

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Sawbutcher |
| Level / Exp | 15 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 17th Voratun 122nd year of Ascendancy at 01:25 / 93Killed by Xanara the brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 07:23 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 20:11 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 20:38 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 20:58 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 00:15 Killed by The Mouth at level 5 on the 19th Voratun 122nd year of Ascendancy at 02:12 Killed by The Mouth at level 5 on the 19th Voratun 122nd year of Ascendancy at 02:27 Killed by fire drake hatchling at level 6 on the 17th Wealth 122nd year of Ascendancy at 04:12 Killed by fire drake hatchling at level 6 on the 17th Wealth 122nd year of Ascendancy at 04:27 Killed by fire drake hatchling at level 6 on the 17th Wealth 122nd year of Ascendancy at 04:40 Killed by giant venus flytrap at level 7 on the 17th Wealth 122nd year of Ascendancy at 12:45 Killed by giant venus flytrap at level 7 on the 17th Wealth 122nd year of Ascendancy at 13:02 Killed by Bill the Stone Troll at level 7 on the 18th Wealth 122nd year of Ascendancy at 03:43 Killed by skeleton warrior at level 8 on the 19th Wealth 122nd year of Ascendancy at 11:42 Killed by Xanoldavena the degenerated skeleton warrior at level 9 on the 20th Wealth 122nd year of Ascendancy at 16:47 Killed by The Shade at level 9 on the 21st Wealth 122nd year of Ascendancy at 00:50 Killed by The Shade at level 9 on the 21st Wealth 122nd year of Ascendancy at 01:06 Killed by gladiator at level 9 on the 21st Wealth 122nd year of Ascendancy at 21:06 Killed by blade horror at level 10 on the 24th Wealth 122nd year of Ascendancy at 21:32 Killed by Cyrelenne the polar bear at level 10 on the 24th Wealth 122nd year of Ascendancy at 22:29 Killed by Cyrelenne the polar bear at level 10 on the 24th Wealth 122nd year of Ascendancy at 22:46 Killed by Cyrelenne the polar bear at level 10 on the 24th Wealth 122nd year of Ascendancy at 22:58 Killed by Cyrelenne the polar bear at level 10 on the 24th Wealth 122nd year of Ascendancy at 23:14 Killed by Cyrelenne the polar bear at level 10 on the 24th Wealth 122nd year of Ascendancy at 23:31 Killed by orc soldier at level 10 on the 25th Wealth 122nd year of Ascendancy at 00:31 Killed by Gloroba the white wolf at level 10 on the 25th Wealth 122nd year of Ascendancy at 04:09 Killed by Gloroba the white wolf at level 10 on the 25th Wealth 122nd year of Ascendancy at 04:23 Killed by Gloroba the white wolf at level 10 on the 25th Wealth 122nd year of Ascendancy at 04:34 Killed by Gloroba the white wolf at level 10 on the 25th Wealth 122nd year of Ascendancy at 04:43 Killed by fire drake at level 10 on the 25th Wealth 122nd year of Ascendancy at 15:34 Killed by giant venus flytrap at level 11 on the 25th Wealth 122nd year of Ascendancy at 19:32 Killed by Wrathroot at level 11 on the 25th Wealth 122nd year of Ascendancy at 20:22 Killed by Wrathroot at level 11 on the 25th Wealth 122nd year of Ascendancy at 21:20 Killed by Bryagh at level 11 on the 26th Wealth 122nd year of Ascendancy at 20:44 Killed by Bryagh at level 11 on the 27th Wealth 122nd year of Ascendancy at 02:07 Killed by Bryagh at level 11 on the 27th Wealth 122nd year of Ascendancy at 04:22 Killed by Bryagh at level 12 on the 27th Wealth 122nd year of Ascendancy at 18:26 Killed by Bryagh at level 12 on the 27th Wealth 122nd year of Ascendancy at 20:51 Killed by devourer at level 12 on the 27th Wealth 122nd year of Ascendancy at 23:51 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 00:38 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 08:30 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 08:45 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 09:02 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 09:13 Killed by oozing horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 12:50 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 13:02 Killed by bloated horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 13:13 Killed by devourer at level 12 on the 28th Wealth 122nd year of Ascendancy at 13:30 Killed by oozing horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 13:41 Killed by bloated horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 14:03 Killed by oozing horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 14:20 Killed by oozing horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 14:38 Killed by bloated horror at level 12 on the 28th Wealth 122nd year of Ascendancy at 22:34 Killed by blade horror at level 12 on the 29th Wealth 122nd year of Ascendancy at 03:42 Killed by blade horror at level 12 on the 29th Wealth 122nd year of Ascendancy at 08:31 Killed by blade horror at level 12 on the 29th Wealth 122nd year of Ascendancy at 08:52 Killed by blade horror at level 12 on the 29th Wealth 122nd year of Ascendancy at 09:12 Killed by blade horror at