











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 72% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 23 on the 12nd Dusk 122nd year of Ascendancy at 20:35 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 14 (base 12) |
| Constitution | 49 (base 34) |
| Magic | 15 (base 12) |
| Willpower | 53 (base 53) |
| Cunning | 27 (base 21) |
Resources
| Steam | 100/100 |
| Equilibrium | 10 |
| Vim | 98/188 |
| Life | -13/938 |
| Psi | 143/143 |
| Stamina | 276/291 |
| Paradox | 282 |
| Healing Factor | 1.7232399924438 |
| Regeneration | 75.290531084428 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 32 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Light | +4% |
| Darkness | +12% |
| Physical | +3% |
| Lightning | +16% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +17% |
| Acid | +17% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 22 |
| Physical Save | 22 |
| Spell Save | 26 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 13%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 8%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Poison Resistance | 52% |
| Blind Resistance | 62% |
| Disarm Resistance | 100% |
| Bleed Resistance | 52% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Vorowe the dreaming horror'. Infinite Dungeon Challenge (Level 21): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Polumina the Barkroar (24-39 power, 2 apr)3.0 T2 greatsword 1H weapon [Random Unique] Arcane/Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +6.0% Atk.spd 100% Melee+ +8 nature +9 cold On Hit: * Create an explosion dealing 29 lightning damage (1/turn) On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Dmg.mod +16% lightning +3% physical Res.pen +17% lightning Melee Ret 4 physical Massive two-handed swords. |
| On hands | Silothra the hardened leather gloves (0 def, 10 armour) 1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +2 Mag dps ---------- Melee+ 7 light Dmg.mod +4% light ----- def ----- Armour +10 Resists +7% light +1% physical Mind.save +5 (+3 eff.) Max.HP +47.00 HP.reg +3.00 Disarm- +70% ---------- misc Stam/turn +0.80 Max.stam +18.00 Talents +2 Iron Grip Unarmed combat: Power 24.0 - 26.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Hit: 10% Nightmare 3 On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Jetmoon (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +4 Fatigue +5% ---------- misc Max.hate +10.00 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Bethirinor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Mov.spd +25% Res.pen +25% arcane +10% acid ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/turn +0.12 Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Drusta the elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Spell.save +3 (+1 eff.) Max.HP +20.00 Stun/Frz- +20% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
| On fingers | Breezesmash0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 nature 2 darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +9% nature +3% lightning Max.HP +20.00 Disarm- +25% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
| Around neck | Salawe the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +15 (+7 eff.) Resists +3% lightning +10% fire +14% temporal +11% cold Pinning- +27% Knockbk- +28% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | elemental stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 29 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +7% acid One-handed war axes. |
| Around waist | rough leather belt 'Eilinera'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Acc +5 (+3 eff.) ----- def ----- Resists +6% mind Crit.chn- 5.00% Spell.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Size +1 A belt that goes around your waist. |
| In off hand | iron shield 'Swampvile' (5 def, 5 armour, 9-10 power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +8% Resists +15% acid +3% nature Max.HP +60.00 Heal.mod +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Torinarirain the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +6% temporal Max.HP +31.00 Blind- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour of acid resistance (9 def, 10 armour) 9.0 T3 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +9% Resists +16% acid Max.HP +30.00 HP.reg +6.30 Heal.mod +13% A suit of armour made of leather. |
Inventory
medical injector implant of the psychic (efficiency 139% / cooldown 84%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 84%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.9 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
blink rune (range 4; phase 14; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 74; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gorirek the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +12% physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +15 (+7 eff.) Resists +11% light +14% darkness Blind- +26% Amulets make your neck look great! |
Oaklore the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con +8 Lck dps ---------- Mov.spd +10% Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +7 (+3 eff.) Fatigue -5% Resists +10% darkness +9% nature +16% light Unseen.red 12% HP.reg +1.00 Blind- +21% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Polaba0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +9% acid +3% lightning +10% light +19% darkness Spell.save +3 (+1 eff.) Blind- +24% Amulets make your neck look great! |
Flashsmash the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +20% darkness Res.pen +10% mind Acc +9 (+5 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +3% mind +40% darkness +9% light Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Loriregodunavor the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +6% mind +13% fire ----- def ----- Resists +3% acid +26% fire +6% mind +9% cold Mind.save +13 (+7 eff.) Confus- +47% Rings make your fingers look great! |
