










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by minotaur at level 23 on the 11st Dusk 122nd year of Ascendancy at 07:31 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 30 (base 22) |
| Magic | 54 (base 51) |
| Willpower | 12 (base 12) |
| Cunning | 32 (base 32) |
Resources
| Steam | 0/100 |
| Mana | 162/242 |
| Negative | 96/116 |
| Vim | 162/201 |
| Life | -62/580 |
| Positive | 116/116 |
| Paradox | 295 |
| Psi | 82/102 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 9.5635218772112 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 7 |
| Crit Chance | 12% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +54% |
| Light | +3% |
| Nature | +10% |
| Physical | +11% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +45% |
| Blight | +10% |
| Arcane | +25% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (35.65183292883%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 27 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 18%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 22%( 70%) |
| Darkness | + 60%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 19% |
| Poison Resistance | 20% |
| Blind Resistance | 30% |
| Silence Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 85% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 203/203 damage before it crumbles. Damage Shield |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (335)Turns left: 264 You completed the challenge and received: Random Artifact: Ivena (25-40 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (128)Turns left: 80 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (389)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Isinor (15/15, 19-23 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (230)Turns left: 77 You completed the challenge and received: Random Artifact: Layyrin (10-15 power, 0 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Shadowquill (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +14 (+5 eff.) Dmg.mod +15% darkness Res.pen +25% mind +15% darkness Melee Ret 2 mind ----- def ----- Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +14 (+7 eff.) ---------- misc Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Light source | Emelobrewe the Dimthorn2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +3% light +9% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Obsidianwild' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +5% Resists +6% acid Max.HP +20.00 HP.reg +4.00 Poison- +20% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | steel torque of clear mind [power 2] (3/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gikalthorak the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature +11% physical Res.pen +10% arcane +5% blight Melee Ret 6 arcane ----- def ----- Resists +20% nature +11% physical Max.HP +29.00 Disarm- +26% Pinning- +20% Knockbk- +26% Rings make your fingers look great! |
| On fingers | stralite ring 'Darkwarden'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% darkness On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Resists +20% darkness +9% acid Rings make your fingers look great! |
| Around neck | Woequench0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex +2 Con dps ---------- Res.pen +5% darkness ----- def ----- Resists +10% light +10% darkness Blind- +20% ---------- misc Light +3 See.Invis +9 Amulets make your neck look great! |
| In main hand | Ivigavena the ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +11 (+4 eff.) Dmg.mod +15% darkness Res.pen +15% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+7 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 104.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Cuthedar (0 def, 4 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +3% cold ----- def ----- Armour +4 Fatigue +3% Resists +6% blight +6% cold HP.reg +4.00 Blind- +10% Disarm- +60% ---------- misc Talents +1 Iron Grip Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +5 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Sootonslaught the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag +2 Con dps ---------- Res.pen +15% darkness +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Fatigue -4% ---------- misc Max.enc +26 A belt that goes around your waist. |
| Cloak | Gorathad the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +18% lightning Die.at -60.00 life Disease- +10% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe of darkness (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Galejeer0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +4 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +18% lightning +3% light Stun/Frz- +20% Amulets make your neck look great! |
copper amulet 'Umbrasear'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +3% mind Res.pen +5% acid ----- def ----- Resists +12% mind +6% darkness Confus- +21% Amulets make your neck look great! |
wanderer's steel amulet of dexterity (+8)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
iron dagger 'Brightreek' (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 temporal On Crit.r2 +8 acid +16 light While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% light Melee Ret 4 light ----- def ----- Resists +7% temporal ---------- misc Light +3 Sharp, short and deadly. |
Spectral Blade (26-41 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Cystbliss (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Res.pen +10% nature ----- def ----- Resists +3% light +9% nature +9% darkness Mind.save +5 (+3 eff.) ---------- misc Max.psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gunakhad (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Armour +3 Hardiness +2% Crit.chn- 5.00% Phys.save +4 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff of illumination (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% light ----- def ----- Defense +7 (+4 eff.) ---------- misc Mana/turn +0.19 Max.mana +33.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 104.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
runic iron steamgun4.0 T1 steamgun 1H weapon [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Arcane Vortex 1 Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Demonsin the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +27% acid +12% darkness Melee Ret 8 acid ---------- misc Mana/turn +0.11 Max.mana +23.00 A belt that goes around your waist. |
Eilinenne1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Apr +1 ----- def ----- Fatigue -4% Pinning- +10% Stun/Frz- +10% ---------- misc Max.enc +20 Stam/turn +1.00 A belt that goes around your waist. |
