |
| Fire | +29% |
| Physical | +96% |
Offense: Damage Penetration
| Blight | +30% |
| Arcane | +45% |
| All | +25% |
| Darkness | +45% |
| Temporal | +34% |
| Physical | +68% |
| Lightning | +30% |
| Fire | +60% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 35 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 52%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 100% |
| Knockback Resistance | 33% |
| Confusion Resistance | 31% |
| Stun Resistance | 100% |
| Pinning Resistance | 66% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 620 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Killing Moon Evil Clone. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Killing Moon Evil Clone. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Isotta the stone troll. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by Killing Moon Evil Clone. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Killing Moon Evil Clone. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Isleyavea the brown bear. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by Killing Moon Evil Clone. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Killing Moon Evil Clone. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Killing Moon Evil Clone. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2195. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashwire (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Cun +4 Con offense ------ Move Speed +25% Damage +6% blight +9% fire Ignore resists +5% blight +10% fire When Hit 2 arcane On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 37 defense ------ Armor +5 Fatigue +4% Resistance +6% fire Physical save +24 (+7 eff.) Mind save +16 (+5 eff.) other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Govea the Lustrebrawn0.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +7 Wil +1 Con offense ------ Physical Crit +6.0% Critical power +17.00% Physical Power +8 (+1 eff.) Spellpower +14 (+2 eff.) Ignore resists +11% all Accuracy +20 (+3 eff.) Ignore Armor +11 defense ------ Unlife -20.00 life other ------- Stamina/turn +3.00 Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Polobrebrerin the drakeskin leather gloves (0 def, 11 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Mag +8 Cun offense ------ Physical Crit +20.0% Spell Crit +17% Mind Crit +14% Critical power +12.00% Mindpower +15 (+3 eff.) On-Hit 12 physical Damage +8% physical Accuracy +9 (+1 eff.) Ignore Armor +13 When Hit 8 mind defense ------ Armor +11 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Unrytar the voratun torque of clear mind [power 5] (18 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +31% physical On-Hit (Melee): * 21% chance to reduce all saves and defense by 39 defense ------ Resistance +6% lightning +31% cold Life Regen +4.18 Disarm Resist +20% Confus Resist +21% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Arcwild the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +14 Dex +4 Mag +4 Wil +12 Cun +14 Con offense ------ Ignore resists +5% lightning +20% arcane Accuracy +30 (+5 eff.) Ignore Armor +16 defense ------ Defense +11 (+3 eff.) Resistance +3% acid +5% arcane +9% light Crit Resistance 10.00% Physical save +20 (+6 eff.) Life +20.00 Blind Resist +10% Silence Resist +20% Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Islorelaith0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Con offense ------ When Hit 4 acid defense ------ Resistance +9% nature +6% temporal Physical save +14 (+5 eff.) Life +43.00 Life Regen +9.00 Disarm Resist +49% Confus Resist +10% Pinning Resist +46% Stun Resist +118% Knockbk Resist +33% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Blindstrike (52-67 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 51.5 - 67.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Dex +6 Con offense ------ Mind Crit +2% Critical power +5.00% Physical Power +12 (+2 eff.) Combat Speed +10% Damage +9% mind Ignore resists +12% physical Accuracy +25 (+4 eff.) defense ------ Resistance +12% darkness Disarm Resist +35% other ------- Psi when Hit +0.32 Sharp, short and deadly. |
| Around waist | Eilinibrenne the Hellsnull1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Cun +9 Lck offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +5 (+1 eff.) Ignore resists +25% fire defense ------ Armor +12 Resistance +3% cold Stealth +15 Life Regen +3.20 Healmod +25% other ------- Disarm Traps +30 Infravision +6 A belt that goes around your waist. |
