Dark the level 14 Dwarf Necromancer by DGL2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassNecromancer
Level / Exp14 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity10 (base 10)
Constitution16 (base 10)
Magic44 (base 40)
Willpower48 (base 30)
Cunning18 (base 11)

Resources

Life300/300
Mana101/101
Soul8/10
Healing Factor1.4483870967742
Regeneration2.9691935483871

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth7.6940534698979
See Invisible17.882367629367

Offense: Mainhand

Damage29
Accuracy4
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance12%
Speed1

Offense: Mind

Mindpower33
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+12%
Blight+18%
Arcane+18%
Cold+10%
Nature+5%

Offense: Damage Penetration

Cold+8%
Acid+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save20
Spell Save28
Mental Save26

Defense: Resistances

Nature+ 30%( 70%)
Lightning+ 6%( 70%)
Acid+ 21%( 70%)
Cold+ 35%( 70%)
Blight+ 30%( 70%)
Arcane+ 15%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
4/5
5/5
1/5
2/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.50
2/5
1/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
3/5
0/5
0/5
Spell / Conveyance1.20
5/5
4/5
1/5
1/5

Effects

talent
talent
talent
talent

Quests

done
failed
failed
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Dark the Dwarf Necromancer level 13
33rd Profit 122nd year of Ascendancy at 04:37
see stats
Level 10 Got a character to level 10.
By Dark the Dwarf Necromancer level 10
2nd Profit 122nd year of Ascendancy at 15:06
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dark the Dwarf Necromancer level 4
20th Voratun 122nd year of Ascendancy at 00:13
see stats
The Arena Unlocked Arena mode.
By Dark the Dwarf Necromancer level 9
2nd Acquisition 122nd year of Ascendancy at 13:22
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 2.72 gold from the transmogrification of
scorching brass lantern of focus.
You gain 1.90 gold from the transmogrification of
spiked steel plate armour of acid resistance (4 def, 9 armour).
You gain 0.89 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 0.84 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 1.09 gold from the transmogrification of
grounding rough leather belt of life.
You gain 13.88 gold from the transmogrification of
Duathelreaper the rough leather belt.
You gain 1.13 gold from the transmogrification of
vined mindstar of the jelly (5.5-6.05 power, 18 apr, nature damage).
You gain 1.11 gold from the transmogrification of
vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage).
You gain 1.60 gold from the transmogrification of
insidious steel mace (14-19.6 power, 3 apr).
You gain 2.77 gold from the transmogrification of
flaming steel mace of daylight (16-22.4 power, 3 apr).
You gain 3.23 gold from the transmogrification of
acidic steel mace of vileness (13.5-18.9 power, 3 apr).
You gain 11.24 gold from the transmogrification of
Chargewinnow (11-15.4 power, 2 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the duelist (absorb 80 for 4 turns).
You gain 2.20 gold from the transmogrification of
phase door rune of the wizard (range 10; power 26; dur 3).
You gain 1.97 gold from the transmogrification of
insidious poison infusion of the sneak (16 nature damage, 24% healing reduction).
You gain 1.06 gold from the transmogrification of
healing infusion of the titan (heal 58).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Armoured skeleton warrior decays into a pile of ash!
There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


Dark deactivates Probability Travel.

Dark deactivates Keen Senses.

Dark deactivates Necrotic Aura.

Dark deactivates Blurred Mortality.