












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Doomelf |
Class | Corruptor |
Level / Exp | 50 / 1016% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 15 on the 45th Dusk 122nd year of Ascendancy at 16:25 0 / 9Killed by worm that walks at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 14:14 Killed by worm that walks at level 23 on the 26th Regrowth 123rd year of Ascendancy at 06:54 Killed by worm that walks at level 23 on the 26th Regrowth 123rd year of Ascendancy at 12:51 Killed by Urkis, the High Tempest at level 25 on the 2nd Pyre 123rd year of Ascendancy at 02:59 Killed by The Master at level 32 on the 5th Flare 123rd year of Ascendancy at 14:43 Killed by Doomed Shade of Flooge10 at level 47 on the 48th Pyre 124th year of Ascendancy at 18:46 Killed by Warbear Lisith at level 50 on the 10th Dusk 124th year of Ascendancy at 10:22 Killed by Flooge10's Inner Demon at level 50 on the 73rd Dusk 124th year of Ascendancy at 16:11 |
Primary Stats
Strength | 44 (base 21) |
Dexterity | 51 (base 19) |
Constitution | 83 (base 54) |
Magic | 171 (base 60) |
Willpower | 101 (base 33) |
Cunning | 108 (base 43) |
Resources
Life | -29/1251 |
Mana | 950/970 |
Vim | 238/414 |
Healing Factor | 1.7735640288598 |
Regeneration | 32.367543526691 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Invisible | 10 |
Offense: Mainhand
Damage | 125 |
Accuracy | 40 |
Crit Chance | 57% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 40 |
Crit Chance | 70% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 101 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +45% |
Blight | +30% |
Arcane | +50% |
Cold | +10% |
All | 0% |
Lightning | +30% |
Temporal | +12% |
Fire | +10% |
Darkness | +47% |
Offense: Damage Penetration
Acid | +10% |
Darkness | +10% |
Fire | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 42 (30%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 60 |
Mental Save | 47 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 36%( 70%) |
All | + 15%( 70%) |
Lightning | + 28%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 18%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 44%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 764 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 257 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 955 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 2.5 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 83.73 physical damage and 167.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.50 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1983. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +3 Wil +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% arcane Apr +10 ----- def ----- Armour +14 Resists +13% acid +15% fire +15% lightning +15% cold Stealth +14 HP.reg +8.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | ![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 73/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 62.58 cold damage and 56.89 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +12 Wil +9 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Spell.pwr +10 (+1 eff.) Mind.pwr +25 (+7 eff.) Dmg.mod +20% arcane +20% darkness Res.pen +10% darkness +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness Phys.save +15 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Mana/turn +3.00 Mana/ret +2.30 Max.mana +99.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +10 Mag +7 Wil +5 Con dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 8 arcane Dmg.mod +6% arcane +12% blight Melee Ret 10 nature ----- def ----- Armour +2 Resists +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Gloves of the Firm Hand (Misfortune). |
Tool | ![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 303.52 temporal and 398.37 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Cun +7 Mag dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Max.HP +67.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Str +10 Wil +8 Cun dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +18% arcane Res.pen +10% fire Phasing +20% ----- def ----- Armour +26 Resists +3% physical +15% blight +9% fire +13% nature +18% arcane Poison- +25% Disease- +27% Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +10 Mag +5 Wil +13 Cun +10 Con dps ---------- Mov.spd +15% Dmg.mod +30% lightning +10% fire +10% cold ----- def ----- Ignore.dmg +8% Affinity +20% lightning ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Amulets make your neck look great! |