rogue's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% blight ----- def ----- Defense +6 (+3 eff.) Resists +11% blight Rings make your fingers look great! |
steel ring 'Moldslice'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature +6% fire ----- def ----- Resists +6% temporal +9% nature +3% light Max.HP +20.00 Disarm- +24% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
hateful steel dagger of shearing (11-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master/Psionic Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +7% Living While equipped: dps ---------- Res.pen +7% all Acc +5 (+3 eff.) Apr +7 Sharp, short and deadly. |
truestriking iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+4 eff.) Apr +6 Sharp, short and deadly. |
dwarven-steel greatmaul 'Drirek' (48-72 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 nature +20 mind While equipped: Stats +7 Str dps ---------- Dmg.mod +9% physical Acc +17 (+9 eff.) ----- def ----- Resists +5% arcane ---------- misc Max.psi +10.00 Massive two-handed mauls. |
stormbringer's yew longbow of fire4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego+] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 fire On Crit.r2 +8 lightning +9 cold While equipped: dps ---------- Mov.spd +39% Dmg.mod +21% fire Res.pen +14% lightning +8% cold Longbows are used to shoot arrows at your foes. |
balanced steel longsword of the mystic (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.pwr +6 (+3 eff.) Acc +6 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +21% Sharp, long, and deadly. |
dreamer's living mindstar (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +10% mind Mind.save +4 (+2 eff.) ---------- misc Psi/turn +0.40 Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Hate/kill +2.00 Psi/kill +1.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 54.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shimmerbait the elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% acid +3% lightning ----- def ----- Defense +8 (+4 eff.) Resists +9% cold +6% light +9% temporal Heal.mod +15% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 47.71 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash starstaff of illumination (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Dmg.mod +15% light ----- def ----- Defense +6 (+3 eff.) HP.reg +0.50 Heal.mod +12% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 64.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Getyran'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% acid +12% blight ----- def ----- Resists +3% acid +5% arcane Phys.save +7 (+4 eff.) ---------- misc Max.vim +30.00 A belt that goes around your waist. |
linen cloak 'Camygrim' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Melee Ret 2 blight ----- def ----- Defense +1 (+0 eff.) Resists +12% cold ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of lightning (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +9% all ---------- misc Mana/turn +0.13 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 7 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +5% arcane Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lightsweeper the rough leather hat (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Con dps ---------- Res.pen +10% light ----- def ----- Armour +2 Fatigue +1% ---------- misc Stam/turn +3.00 Infravis +1 A hat made of leather. Very stylish. |
bladed hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +3% Resists +5% cold ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52.1 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
shielding cashmere wizard hat of darkness (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness Spell.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
marauder's hardened leather armour of acid resistance (13 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +6 Defense +13 (+6 eff.) Fatigue +8% Resists +19% acid Phys.save +8 (+4 eff.) A suit of armour made of leather. |
rejuvenating hardened leather armour of command (15 def, 11 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +11 Defense +15 (+7 eff.) Fatigue +8% Mind.save +16 (+8 eff.) HP.reg +2.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
coruscating dwarven-steel shield of cold resistance (+10%) (0 def, 6 armour, 31-37 power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane/Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 Melee+ +12 fire While equipped: Stats +2 Str dps ---------- Melee Ret 9 fire ----- def ----- Armour +6 Fatigue +8% Resists +23% cold +10% fire ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Bethyvena' (0 def, 4 armour, 19-23 power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 19.5 - 23.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 While equipped: Stats +4 Cun ----- def ----- Armour +4 Fatigue +8% Resists +15% fire +6% nature +3% darkness Spell.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Infravis +3 See.Invis +6 Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
273 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
extending yew totem of summon tentacle [power 205] (25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 410 Base Damage: 205 Armor: 11 All Resist: 15 Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Luro the Cornac Adventurer level 12
1st Summertide 122nd year of Ascendancy at 21:02 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Luro the Cornac Adventurer level 22
9th Dusk 122nd year of Ascendancy at 07:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Luro the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 09:10 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Luro the Cornac Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 21:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Luro the Cornac Adventurer level 22
9th Dusk 122nd year of Ascendancy at 07:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Luro the Cornac Adventurer level 14
1st Flare 122nd year of Ascendancy at 00:10 see stats
Log
Vorowe the dreaming horror mentally dismisses some damage!