level 12 on the 29th Wealth 122nd year of Ascendancy at 09:57 Killed by devourer at level 12 on the 30th Wealth 122nd year of Ascendancy at 02:50 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 16:29 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 17:11 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 17:40 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 18:08 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 18:39 Killed by Weirdling Beast at level 12 on the 30th Wealth 122nd year of Ascendancy at 19:03 Killed by Bryagh at level 13 on the 9th Dearth 122nd year of Ascendancy at 15:12 Killed by Elywe the blue jelly at level 13 on the 10th Dearth 122nd year of Ascendancy at 05:05 Killed by Vorayamina the sandworm at level 13 on the 10th Dearth 122nd year of Ascendancy at 20:55 Killed by skeleton mage at level 13 on the 29th Dearth 122nd year of Ascendancy at 12:31 Killed by Salulle the degenerated skeleton warrior at level 13 on the 30th Dearth 122nd year of Ascendancy at 08:56 Killed by skeleton mage at level 14 on the 30th Dearth 122nd year of Ascendancy at 15:37 Killed by skeleton archer at level 14 on the 30th Dearth 122nd year of Ascendancy at 20:16 Killed by skeleton archer at level 14 on the 31st Dearth 122nd year of Ascendancy at 16:06 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 00:36 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 04:03 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 04:31 Killed by Globa the skeleton magus at level 14 on the 34th Dearth 122nd year of Ascendancy at 05:40 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 07:01 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 08:16 Killed by Subject Z at level 14 on the 34th Dearth 122nd year of Ascendancy at 09:54 Killed by will o' the wisp at level 15 on the 38th Dearth 122nd year of Ascendancy at 04:08 Killed by Celia at level 15 on the 38th Dearth 122nd year of Ascendancy at 04:25 Killed by Isira the armoured skeleton warrior at level 15 on the 38th Dearth 122nd year of Ascendancy at 04:47 Killed by Celia at level 15 on the 38th Dearth 122nd year of Ascendancy at 05:01 Killed by Voryselle the skeleton warrior at level 15 on the 38th Dearth 122nd year of Ascendancy at 05:16 Killed by Celia at level 15 on the 38th Dearth 122nd year of Ascendancy at 05:27 Killed by Emorialle the bone giant at level 15 on the 38th Dearth 122nd year of Ascendancy at 05:41 Killed by Xykira the bone giant at level 15 on the 38th Dearth 122nd year of Ascendancy at 05:50 Killed by Isira the armoured skeleton warrior at level 15 on the 38th Dearth 122nd year of Ascendancy at 06:02 Killed by Isira the armoured skeleton warrior at level 15 on the 38th Dearth 122nd year of Ascendancy at 06:13 Killed by Isira the armoured skeleton warrior at level 15 on the 38th Dearth 122nd year of Ascendancy at 06:25 Killed by Bryagh at level 15 on the 38th Dearth 122nd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 10 (base 10) |
| Constitution | 31 (base 28) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 30 (base 24) |
Resources
| Life | 451/451 |
| Steam | 100/100 |
| Healing Factor | 1.1567164179104 |
| Regeneration | 0.28917910447761 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +12% |
| Temporal | +9% |
| Darkness | +12% |
| Physical | +18% |
| Mind | +9% |
| Fire | +16% |
Offense: Damage Penetration
| Mind | +25% |
| Physical | +16% |
| Fire | +16% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 43.883307766991 (81.030927835052%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 20 |
| Physical Save | 21 |
| Spell Save | 23 |
| Mental Save | 26 |
Defense: Resistances
| Cold | + 14%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 30%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 9%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.1 steam per turn. Can be activated for an instant burst of 30 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 92% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Furnace | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | grounding pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +7% lightning / +8% temporal Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | Bregahell the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% darkness Changes resistances penetration: +25% mind / +15% temporal Changes damage: +9% temporal / +12% darkness / +9% mind Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On hands | cinder iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +2 Dex Changes resistances: +5% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| In main hand | Ravenfear (11-16.5 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +8 Burst (radius 1) on hit: +8 arcane Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +4% Changes resistances: +3% darkness / +5% arcane Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Main armor | impenetrable steel mail armour of spell shielding (2 def, 12 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +6% arcane Spell save: +10 (+5 eff.) A suit of armour made of mail. