












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 25 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Aromina the xorn at level 25 on the 71st Haze 122nd year of Ascendancy at 01:13 / 1 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 17 (base 12) |
| Constitution | 29 (base 18) |
| Magic | 59 (base 55) |
| Willpower | 15 (base 12) |
| Cunning | 47 (base 38) |
Resources
| Mana | 113/269 |
| Psi | 105/125 |
| Vim | 127/209 |
| Life | -633/849 |
| Steam | 0/100 |
| Stamina | 107/184 |
| Paradox | 1173 |
| Healing Factor | 1.5874687383468 |
| Regeneration | 56.752007395898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 16 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 55 |
| Crit Chance | 17% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +27% |
| Darkness | +18% |
| Arcane | +10% |
| Cold | +24% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Darkness | +5% |
| Mind | +5% |
| Cold | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (48.304188961773%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 33 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 19%( 70%) |
| All | + 8%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 10%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 84% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 63% |
| Knockback Resistance | 79% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Demented / Tentacles | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Lisorin the cold drake. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Psionic focus | elemental iron greatmaul of massacre (25-38 power, 1 apr) 5.0 T1 greatmaul 2H weapon [Ego+] Arcane/Master Power 25.5 - 38.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 cold damage (1/turn) * splashes acid on your target dealing 33 damage and reducing their armor While equipped: dps ---------- Dmg.mod +7% cold Res.pen +9% cold Massive two-handed mauls. |
| Light source | bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Max.HP +43.00 ---------- misc Light +9 See.Stealth +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mardirab the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 10 acid ----- def ----- Armour +3 Fatigue +3% Resists +6% cold Phys.save +6 (+3 eff.) Max.HP +40.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A cap made of leather. |
| On feet | Duathelstrike (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +18% darkness +12% cold Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +2% Resists +3% light +3% darkness Phys.save +9 (+4 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Duskspitter (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +14 Defense +20 (+5 eff.) Resists +3% darkness Max.HP +40.00 Cut- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's copper ring of life0.1 T1 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Max.HP +45.00 HP.reg +8.00 Heal.mod +12% Poison- +13% Disease- +13% Rings make your fingers look great! |
| On fingers | Torchstone0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Dex +5 Cun +5 Con dps ---------- Mind.crit +3% Phys.pwr +7 (+3 eff.) Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Resists +3% fire Max.HP +20.00 Disarm- +20% Pinning- +23% Knockbk- +24% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | dwarven-steel steamsaw 'Gleamwitch' (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam When used to Attack: On Hit: * Deal physical damage equal to your armor (47) While equipped: dps ---------- Dmg.mod +15% light On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +8% Resists +12% acid Spell.save +6 (+3 eff.) Die.at -60.00 life Teleport- +20% ---------- misc Light +1 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| On hands | polar dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Melee+ 7 cold Dmg.mod +4% arcane +5% cold ----- def ----- Armour +2 Fatigue +3% Resists +6% cold Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +7 ice +5 arcane On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Cloak | Arcvalor the cashmere cloak (10 def, 5 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Dmg.mod +15% lightning +6% arcane Res.pen +10% lightning Acc +9 (+3 eff.) Apr +7 ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +18% lightning Phys.save +24 (+9 eff.) Spell.save +16 (+8 eff.) Mind.save +19 (+9 eff.) Stealth +7 Die.at -50.00 life Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of fire resistance (12 def, 7 armour) 9.0 T4 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +18% fire Max.HP +50.00 HP.reg +16.00 Heal.mod +14% Poison- +50% Disease- +50% Cut- +50% A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 99% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 99% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 129% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 65%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 6)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.7 steam per turn. Can be activated for an instant burst of 33 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the warrior (speed 555%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, arcane, blight)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 5 arcane, 5 blight Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 11; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 220 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
