











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 28 / 0% |
| Size | big |
| Lifes / Deaths | Killed by Zubuth the large white snake at level 28 on the 15th Dusk 122nd year of Ascendancy at 20:01 / 1 |
Primary Stats
| Strength | 33 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 48 (base 22) |
| Magic | 58 (base 58) |
| Willpower | 24 (base 12) |
| Cunning | 40 (base 40) |
Resources
| Equilibrium | 10 |
| Steam | 100/100 |
| Life | -107/858 |
| Psi | 94/114 |
| Paradox | 569 |
| Stamina | 241/303 |
| Healing Factor | 1.7228383355187 |
| Regeneration | 45.901795579362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 35.643707701789 |
| See Invisible | 35.643707701789 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 59 |
| Crit Chance | 29% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 59 |
| Crit Chance | 30% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +9% |
| Lightning | +14% |
| Physical | +16% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +14% |
| Mind | +31% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 9 |
| Physical Save | 45 |
| Spell Save | 26 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Nature | + 11%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 14%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 94% |
| Confusion Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 25% |
| Disarm Resistance | 100% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 356 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (356)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Xanegaba the dreaming horror'. Infinite Dungeon Challenge (Level 23): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Nethel the dwarven-steel greatsword (45-72 power, 14 apr) 3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 45.0 - 72.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +14 Crit +15.5% Atk.spd 100% Melee+ +16 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Str +9 Wil +12 Con dps ---------- Dmg.mod +6% mind +10% physical Acc +17 (+5 eff.) ----- def ----- Max.HP +31.00 Massive two-handed swords. |
| On hands | restful hardened leather gloves of strength (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 HP.reg +3.00 Disarm- +100% ---------- misc Stam/turn +0.70 Max.stam +16.00 Talents +5 Iron Grip Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | alchemist's lamp 'Dagudas'1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Acc +5 (+2 eff.) Apr +1 ----- def ----- Phys.save +18 (+6 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hathulelin (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +2% physical Mind.save +3 (+1 eff.) Confus- +20% ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A cap made of leather. |
| On feet | Lavapall (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +3 (+1 eff.) Res.pen +5% mind Apr +5 ----- def ----- Armour +4 Fatigue +3% Resists +6% fire Phys.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +15% Silence- +25% Confus- +26% Pinning- +20% Stun/Frz- +28% Knockbk- +20% Teleport- +100% ---------- misc Max.hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Eremovon [power 182] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +1% physical Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Grinaregomas0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +2% physical Mind.save +5 (+2 eff.) Die.at -40.00 life Max.HP +20.00 Disarm- +22% Confus- +20% Pinning- +24% Knockbk- +28% Rings make your fingers look great! |
| On fingers | Dazzlevein the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Phys.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +21% ---------- misc Light +2 Rings make your fingers look great! |
| Around neck | Hathirantir0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Resists +6% blight Max.HP +80.00 Blind- +20% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Glintqueen' (20-28 power, 16 apr) 3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +16.5% Atk.spd 100% Melee+ +11 cold On Hit: * Create an explosion dealing 68 lightning damage (1/turn) While equipped: Stats +2 Wil dps ---------- Dmg.mod +14% lightning +9% light Res.pen +8% lightning +20% mind +6% all Acc +9 (+3 eff.) Apr +8 One-handed war axes. |
| Around waist | Berylar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Wil dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +5 (+3 eff.) Die.at -40.00 life ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Elenadunasus the Voidkarma (14-18 power, 23 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 14.0 - 18.2 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +17.0% Atk.spd 100% Phasing +12% Melee+ +7 temporal On Hit.r1 +16 darkness On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +6% temporal Disarm- +26% Sharp, short and deadly. |
| Cloak | linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -4% Max.HP +45.00 ---------- misc Max.stam +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour (9 def, 18 armour) 9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee Ret 30 physical ----- def ----- Armour +18 Defense +9 (+5 eff.) Fatigue +9% Max.HP +32.00 HP.reg +5.40 Heal.mod +13% A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 155; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 567%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 312; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the sneak (damage 130; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 130.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 73; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Hydofang0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +6 Mag +1 Wil +4 Cun +3 Con dps ---------- Spell.pwr +30 (+10 eff.) S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Polidhelaith0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Str +3 Dex ----- def ----- Spell.save +3 (+2 eff.) Teleport- +20% ---------- misc See.Invis +3 Masteries +0.16 Demented/Rift Amulets make your neck look great! |