Mucusjustice the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Wil dps ---------- Phys.pwr +3 (+3 eff.) Res.pen +5% nature ----- def ----- Spell.save +6 (+3 eff.) ---------- misc See.Invis +3 Size +1 A belt that goes around your waist. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +11% all Max.HP +60.00 HP.reg +1.70 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Oakpall (0 def, 6 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane +3% nature Melee Ret 6 arcane ----- def ----- Armour +6 Resists +5% arcane +3% temporal ---------- misc Infravis +1 A pair of boots made of leather. |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Frozengrit' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +5 Fatigue +2% Resists +3% cold ---------- misc Light +3 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Runolatharek (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +5 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 7 arcane Dmg.mod +5% arcane Acc +15 (+13 eff.) Melee Ret 4 physical ----- def ----- Armour +2 Defense +10 (+5 eff.) Fatigue +3% Resists +5% arcane Phys.save +14 (+7 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Cooldown Double Strike -1 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +3 Apr +9 Crit +12.0% Atk.spd 83% Melee+ +7 arcane On Hit: 10% Manathrust 3 On Hit: 10% Nightmare 3 On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
iron helm 'Daywrack' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% mind Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% ---------- misc Hate/m.crit +4.00 Light +2 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Fognull the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +6% mind Res.pen +25% mind On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +3% fire +6% mind +6% darkness Mind.save +10 (+5 eff.) A suit of armour made of mail. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Branoromindil the Hailpall (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +15% cold ----- def ----- Defense +20 (+10 eff.) Fatigue -4% Poison- +20% Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cyrana the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +1 Wil +6 Con dps ---------- Spell.crit +4% ----- def ----- Resists +3% blight +2% physical Disease- +20% Disarm- +10% ---------- misc Max.mana +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+3 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Xanurialaith the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +3% mind Phys.save +9 (+5 eff.) Mind.save +15 (+8 eff.) Silence- +10% Pinning- +20% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Adyma the Frigidgasher (20/20, 40-48 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 40.0 - 48.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Ranged+ +4 acid On Hit.r1 +16 acid On Crit.r2 +20 acid +4 cold On Hit: * 20% chance to reduce armor by 34% Shots are used with slings to pummel your foes to death. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Umbrawaker [power 165] (3/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +3% mind Res.pen +20% darkness ---------- misc Hate/m.crit +3.00 Fire a magical bolt dealing 165 lightning damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Arnil the Cornac Adventurer level 4
77th Pyre 122nd year of Ascendancy at 15:26 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Arnil the Cornac Adventurer level 11
9th Mirth 122nd year of Ascendancy at 08:54 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Arnil the Cornac Adventurer level 19
5th Dusk 122nd year of Ascendancy at 00:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arnil the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 05:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arnil the Cornac Adventurer level 20
5th Dusk 122nd year of Ascendancy at 01:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arnil the Cornac Adventurer level 22
9th Dusk 122nd year of Ascendancy at 19:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arnil the Cornac Adventurer level 13
1st Flare 122nd year of Ascendancy at 17:20 see stats
Log
Porariwen the shadowblade performs a melee critical strike against War hound!
Arnil converts damage to paradox!
Porariwen the shadowblade hits Arnil for (18 to psi shield), (44 abyssal shield), (66 converted), 154 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness (156 total damage).
Porariwen the shadowblade hits War hound for 491 physical damage.
Melee retaliation hits Porariwen the shadowblade for (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (2 flat reduction), 0 mind (21 total damage).
Arnil's Beyond the Flesh misses Porariwen the shadowblade.
Arnil has been set up!
Porariwen the shadowblade throws two quick punches.
Porariwen the shadowblade performs a melee critical strike against Arnil!
Arnil converts damage to paradox!
Porariwen the shadowblade hits Arnil for (18 to psi shield), (43 abyssal shield), (23 converted), 55 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness, (18 to psi shield), (26 abyssal shield), (7 converted), 18 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness (77 total damage).
Melee retaliation hits Porariwen the shadowblade for (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (4 flat reduction), 0 mind, (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (2 flat reduction), 0 mind (41 total damage).
Arnil uses Infusion: Healing.
Arnil receives 81 healing from Infusion: Healing.
Arnil wears (replacing Umbrawaker [power 165] (4/15 cooldown)): steel torque of clear mind [power 2] (25 cooldown).
Polalle the giant eel uses Nature's Balance.
Porariwen the shadowblade lashes out with a flurry of fists.
Porariwen the shadowblade performs a melee critical strike against Arnil!
Porariwen the shadowblade performs a melee critical strike against Arnil!
Porariwen the shadowblade performs a melee critical strike against Arnil!
Arnil converts damage to paradox!
Porariwen the shadowblade hits Arnil for (18 to psi shield), (42 abyssal shield), (35 converted), 82 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness, (18 to psi shield), (42 abyssal shield), (32 converted), 74 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness, (18 to psi shield), (41 abyssal shield), (33 converted), 78 physical, (2 to psi shield), (2 abyssal shield), (0 converted), 1 darkness (240 total damage).
Melee retaliation hits Porariwen the shadowblade for (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (2 flat reduction), 0 mind, (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (2 flat reduction), 0 mind, (14 flat reduction), 1 darkness, (12 flat reduction), 0 blight, (14 flat reduction), 18 fire, (5 flat reduction), 0 arcane, (2 flat reduction), 0 mind (61 total damage).
Arnil's Beyond the Flesh misses Minotaur.
Arnil converts damage to paradox!
Melee retaliation hits Minotaur for 17 darkness, 19 blight, 36 fire, 6 arcane, 4 mind (85 total damage).
Minotaur hits Arnil for (18 to psi shield), (39 abyssal shield), (11 converted), 27 physical (28 total damage).
Arnil the level 23 cornac adventurer was bludgeoned to death by a minotaur on level 22 of Infinite Dungeon.
A shield forms around Arnil.































































