gold amulet 'Gleamspire'0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil +4 Con dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Resists +12% lightning +6% light Phys.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +51.00 HP.reg +1.00 Confus- +13% Stun/Frz- +28% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Amulets make your neck look great! |
steel amulet 'Cyradana'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +12 Dex +2 Wil +2 Cun ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Abysstickler the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Con dps ---------- Mind.crit +1% Mind.pwr +30 (+15 eff.) Res.pen +15% fire ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
Aerotha the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun +5 Dex dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +22 (+11 eff.) Dmg.mod +12% arcane Acc +7 (+3 eff.) ----- def ----- Resists +12% arcane ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Belorida the Phoenixfoe0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire +3% darkness +9% cold Acc +8 (+3 eff.) Apr +9 Melee Ret 6 fire ----- def ----- Defense +8 (+2 eff.) Resists +6% darkness Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Frosttrail0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% light +21% cold ----- def ----- Armour +4 Mind.save +7 (+3 eff.) Die.at -20.00 life Confus- +24% Rings make your fingers look great! |
Malobers the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 acid On Hit (Melee): * 10% chance to slow global speed by 44% * 10% chance to reduce armor by 33% ----- def ----- Resists +6% blight +3% fire +5% arcane Max.HP +23.00 Disarm- +21% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
elemental dwarven-steel greatsword of massacre (42-67 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 42.0 - 67.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +13% acid Res.pen +19% acid Massive two-handed swords. |
Betedavea the dwarven-steel steamsaw (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 24.5 - 36.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 Uses 1.0 Steam When used to Attack: Block +40 While equipped: dps ---------- Res.pen +8% all Acc +11 (+4 eff.) Apr +8 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Mind.save +12 (+6 eff.) Die.at -80.00 life Heal.mod +5% Silence- +20% Pinning- +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing steel steamsaw of earthen fury (15-23 power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego+] Arcane/Nature/Steamtech Power 15.5 - 23.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +21 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage Uses 1.0 Steam When used to Attack: On Hit: * Deal physical damage equal to your armor (47) While equipped: ----- def ----- Armour +5 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elemental dwarven-steel steamsaw (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 20.5 - 30.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 On Hit: * Create an explosion dealing 81 acid damage (1/turn) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +8% acid Res.pen +8% acid ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hardened leather belt 'Flashnull'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +15% fire Res.pen +15% darkness ----- def ----- Resists +9% mind +15% fire HP.reg +2.00 Heal.mod +12% A belt that goes around your waist. |
Gyrelemira the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Phys.pwr +30 (+14 eff.) Res.pen +10% physical ----- def ----- Armour +3 ---------- misc Light +2 Infravis +2 A pair of boots made of leather. |
Ivorassra (23 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +1 Dex +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +3 Defense +23 (+6 eff.) Fatigue +2% Resists +2% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Murkstrike the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+10 eff.) Melee Ret 4 darkness ----- def ----- Armour +5 Resists +12% nature Max.HP +40.00 Silence- +20% Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Runolatharath the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +5 Resists +9% lightning +6% temporal +3% blight Spell.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +5% A pair of boots made of leather. |
Salilrata the pair of rough leather boots (0 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +9 Resists +6% mind +3% darkness Max.HP +60.00 Heal.mod +15% ---------- misc Infravis +1 A pair of boots made of leather. |