In main hand | ![]() 5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Mag +13 Wil +16 Cun dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +10 (+3 eff.) Spell.pwr +23 (+3 eff.) S.pwr/crit +5 Dmg.mod +30% acid Acc +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil +14 Mag dps ---------- Phys.crit +4.0% Spell.crit +5% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +3% blight Res.pen +10% acid Melee Ret 4 arcane ----- def ----- Resists +6% acid ---------- misc Mana/turn +0.27 Max.mana +22.00 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 40.05 acid and 35.91 blight damage. If not cleared after five turns it will inflict 203.89 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 620.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 5 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 5.0 T4 staff 2H weapon [Unique] Arcane A part of set. Power 31.2 - 37.5 Arcane Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Spell.crit +4% Phys.pwr +12 (+4 eff.) Spell.pwr +24 (+4 eff.) Dmg.mod +25% blight +10% arcane ---------- misc Talents +1 Command Staff Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 1.0 T5 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +8% acid +8% fire +8% lightning +9% cold A belt that goes around your waist. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all ---------- misc Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex dps ---------- Phys.crit +5.0% Dmg.mod +14% mind +13% fire Apr +2 ----- def ----- Resists +13% darkness Affinity +15% darkness Mind.save +11 (+3 eff.) Max.HP +31.00 ---------- misc Stam/turn +3.03 Max.stam +23.00 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 706.20 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 884.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% Spell.pwr +5 (+0 eff.) Res.pen +10% nature +5% temporal On Hit (Melee): * 21% chance to slow global speed by 66% ----- def ----- Resists +6% temporal ---------- misc Wards +4 lightning +6 fire +5 mind +6 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 114 lightning damage and will be dazed for 1 turn (572 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 26% for 2 turns. 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Flooge10 the Doomelf Corruptor level 33
8th Flare 123rd year of Ascendancy at 03:28 see stats
By Flooge10 the Doomelf Corruptor level 42
26th Regrowth 124th year of Ascendancy at 00:42 see stats
By Flooge10 the Doomelf Corruptor level 28
48th Pyre 123rd year of Ascendancy at 13:26 see stats
By Flooge10 the Doomelf Corruptor level 36
61st Dusk 123rd year of Ascendancy at 21:56 see stats
By Flooge10 the Doomelf Corruptor level 37
2nd Haze 123rd year of Ascendancy at 04:17 see stats
By Flooge10 the Doomelf Corruptor level 45
10th Pyre 124th year of Ascendancy at 17:05 see stats
By Flooge10 the Doomelf Corruptor level 35
57th Dusk 123rd year of Ascendancy at 18:06 see stats
By Flooge10 the Doomelf Corruptor level 19
2nd Regrowth 123rd year of Ascendancy at 23:54 see stats
By Flooge10 the Doomelf Corruptor level 14
28th Dusk 122nd year of Ascendancy at 01:30 see stats
By Flooge10 the Doomelf Corruptor level 40
13rd Haze 123rd year of Ascendancy at 14:30 see stats
By Flooge10 the Doomelf Corruptor level 34
54th Dusk 123rd year of Ascendancy at 01:56 see stats
By Flooge10 the Doomelf Corruptor level 50
6th Flare 124th year of Ascendancy at 04:13 see stats
By Flooge10 the Doomelf Corruptor level 17
59th Haze 122nd year of Ascendancy at 18:14 see stats
By Flooge10 the Doomelf Corruptor level 26
4th Pyre 123rd year of Ascendancy at 06:24 see stats
By Flooge10 the Doomelf Corruptor level 50
53rd Dusk 124th year of Ascendancy at 12:50 see stats
By Flooge10 the Doomelf Corruptor level 40
13rd Haze 123rd year of Ascendancy at 05:41 see stats
By Flooge10 the Doomelf Corruptor level 47
19th Pyre 124th year of Ascendancy at 02:07 see stats
By Flooge10 the Doomelf Corruptor level 34
52nd Dusk 123rd year of Ascendancy at 07:24 see stats
By Flooge10 the Doomelf Corruptor level 5
77th Pyre 122nd year of Ascendancy at 04:38 see stats
By Flooge10 the Doomelf Corruptor level 23
27th Regrowth 123rd year of Ascendancy at 11:33 see stats
By Flooge10 the Doomelf Corruptor level 39
2nd Haze 123rd year of Ascendancy at 13:22 see stats
By Flooge10 the Doomelf Corruptor level 50
3rd Mirth 124th year of Ascendancy at 20:39 see stats
By Flooge10 the Doomelf Corruptor level 10