| In off hand | Ichorkiss the voratun dagger (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 47.5 - 61.8 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +8 light On Critical: * Splash the target with acid dealing 229 damage over 5 turns and reducing armor and accuracy by 29 While equipped: Stats +2 Str offense ------ Physical Crit +14.0% Critical power +30.00% Physical Power +35 (+5 eff.) Ignore resists +20% nature +14% all Accuracy +25 (+4 eff.) Ignore Armor +25 defense ------ Armor +4 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Blazevile' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +18% blight +12% light +3% mind When Hit 2 blight On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 37 defense ------ Defense +3 (+1 eff.) Resistance +21% darkness +24% temporal Life +49.00 Out-of-Phase Defense +19 Out-of-Phase Resistance +15% Out-of-Phase Resilience +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arotha the elven-silk robe (30 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag offense ------ Mind Crit +3% Spellpower +17 (+3 eff.) Mindpower +8 (+2 eff.) Damage +37% physical +14% darkness +21% temporal +3% arcane +20% all Ignore resists +31% physical +20% darkness +9% temporal defense ------ Defense +30 (+6 eff.) Resistance +15% all Crit Resistance 10.00% Mind save +9 (+3 eff.) Anomaly Control +14 Pinning Resist +20% other ------- Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 260; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; magical, physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, temporal, light, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 temporal, 4 light, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the duelist (range 10; phase 30; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 7; phase 22; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 8; phase 28; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 27; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 9; phase 32; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 121; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 148; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 494; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 406; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 25; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 45; blocks 7; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 31; blocks 9; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 9 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Healwill0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +10 Mag offense ------ Mindpower +25 (+6 eff.) When Hit 8 mind 10 nature defense ------ Resistance +15% lightning +15% darkness +9% acid Crit Resistance 20.40% Physical save +24 (+7 eff.) Unlife -108.81 life Stun Resist +27% other ------- Max hate +8.00 Amulets make your neck look great! |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+1 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.6 Power cost 35 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: defense ------ Fatigue -8% Resistance +29% acid +30% fire +30% lightning +30% cold other ------- Encumbrance +40 Rings make your fingers look great! |
psionicist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Wil defense ------ Mind save +20 (+7 eff.) Life +81.00 Life Regen +20.00 Healmod +20% Rings make your fingers look great! |
rogue's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun defense ------ Defense +14 (+3 eff.) Life +80.00 Life Regen +18.00 Healmod +13% Rings make your fingers look great! |
savior's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun offense ------ On-Hit 30 physical On-Ranged-Hit 21 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 39 defense ------ Physical save +10 (+4 eff.) Spell save +15 (+7 eff.) Mind save +13 (+4 eff.) other ------- Hate-on-crit +2.00 Max hate +13.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 2.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
titan's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: Stats +6 Con defense ------ Physical save +12 (+4 eff.) Life +43.00 Life Regen +14.00 Healmod +11% Rings make your fingers look great! |
titan's voratun ring of the mind (+18%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con offense ------ Damage +18% mind defense ------ Resistance +18% mind Physical save +8 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Umbrastriker'0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +7 Dex +8 Cun +9 Con offense ------ Physical Power +8 (+1 eff.) Damage +6% nature +15% darkness Ignore resists +5% nature Accuracy +10 (+1 eff.) On-Hit (Melee): * 21% chance to slow global speed by 68% * 10% chance to reduce damage dealt by 32% defense ------ Fatigue -9% Resistance +3% acid +3% darkness other ------- Encumbrance +39 Rings make your fingers look great! |
voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +25% Accuracy +15 (+2 eff.) defense ------ Defense +15 (+3 eff.) Blinding Speed: Puts all charms on 28 turn cooldown Effective talent level: 4.0 Power cost 28 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
wizard's voratun ring of darkness (+32%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag offense ------ Damage +16% darkness defense ------ Resistance +32% darkness Spell save +14 (+6 eff.) Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 3.0 Power cost 25 out of 35/35. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 95.67 fire damage, and flames will be left dealing a further 22.01 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Lisuratha (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +24 mind On Hit: * 27% chance to reduce all saves and defense by 39 * 25% chance for lightning to strike from the target to a second target dealing 137 damage While equipped: Stats +4 Str +5 Mag +4 Cun offense ------ Damage +21% mind Ignore resists +30% mind defense ------ Resistance +7% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana-on-crit +2.72 See Invisibility +21 Massive two-handed battleaxes. |