copper amulet 'Zithel'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +3% lightning +6% fire Mind.save +3 (+1 eff.) Heal.mod +5% Disease- +20% Silence- +20% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emawyn the Wretchbright0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +5 Mag +8 Wil +6 Con dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to reduce armor by 30% ----- def ----- Resists +3% nature Mind.save +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% fire Acc +4 (+1 eff.) ----- def ----- Resists +20% fire Rings make your fingers look great! |
warrior's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings make your fingers look great! |
truestriking dwarven-steel battleaxe of crippling (29-43 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Master Power 29.0 - 43.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +13% physical Acc +12 (+3 eff.) Apr +9 Massive two-handed battleaxes. |
balanced dwarven-steel dagger of phasing (17-22 power, 16 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +6.0% Atk.spd 100% Phasing +10% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +20% Sharp, short and deadly. |
thought-forged dwarven-steel dagger of corruption (16-21 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Psionic Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 mind On Hit: 20% Curse of Vulnerability 3 On Hit: * 14% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +3 Wil Sharp, short and deadly. |
flaming dwarven-steel greatsword (39-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 39.0 - 62.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
caustic elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +12 fire On Crit.r2 +8 acid +29 nature While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% acid +18% nature Apr +14 Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
warbringer's dwarven-steel longsword of erosion (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature/Master Power 24.5 - 34.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% physical ----- def ----- Disarm- +19% Sharp, long, and deadly. |
Elenoledin the dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 27.5 - 38.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +6 light Against +10% Undead While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +18% mind ----- def ----- Die.at -80.00 life ---------- misc Hate/m.crit +2.00 Max.stam +30.00 Blunt and deadly. |
Hathusarek4.0 T3 sling 1H weapon Reqs Dex 24 [Random Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +12 arcane While equipped: Stats +4 Cun +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% blight Res.pen +8% all +7% physical Acc +10 (+3 eff.) Apr +7 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Slings are used to hurl stones or metal shots at your foes. |
strafer's steel steamgun of piercing4.0 T2 steamgun 1H weapon Reqs Dex 16 [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +14 (+4 eff.) Apr +7 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Bloomrune the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% nature ----- def ----- Crit.chn- 10.00% Spell.save +6 (+3 eff.) ---------- misc Light +3 Infravis +3 See.Invis +6 Size +1 A belt that goes around your waist. |
Shiverwyrd the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Phys.pwr +20 (+7 eff.) Melee Ret 2 physical ----- def ----- Armour +4 Resists +7% lightning +7% temporal +12% cold Crit.chn- 15.00% ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Sunhue the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +6% fire Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Fatigue -4% ---------- misc Max.enc +35 Psi/ret +0.20 A belt that goes around your waist. |
hardened leather belt 'Dimblood'1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str +8 Mag dps ---------- Dmg.mod +6% darkness ----- def ----- Crit.chn- 15.00% HP.reg +1.30 Heal.mod +13% A belt that goes around your waist. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+5 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 10% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (44 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (77 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 acid Dmg.mod +5% acid Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +6% acid Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +8.0% Atk.spd 100% On Crit.r2 +7 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +11 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +4 (+2 eff.) Disarm- +21% Unarmed combat: Power 17.0 - 23.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +10 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +2 Unarmed combat: Power 21.0 - 23.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 6 mind Dmg.mod +4% arcane +3% mind ----- def ----- Armour +1 Resists +6% mind Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +6 arcane +6 mind On Hit: 20% Psychic Lobotomy 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Blazemalice' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid +3% light ---------- misc Light +3 Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emarina the Kindleslice (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Heal.mod +15% Blind- +20% Cut- +20% Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 99.6 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Obsidianedge (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Mind.crit +2% Res.pen +20% darkness Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +3% Resists +6% light ---------- misc Max.hate +4.00 Max.psi +40.00 A hat made of leather. Very stylish. |