3rd Flare 122nd year of Ascendancy at 00:56 see stats
By Flooge10 the Doomelf Corruptor level 20
5th Regrowth 123rd year of Ascendancy at 08:44 see stats
By Flooge10 the Doomelf Corruptor level 30
60th Pyre 123rd year of Ascendancy at 17:48 see stats
By Flooge10 the Doomelf Corruptor level 40
12nd Haze 123rd year of Ascendancy at 22:51 see stats
By Flooge10 the Doomelf Corruptor level 50
77th Pyre 124th year of Ascendancy at 12:32 see stats
By Flooge10 the Doomelf Corruptor level 28
34th Pyre 123rd year of Ascendancy at 11:28 see stats
By Flooge10 the Doomelf Corruptor level 22
14th Regrowth 123rd year of Ascendancy at 18:32 see stats
By Flooge10 the Doomelf Corruptor level 41
2nd Wintertide 124th year of Ascendancy at 13:28 see stats
By Flooge10 the Doomelf Corruptor level 50
10th Dusk 124th year of Ascendancy at 17:49 see stats
By Flooge10 the Doomelf Corruptor level 50
5th Mirth 124th year of Ascendancy at 10:15 see stats
By Flooge10 the Doomelf Corruptor level 18
79th Haze 122nd year of Ascendancy at 07:56 see stats
By Flooge10 the Doomelf Corruptor level 28
31st Pyre 123rd year of Ascendancy at 00:02 see stats
By Flooge10 the Doomelf Corruptor level 38
2nd Haze 123rd year of Ascendancy at 06:08 see stats
By Flooge10 the Doomelf Corruptor level 24
72nd Regrowth 123rd year of Ascendancy at 06:48 see stats
By Flooge10 the Doomelf Corruptor level 35
54th Dusk 123rd year of Ascendancy at 04:51 see stats
By Flooge10 the Doomelf Corruptor level 41
1st Allure 124th year of Ascendancy at 16:43 see stats
By Flooge10 the Doomelf Corruptor level 42
26th Regrowth 124th year of Ascendancy at 00:42 see stats
By Flooge10 the Doomelf Corruptor level 8
4th Mirth 122nd year of Ascendancy at 16:27 see stats
By Flooge10 the Doomelf Corruptor level 42
26th Regrowth 124th year of Ascendancy at 00:42 see stats
By Flooge10 the Doomelf Corruptor level 49
75th Pyre 124th year of Ascendancy at 21:49 see stats
By Flooge10 the Doomelf Corruptor level 7
2nd Mirth 122nd year of Ascendancy at 18:37 see stats
By Flooge10 the Doomelf Corruptor level 50
4th Mirth 124th year of Ascendancy at 16:46 see stats
By Flooge10 the Doomelf Corruptor level 41
80th Haze 123rd year of Ascendancy at 12:41 see stats
By Flooge10 the Doomelf Corruptor level 30
61st Pyre 123rd year of Ascendancy at 07:45 see stats
By Flooge10 the Doomelf Corruptor level 20
11st Regrowth 123rd year of Ascendancy at 04:17 see stats
By Flooge10 the Doomelf Corruptor level 50
10th Dusk 124th year of Ascendancy at 10:22 see stats
By Flooge10 the Doomelf Corruptor level 32
5th Flare 123rd year of Ascendancy at 19:34 see stats
Log
Bone Spike hits Umbral horror for 60 physical, 489 lightning (549 total damage).
Bone Spike hits Shadow for 0 lightning damage.
Corruption of the Doomed hits Shadow for 0 darkness damage.
Corruption of the Doomed hits Umbral horror for 85 darkness damage.
Corruption of the Doomed hits Shadow for 0 darkness damage.
Corruption of the Doomed hits Shadow for 0 darkness damage.
Corruption of the Doomed hits Shadow for 0 darkness damage.
Flooge10 receives 122 healing from Blood Splash.
Something hits Flooge10 for (20 absorbed), 26 reflected, (90 absorbed), 113 reflected (139 total damage).
Shadow is free from the abyss.
Shadow misses Flooge10.
Umbral horror is free from the abyss.
Umbral horror misses Flooge10.
Shadow briefly catches sight of you!
Bone Spike hits Flooge10 for (35 absorbed), 9 physical (9 total damage).
Your shield crumbles under the damage!
The shield around Flooge10 crumbles.
Corruption of the Doomed hits Shadow for 1056 acid damage.
Corruption of the Doomed hits Shadow for 0 acid damage.
Corruption of the Doomed hits Orc cryomancer for (254 to ice), 381 acid (381 total damage).
Corruption of the Doomed hits Flooge10 for 247 darkness damage.
Corruption of the Doomed hits Umbral horror for 1056 acid damage.
Corruption of the Doomed hits Shadow for 0 acid damage.
Corruption of the Doomed hits Shadow for 0 acid damage.
Overkill hits Umbral horror for 145 blight, 9 blight (155 total damage).
Overkill hits Shadow for 0 blight, 0 blight (0 total damage).
Overkill hits Shadow for 0 blight, 0 blight (0 total damage).
Overkill hits Shadow for 0 blight, 0 blight (0 total damage).
Flooge10's Inner Demon's Soul Rot hits Flooge10 for (619 absorbed), 502 blight (502 total damage).
Flooge10 the level 50 doomelf corruptor was shadowed to death by a Flooge10's Inner Demon on level 1 of Hidden Vault - High Peak (4).