Crystalline Voratun dagger (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane A part of set. Weapon Damage 47.5 - 61.8 Arcane Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) Damage +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Sharp, short and deadly. Transformed with the power of the Spellblaze. |
Strikebliss (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Psionic Weapon Damage 39.0 - 50.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 darkness +27 blight Damage Against +20% Living On-Hit, radius 1 +27 lightning While equipped: Stats +7 Mag +5 Wil +4 Con offense ------ Damage +12% blight +12% temporal Ignore resists +25% blight +34% arcane defense ------ Resistance +20% temporal Sharp, short and deadly. |
stralite dagger 'Smolderfist' (27-35 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 27.0 - 35.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +4 acid On-crit, radius 2 +16 fire On Critical: * Wound the target dealing 405 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str +7 Dex +9 Mag +8 Wil +8 Cun +10 Con offense ------ Physical Crit +9.0% Physical Power +12 (+2 eff.) Ignore resists +15% acid +5% all Accuracy +11 (+2 eff.) Ignore Armor +9 defense ------ Resistance +6% fire Sharp, short and deadly. |
balanced voratun greatmaul of enduring (66-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 66.5 - 99.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +19 Con +21 Wil offense ------ Accuracy +17 (+3 eff.) defense ------ Defense +20 (+4 eff.) Life +133.00 Disarm Resist +70% Massive two-handed mauls. |
hateful voratun greatmaul of persecution (65-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego] Disrupt/Psionic Weapon Damage 65.0 - 97.5 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +28 darkness Damage Against +28% Living +42% Unnatural While equipped: Stats +7 Wil Massive two-handed mauls. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 104 temporal damage and slows enemies in radius 6 of the target by 114% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 7 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Poltergeist's Nithan's Force4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Stun Resist +60% Knockbk Resist +30% Bull Shot: Effective talent level: 4.0 Power cost 12 out of 16/16. Range melee/personal Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Aeroriata the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +6 Dex +10 Mag +17 Wil +7 Cun offense ------ Spell Crit +4% defense ------ Armor +14 Defense +14 (+3 eff.) Resistance +6% blight +6% temporal +3% nature Physical save +43 (+12 eff.) Spell save +19 (+8 eff.) Mind save +18 (+6 eff.) Pinning Resist +21% A belt that goes around your waist. |
Oleradir1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +3 Mag +6 Cun +3 Con offense ------ Mind Crit +5% Physical Power +12 (+2 eff.) Damage +15% acid defense ------ Resistance +18% acid Crit Resistance 15.00% Spell save +15 (+7 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
noble's hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Cun +5 Wil offense ------ Against +19% Summoned defense ------ Resistance +6% acid +5% fire +7% lightning +6% cold Resist Against +27% Summoned A belt that goes around your waist. |
Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+4 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+3 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Wind's Whisper (4 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+1 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 2.6 Power cost 35 out of 50/50. Range melee/personal Cooldown: 22 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 11 out of 20/20. Range 7 Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 226 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Goda the Cracklejeer (30 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +5% Ignore resists +34% lightning When Hit 14 nature defense ------ Armor +5 Defense +30 (+6 eff.) Resistance +20% mind Life +136.01 Life Regen +5.44 Disease Resist +27% Cut Resist +27% Knockbk Resist +27% other ------- Mana/turn +0.60 Max mana +60.00 A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of drakeskin leather boots 'Shiverstriker' (0 def, 21 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +3 Dex +3 Mag +4 Wil offense ------ Physical Power +35 (+5 eff.) Ignore resists +15% cold Accuracy +15 (+2 eff.) Ignore Armor +11 When Hit 8 physical defense ------ Armor +21 Resistance +7% physical other ------- Max stamina +40.00 Blink to a nearby random location (rad 15) Puts all charms on 18 turn cooldown A pair of boots made of leather. |
