Eclipse the level 2 Cornac Arcane Blade by theclawhorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp2 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic14 (base 14)
Willpower11 (base 11)
Cunning13 (base 13)

Resources

Life-11/118
Mana3/71
Stamina81/86
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.573451854324
See Invisible17.573451854324

Offense: Mainhand

Damage15
Accuracy15
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+2%
Temporal+4%

Defense: Base

Armour (hardiness)16.784547960018 (45.178571428571%)
Defense5
Ranged Defense7
Fatigue19
Physical Save10
Spell Save8
Mental Save8

Defense: Resistances

Acid+ 16%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
2/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.40
2/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 6 turns (stop reason: didn't move).

You don't see how to get there...

Ran for 11 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 14 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: hostile spotted to the southwest (skeleton mage)).


Skeleton mage misses Eclipse.

Eclipse misses Skeleton mage.
Skeleton mage casts Flame.

Skeleton mage's spell attains critical power!

Eclipse is on fire!

Eclipse hits Skeleton mage for 10 physical, 5 temporal, 6 fire (21 total damage).
Skeleton mage's Flame hits
Eclipse for 58 fire damage.
Skeleton mage casts Manathrust.

Saving game...