dgl the level 4 Higher Necromancer by DGL2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassNecromancer
Level / Exp4 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic37 (base 26)
Willpower14 (base 13)
Cunning12 (base 12)

Resources

Life27/27
Mana141/141
Soul11/11
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+3%
Temporal+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save12
Spell Save17
Mental Save9

Defense: Resistances

Cold+ 12%( 70%)
Light+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 10 turns (stop reason: all resources and life at maximum).

Dgl picks up (c.):
acidic iron waraxe (12-16 power, 2 apr).
Ran for 2 turns (stop reason: hostile spotted to the west (large white snake)).


Dgl casts
Invoke Darkness.
dgl hits Large white snake for 101 darkness damage.
dgl killed Large white snake!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the west (rattlesnake)).


Dgl casts
Invoke Darkness.
dgl hits Rattlesnake for 101 darkness damage.
dgl killed Rattlesnake!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ran for 38 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).