Luro's Beyond the Flesh hits Vorowe the dreaming horror for (10 dismissed), (5 resonance), 2 to psi, 2 physical, 7 healing (11 psi heal), (1 dismissed), (0 resonance), 0 to psi, 0 nature, (1 dismissed), (0 resonance), 0 to psi, 0 cold, (1 dismissed), (0 resonance), 0 to psi, 0 light (6 total damage) [19 healing].
Ravage from Vorowe the dreaming horror hits Luro for (17 flat reduction), (5 converted), 13 cold (13 total damage).
Armoured skeleton warrior uses Shield Pummel.
Luro's armor corrodes!
Luro is stunned!
Armoured skeleton warrior uses Shield Pummel.
Luro shares damage with her oozes!
Luro converts damage to paradox!
Armoured skeleton warrior hits Bloated ooze for 23 cold, 23 cold (48 total damage).
Armoured skeleton warrior hits Luro for (17 flat reduction), (10 converted), 24 cold, (12 flat reduction), 0 cold, (17 flat reduction), (2 converted), 4 cold, (17 flat reduction), (11 converted), 26 cold, (12 flat reduction), 0 cold, (17 flat reduction), (6 converted), 14 cold (71 total damage).
Armoured skeleton warrior hits Bloated ooze for 25 cold, 25 cold (52 total damage).
Armoured skeleton warrior hits Luro for (17 flat reduction), (9 converted), 21 cold, (0 flat reduction), 0 physical, (14 flat reduction), 0 cold, (17 flat reduction), (12 converted), 29 cold, (14 flat reduction), 0 cold (50 total damage).
Melee retaliation hits Armoured skeleton warrior for 10 physical, 1 darkness, 2 nature, 10 physical, 1 darkness, 2 nature (29 total damage).
Melee retaliation hits Armoured skeleton warrior for 5 physical, 0 darkness, 2 nature, 5 physical, 0 darkness, 2 nature (16 total damage).
Armoured skeleton warrior killed Bloated ooze!
Armoured skeleton warrior killed Bloated ooze!
Vorowe the dreaming horror uses glistening torque!
Vorowe the dreaming horror hits Vorowe the dreaming horror for 1 healing (2 psi heal), 24 healing (39 psi heal) (0 total damage) [68 healing].
Armoured skeleton warrior uses Overpower.
Luro resists the knockback!
Luro converts damage to paradox!
Luro shares damage with her oozes!
Armoured skeleton warrior hits Luro for (17 flat reduction), (15 converted), 36 cold (37 total damage).
Armoured skeleton warrior hits Luro for (17 flat reduction), (38 converted), 90 cold, (10 flat reduction), 0 cold, (17 flat reduction), (1 converted), 2 cold, (17 flat reduction), (24 converted), 57 cold, (14 flat reduction), 0 cold, (17 flat reduction), (20 converted), 48 cold, (14 flat reduction), 0 cold (199 total damage).
Armoured skeleton warrior hits Bloated ooze for 17 cold damage.
Melee retaliation hits Armoured skeleton warrior for 5 physical, 0 darkness, 1 nature, 5 physical, 0 darkness, 1 nature, 5 physical, 0 darkness, 1 nature (22 total damage).
Melee retaliation hits Armoured skeleton warrior for 5 physical, 0 darkness, 2 nature (8 total damage).
Luro the level 23 cornac adventurer was chilled to death by an armoured skeleton warrior on level 21 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 21): Dream Hunter' is failed! (Press 'j' to see the quest log)








































































