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 48.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 48.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| Cloak | thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold Spell save: +6 (+3 eff.) Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | Glintreaper (15-22.5 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +26 Burst (radius 2) on crit: +16 light Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +3 Defense: +11 (+5 eff.) Fatigue: +6% Changes resistances: +6% light Changes damage: +12% light / +9% lightning Talent granted: +1 Block Disarm immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Inventory
copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
titan's gold ring of corrosion (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% acid Changes damage: +12% acid Physical save: +8 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Yvidarin (23-32.2 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +7 darkness Damage against: +8% Living When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% darkness / +3% mind Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.potent ash starstaff of fate (18-21.6 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% darkness Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Spellpower: +9 (+9 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
acidic iron steamsaw (9.5-14.25 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 9.5 - 14.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +12 On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.balanced steel waraxe (12-16.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Disarm immunity: +22% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.sunsealed woollen robe of fire (+19%) (4 def, 4 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Changes stats: +4 Mag Changes resistances: +19% fire / +6% light / +5% darkness Changes damage: +5% light / +13% fire Maximum life: +36.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.woollen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.blazing quiver of ash arrows (13/13, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 13 Damage (Ranged): +15 fire Burst (radius 2) on crit: +9 fire Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chamazor the StrikebraidInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning Changes damage: +12% lightning Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to talk to your pet rock, costing 10 power out of 10/10. Awesome rock!!! |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 92% efficiency and 58% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 110] simple healing salve [power 110]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 92% efficiency and 58% cooldown modifier. It can be used to heal 110, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
April's Fool! (Exploration mode)
Find the Aporia Fold Lys.By Bryagh the Dwarf Sawbutcher level 10
24th Wealth 122nd year of Ascendancy at 21:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bryagh the Dwarf Sawbutcher level 12
1st Dearth 122nd year of Ascendancy at 06:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bryagh the Dwarf Sawbutcher level 10
21st Wealth 122nd year of Ascendancy at 21:28 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Bryagh the Dwarf Sawbutcher level 4
17th Voratun 122nd year of Ascendancy at 03:24 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Bryagh the Dwarf Sawbutcher level 12
1st Dearth 122nd year of Ascendancy at 05:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bryagh the Dwarf Sawbutcher level 10
21st Wealth 122nd year of Ascendancy at 21:50 see stats
Log
Shadow hits Bryagh for 16 physical damage.
Bryagh misses Isira the armoured skeleton warrior.
Isira the armoured skeleton warrior is on fire!
Bryagh hits Isira the armoured skeleton warrior for 11 physical, 29 fire, 6 fire (46 total damage).
Burning from Bryagh hits Isira the armoured skeleton warrior for 10 fire damage.
Isira the armoured skeleton warrior uses Disarm.
Bryagh is disarmed!
Isira the armoured skeleton warrior hits Bryagh for 100 physical damage.
Bryagh the level 15 dwarf sawbutcher was decapitated to death by Isira the armoured skeleton warrior on level 2 of Last Hope Graveyard.
Bryagh deactivates Overheat Saws.
Bryagh rearms.
Bryagh deactivates Furnace.
Bryagh is no longer dominated.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Isira the armoured skeleton warrior killed Bryagh!
Bryagh activates Overheat Saws.
Bryagh activates Grinding Shield.
Talent Tempest of Metal is ready to use.
Talent Furnace is ready to use.
Bryagh activates Tempest of Metal.
Talent Saw Wheels is ready to use.
Bryagh activates Saw Wheels.
Bryagh activates Furnace.
Bryagh deactivates Saw Wheels.
Saving done.
Saving game...










































