pair of voratun boots 'Cinderbrace' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: Stats +17 Cun +5 Wil offense ------ Damage +21% fire defense ------ Armor +5 Fatigue +4% Resistance +15% lightning +10% temporal +15% mind other ------- EQ when Hit +0.28 Psi when Hit +0.44 Max psi +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Frosthacker' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Arcane/Master/Psionic While equipped: offense ------ Physical Power +14 (+2 eff.) Spellpower +18 (+3 eff.) Mindpower +18 (+4 eff.) When Hit 14 lightning defense ------ Armor +5 Fatigue +4% Resistance +41% cold +12% fire +15% light +21% nature Healmod +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bosin the Searfiend (35 def, 22 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +13 Cun offense ------ Physical Crit +10.0% Mindpower +40 (+9 eff.) Damage +15% fire Ignore Armor +20 defense ------ Armor +22 Defense +35 (+7 eff.) Fatigue +8% Resistance +21% lightning +3% physical +7% arcane Mind save +24 (+8 eff.) Disarm Resist +27% other ------- Stamina/turn +1.30 Second Wind: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 4.0 Power cost 25 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 51 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
drakeskin leather armour 'Salogabeth' (70 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +10 Str +10 Dex defense ------ Armor +8 Defense +70 (+14 eff.) Fatigue +8% Resistance +18% temporal +15% mind +18% fire +6% nature +7% arcane Physical save +20 (+6 eff.) Spell save +21 (+9 eff.) Life Regen +5.44 Poison Resist +27% Confus Resist +27% A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +9 Mag +8 Wil +9 Cun defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Life +70.00 A suit of armour made of leather. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1927 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beloblek the Woereaper (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +20 (+3 eff.) Ignore resists +15% darkness +26% fire Ignore Armor +3 When Hit 10 darkness defense ------ Armor +5 Defense +39 (+8 eff.) Resistance +10% physical Physical save +15 (+5 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sepsisjam the voratun pickaxe (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +12% arcane +18% nature +18% mind When Hit 12 temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Armor +5 Defense +7 (+2 eff.) Resistance +13% physical +18% light +24% cold Mind save +12 (+4 eff.) Blind Resist +27% Stun Resist +27% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+1 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Killing Moon Evil Clone the Doomelf Shadowblade level 45
4th Mirth 123rd year of Ascendancy at 13:04 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Killing Moon Evil Clone the Doomelf Shadowblade level 35
69th Haze 122nd year of Ascendancy at 23:37 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
10th Dusk 123rd year of Ascendancy at 22:00 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Killing Moon Evil Clone the Doomelf Shadowblade level 35
68th Haze 122nd year of Ascendancy at 09:32 see stats
Backstabbing Traitor (Insane (Roguelike) difficulty)
Killed 6 escorted adventurers while you were supposed to save them.By Killing Moon Evil Clone the Doomelf Shadowblade level 32
59th Haze 122nd year of Ascendancy at 16:51 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Killing Moon Evil Clone the Doomelf Shadowblade level 39
5th Allure 123rd year of Ascendancy at 21:27 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Killing Moon Evil Clone the Doomelf Shadowblade level 38
1st Allure 123rd year of Ascendancy at 20:02 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Killing Moon Evil Clone the Doomelf Shadowblade level 31
55th Haze 122nd year of Ascendancy at 08:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Killing Moon Evil Clone the Doomelf Shadowblade level 23
63rd Dusk 122nd year of Ascendancy at 14:29 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Killing Moon Evil Clone the Doomelf Shadowblade level 49
8th Dusk 123rd year of Ascendancy at 16:58 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
65th Dusk 123rd year of Ascendancy at 21:31 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Killing Moon Evil Clone the Doomelf Shadowblade level 6
78th Pyre 122nd year of Ascendancy at 01:24 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Killing Moon Evil Clone the Doomelf Shadowblade level 36
80th Haze 122nd year of Ascendancy at 14:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Killing Moon Evil Clone the Doomelf Shadowblade level 10
2nd Flare 122nd year of Ascendancy at 09:38 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Killing Moon Evil Clone the Doomelf Shadowblade level 20
56th Dusk 122nd year of Ascendancy at 01:03 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Killing Moon Evil Clone the Doomelf Shadowblade level 30