naturalist's hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 8 nature Dmg.mod +3% nature ----- def ----- Armour +2 Resists +5% nature Unarmed combat: Power 21.0 - 23.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +1 Spell.save +8 (+4 eff.) Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +6.0% Atk.spd 100% On Hit: * 16 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Treewither the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% nature Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +3% nature ---------- misc Light +2 A cap made of leather. |
iron helm 'Yvariadhetira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +10 (+5 eff.) Res.pen +5% acid ----- def ----- Armour +3 Fatigue +5% Phys.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hailglean the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +5% arcane +6% temporal +9% nature +6% mind Mind.save +12 (+6 eff.) Max.HP +40.00 Poison- +20% A suit of armour made of mail. |
cured leather armour of delving (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% darkness +6% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Floenail the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: Stats +3 Cun +4 Str dps ---------- Crit.mult +20.00% Melee Ret 4 cold ----- def ----- Armour +9 Fatigue +22% Resists +19% acid ---------- misc Stam/turn +3.00 Max.stam +20.00 A suit of armour made of metal plates. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
self-loading pouch of iron shots of accuracy (13/13, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Master Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 13 Rld cld 5 Shots are used with slings to pummel your foes to death. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tensia the Cornac Adventurer level 18
27th Haze 122nd year of Ascendancy at 16:53 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Tensia the Cornac Adventurer level 23
69th Haze 122nd year of Ascendancy at 08:49 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Tensia the Cornac Adventurer level 10
1st Time of Equilibrium 122nd year of Ascendancy at 11:13 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Tensia the Cornac Adventurer level 20
34th Haze 122nd year of Ascendancy at 19:43 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Tensia the Cornac Adventurer level 25
71st Haze 122nd year of Ascendancy at 01:09 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Tensia the Cornac Adventurer level 11
4th Haze 122nd year of Ascendancy at 14:21 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Tensia the Cornac Adventurer level 11
3rd Haze 122nd year of Ascendancy at 00:41 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tensia the Cornac Adventurer level 15
17th Haze 122nd year of Ascendancy at 17:12 see stats
Log
Tensia converts damage to paradox!
Tensia hits Aroth the xaren for 3 arcane, 4 cold, 18 darkness, 24 darkness, 4 cold, 18 darkness (74 total damage).
Reality Smearing hits Tensia for (152 converted) damage.
Tensia's Beyond the Flesh hits Aroth the xaren for 4 cold, 18 darkness, 11 darkness, 4 cold, 18 darkness (57 total damage).
Aroth the xaren uses Continuous Butchery.
Aromina the xorn is no longer rampaging.
Aroth the xaren is no longer rampaging.
Aroth the xaren activates his pair of hardened leather boots!
Aroth the xaren tries to evade attacks.
Tensia converts damage to paradox!
Tensia HEALS from darkness damage!
Tensia HEALS from mind damage!
Mindrot hits Tensia for (4 to psi shield), (3 abyssal shield), (1 converted), 2 mind, 8 healing, (4 to psi shield), (3 abyssal shield), (0 converted), 2 darkness, 8 healing (5 total damage) [17 healing].
Aroth the xaren uses Block.
Tensia is not stunned anymore.
Tensia is no longer covered by shadows.
Aromina the xorn slows down.
Aroth the xaren slows down.
Tensia converts damage to paradox!
Tensia's Beyond the Flesh hits Aromina the xorn for 8 cold, 29 darkness, 56 darkness, 8 cold, 29 darkness (133 total damage).
Tensia's Beyond the Flesh hits Aroth the xaren for (41 blocked), 0 darkness, (8 blocked), 0 cold, (37 blocked), 0 darkness (0 total damage).
Reality Smearing hits Tensia for (162 converted) damage.
Aromina the xorn uses Slash.
Tensia converts damage to paradox!
Tensia HEALS from darkness damage!
Tensia HEALS from mind damage!
Aromina the xorn hits Tensia for (13 to psi shield), (41 abyssal shield), (150 resilience), (133 converted), 312 physical (312 total damage).
Mindrot hits Tensia for (5 to psi shield), (3 abyssal shield), (0 converted), 2 mind, 7 healing, (4 to psi shield), (3 abyssal shield), (0 converted), 1 darkness, 7 healing (4 total damage) [15 healing].
Melee retaliation hits Aromina the xorn for 9 acid, 20 blight, 10 fire (40 total damage).
Tensia the level 25 cornac adventurer was struck to death by Aromina the xorn on level 3 of Daikara.













































































































