Aleber the level 2 Dwarf Stone Warden by sleepysailor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp2 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic14 (base 16)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life142/142
Mana136/136
Equilibrium15
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy12
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage8
Accuracy12
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)22.825191366451 (66.666666666667%)
Defense9
Ranged Defense17
Fatigue24
Physical Save21
Spell Save21
Mental Save9

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
2/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Aleber switches his weapons to: iron shield
iron shield.
Norgan uses Stunning Blow.

Norgan hits Large white snake for 34 physical damage.
Norgan killed Large white snake!

Aleber switches his weapons to: unarmed.


Aleber switches his weapons to:
iron shield
iron shield.

Aleber uses Infusion: Wild.

Aleber lessens the pain.

Infusion: Wild is still on cooldown for 12 turns.

Infusion: Wild is still on cooldown for 12 turns.

Infusion: Wild is still on cooldown for 12 turns.

Aleber uses Infusion: Regeneration.

Aleber starts regenerating health quickly.


Infusion: Regeneration is still on cooldown for 10 turns.

Infusion: Regeneration is still on cooldown for 10 turns.

Infusion: Regeneration is still on cooldown for 10 turns.

Block is still on cooldown for 1 turns.

Block is still on cooldown for 1 turns.

Block is still on cooldown for 1 turns.

Block is still on cooldown for 1 turns.

Aleber uses Resilience of the Dwarves.

Aleber's skin turns to stone.

Aleber stops regenerating health quickly.

Aleber deactivates Stone Vines.

Aleber feels pain again.

Aleber's skin returns to normal.