fearwoven cashmere wizard hat of corrosion (+16%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +6 (+3 eff.) Dmg.mod +11% acid +10% physical +7% darkness ----- def ----- Defense +2 (+2 eff.) Resists +16% acid +9% physical +8% darkness ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
Sootpall the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +12% blight +21% fire +11% nature +3% acid D.Red.from +8% Unnatural Mind.save +15 (+7 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Mind.save +16 (+8 eff.) A suit of armour made of mail. |
enlightening hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +15% fire Mind.save +11 (+5 eff.) A suit of armour made of leather. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +36.00 A suit of armour made of leather. |
prismatic drakeskin leather armour of temporal resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +20 (+11 eff.) Fatigue +8% Resists +21% temporal +18% light +12% darkness A suit of armour made of leather. |
prismatic dwarven-steel plate armour of command (7 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +16 Defense +7 (+4 eff.) Fatigue +22% Resists +12% light +12% darkness Mind.save +16 (+8 eff.) A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+7 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Dimsting the dwarven-steel shield (0 def, 6 armour, 28-33 power, 76.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 Melee+ +12 fire +16 nature +16 darkness While equipped: dps ---------- Res.pen +10% darkness Melee Ret 4 nature ----- def ----- Armour +6 Fatigue +8% Resists +14% blight +12% nature +9% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of fire resistance (+19%) (0 def, 8 armour, 48-57 power, 145 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +145 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +19% fire ---------- misc Talents +1 Block Handheld deflection devices. |
elemental quiver of ash arrows of crippling (15/20, 17-24 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego++] Arcane/Master Power 17.5 - 24.5 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +15.5% Capacity 20 On Hit: * Create an explosion dealing 77 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
242 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eryroddarath (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str ----- def ----- Defense +10 (+6 eff.) Resists +9% darkness Mind.save +12 (+6 eff.) Disarm- +20% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright dwarven lantern of clarity1.0 T5 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +8 (+4 eff.) ---------- misc Light +8 See.Stealth +6 See.Invis +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of dwarven-steel shots of amnesia (21/21, 33-40 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Psionic Power 33.5 - 40.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +12 darkness Against +8% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Yarihad the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +3% fire Spell.save +9 (+5 eff.) Max.HP +60.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 44. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 75 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Oslen the Cornac Adventurer level 21
3rd Dusk 122nd year of Ascendancy at 05:18 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Oslen the Cornac Adventurer level 23
6th Dusk 122nd year of Ascendancy at 19:03 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Oslen the Cornac Adventurer level 13
10th Mirth 122nd year of Ascendancy at 08:06 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Oslen the Cornac Adventurer level 24
9th Dusk 122nd year of Ascendancy at 04:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Oslen the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 06:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Oslen the Cornac Adventurer level 20
10th Flare 122nd year of Ascendancy at 04:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Oslen the Cornac Adventurer level 22
4th Dusk 122nd year of Ascendancy at 14:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Oslen the Cornac Adventurer level 14
1st Summertide 122nd year of Ascendancy at 19:08 see stats
Log
Neremira the storm drake hatchling wanders around!
Something hits Neremira the storm drake hatchling for 5 physical, 23 temporal (29 total damage).
The saw embedded in Oslen flies back its source.
The saw drags Oslen towards Something!
Oslen stops bleeding.
Oslen has recovered!
Oslen shares damage with her oozes!
Oslen converts damage to paradox!
Burning from Neremira the storm drake hatchling hits Oslen for (11 converted), 27 fire (28 total damage).
Something hits Oslen for (14 converted), 34 fire (35 total damage).
Bleeding from Neremira the storm drake hatchling hits Oslen for (32 to psi shield), (8 converted), 18 physical (19 total damage).
Your summoned Oslen's temporal clone disappears.
Oslen slows down.
Oslen shares damage with her oozes!
Oslen converts damage to paradox!
Burning from Neremira the storm drake hatchling hits Oslen for (29 converted), 68 fire (68 total damage).
Oslen converts damage to paradox!
Burning from Neremira the storm drake hatchling hits Oslen for (58 converted), 136 fire (136 total damage).
Something shoves Zubuth the large white snake aside.
Zubuth the large white snake uses Reckless Charge.
Zubuth the large white snake knocks back Oslen!
Oslen is no longer being stalked by Zubuth the large white snake.
Oslen converts damage to paradox!
Zubuth the large white snake hits Oslen for (17 to psi shield), (8 converted), 18 physical, (28 to psi shield), (12 converted), 30 physical (49 total damage).
Melee retaliation hits Zubuth the large white snake for 34 physical, 34 physical (70 total damage).
Oslen the level 28 cornac adventurer was squished to death by Zubuth the large white snake on level 25 of Infinite Dungeon.



















































































