46th Haze 122nd year of Ascendancy at 04:41 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Killing Moon Evil Clone the Doomelf Shadowblade level 40
1st Regrowth 123rd year of Ascendancy at 14:20 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
9th Dusk 123rd year of Ascendancy at 02:25 see stats
Look at me, I'm playing a roguelike! (Insane (Roguelike) difficulty)
Linked yourself in the in-game chat.By Killing Moon Evil Clone the Doomelf Shadowblade level 25
78th Dusk 122nd year of Ascendancy at 14:09 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Killing Moon Evil Clone the Doomelf Shadowblade level 23
64th Dusk 122nd year of Ascendancy at 17:21 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
57th Dusk 123rd year of Ascendancy at 13:34 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Killing Moon Evil Clone the Doomelf Shadowblade level 28
24th Haze 122nd year of Ascendancy at 05:45 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Killing Moon Evil Clone the Doomelf Shadowblade level 48
9th Flare 123rd year of Ascendancy at 09:09 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Killing Moon Evil Clone the Doomelf Shadowblade level 37
10th Decay 122nd year of Ascendancy at 16:41 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Killing Moon Evil Clone the Doomelf Shadowblade level 42
51st Regrowth 123rd year of Ascendancy at 13:27 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Killing Moon Evil Clone the Doomelf Shadowblade level 37
10th Decay 122nd year of Ascendancy at 18:21 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Killing Moon Evil Clone the Doomelf Shadowblade level 38
2nd Allure 123rd year of Ascendancy at 01:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Killing Moon Evil Clone the Doomelf Shadowblade level 7
4th Mirth 122nd year of Ascendancy at 05:16 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
23rd Dusk 123rd year of Ascendancy at 13:05 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Killing Moon Evil Clone the Doomelf Shadowblade level 50
39th Dusk 123rd year of Ascendancy at 19:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Killing Moon Evil Clone the Doomelf Shadowblade level 9
1st Summertide 122nd year of Ascendancy at 03:00 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Killing Moon Evil Clone the Doomelf Shadowblade level 41
22nd Regrowth 123rd year of Ascendancy at 04:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Killing Moon Evil Clone the Doomelf Shadowblade level 23
63rd Dusk 122nd year of Ascendancy at 08:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Killing Moon Evil Clone the Doomelf Shadowblade level 16
22nd Dusk 122nd year of Ascendancy at 10:06 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Killing Moon Evil Clone the Doomelf Shadowblade level 47
8th Flare 123rd year of Ascendancy at 20:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Killing Moon Evil Clone the Doomelf Shadowblade level 34
67th Haze 122nd year of Ascendancy at 12:13 see stats
Log
Killing Moon Evil Clone performs a melee critical strike against Argoniel!
Killing Moon Evil Clone reacts to an attack from Argoniel, mitigating the blow!.
Killing Moon Evil Clone's spell attains critical power!
Argoniel resists the stunning strike!
Killing Moon Evil Clone performs a melee critical strike against Argoniel!
Killing Moon Evil Clone reacts to an attack from Argoniel, mitigating the blow!.
Killing Moon Evil Clone reacts to damage from Argoniel, mitigating the blow!.
Killing Moon Evil Clone damages himself through Martyrdom!
Killing Moon Evil Clone hits Argoniel for 1175 physical, 20 physical, 65 darkness, 6 light, 1229 physical, 20 physical, 65 darkness (2579 total damage).
Killing Moon Evil Clone hits Xaren for (5 to ice), 7 light (7 total damage).
Xaren hits Iceblock for 2 light damage.
Argoniel hits Killing Moon Evil Clone for (68 reacted , -5 stam), 104 physical, 4 physical, 5 darkness, 1 light, (71 reacted , -5 stam), 109 physical, 4 physical, (5 ignored), 0 darkness, (72 reacted , -5 stam), (110 ignored), 0 fire (228 total damage).
Melee retaliation hits Killing Moon Evil Clone for (10 ignored), 0 acid, 13 fire, 10 acid, 13 fire (35 total damage).
Fire drake hits Something for 95 physical damage.
Umber hulk misses Mirror Image.
Quasit uses Block.
Multi-hued drake hatchling hits Mirror Image for 94 physical damage.
Argoniel uses Infusion: Regeneration.
Argoniel starts regenerating health quickly.
Killing Moon Evil Clone uses Lunge.
Killing Moon Evil Clone performs a melee critical strike against Argoniel!
The powerful blow energizes Argoniel reducing their cooldowns!
Killing Moon Evil Clone reacts to an attack from Argoniel, mitigating the blow!.
Xaren resists the disease!
Mirror Image is pinned to the ground.
Killing Moon Evil Clone's spell attains critical power!
Argoniel is disarmed!
Stealth is still on cooldown for 11 turns.
You end your Shadow Dance.














































































































































