Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 19 / 64% |
Size | medium |
Lifes / Deaths | Killed by radiant horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 01:36 / 1 |
Primary Stats
Strength | 50 (base 47) |
Dexterity | 26 (base 12) |
Constitution | 14 (base 12) |
Magic | 34 (base 34) |
Willpower | 17 (base 12) |
Cunning | 14 (base 12) |
Resources
Hate | 76/100 |
Vim | 84/127 |
Life | -2/482 |
Paradox | 312 |
Stamina | 176/176 |
Healing Factor | 1.3 |
Regeneration | 0.325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 54 |
Accuracy | 34 |
Crit Chance | 14% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 34 |
Crit Chance | 11% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Penetration
All | +5% |
Defense: Base
Armour (hardiness) | 28.590851492491 (43.636363636364%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 15 |
Physical Save | 20 |
Spell Save | 17 |
Mental Save | 10 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 3 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Torture | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Slaughter | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Corruption / Black-magic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Oppression | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Abyssal Shield |
talent | Bleak Outcome |
talent | Horrifying Blows |
talent | Cleave |
talent | Weapon Folding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | blood-soaked pair of dwarven-steel boots (0 def, 4 armour) blood-soaked pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing brass lantern of health piercing brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances penetration: +5% all Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating hardened leather hat of dexterity (+5) (0 def, 3 armour) insulating hardened leather hat of dexterity (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +8% cold / +7% fire A hat made of leather. Very stylish. |
On hands | sand rough leather gloves of dexterity (+3) (0 def, 7 armour) sand rough leather gloves of dexterity (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +3 Dex Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tiderach the Flashraptor (dig speed 36 turns) Tiderach the Flashraptor (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 fire Changes stats: +2 Str Changes damage: +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | marksman's copper ring of sensing marksman's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings can have magical properties. |
On fingers | Ulfedotar UlfedotarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +2 Changes stats: +1 Str / +2 Dex Maximum stamina: +5.00 Rings can have magical properties. |
Around neck | steel amulet 'Yvyrimira' steel amulet 'Yvyrimira'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Con Mental crit. chance: +4% Amulets can have magical properties. |
In main hand | arcing stralite waraxe of projection (138% power, 5 apr) arcing stralite waraxe of projection (138% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning / +10 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Yvunne (122% power, 4 apr) Yvunne (122% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 5% chance to disease Damage (Melee): +11 blight When wielded/worn: Changes stats: +1 Cun / +2 Wil Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Sharp, long, and deadly. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Getumas the steel mail armour (2 def, 6 armour) Getumas the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 8 temporal Changes resistances: +18% fire Changes resistances penetration: +15% temporal Maximum life: +46.00 A suit of armour made of mail. |
Inventory
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Padrelnan the Cornac Adventurer level 5
1st Mirth 122nd year of Ascendancy at 10:32 see stats
By Padrelnan the Cornac Adventurer level 18
7th Dusk 122nd year of Ascendancy at 07:04 see stats
By Padrelnan the Cornac Adventurer level 12
3rd Summertide 122nd year of Ascendancy at 10:28 see stats
By Padrelnan the Cornac Adventurer level 7
4th Mirth 122nd year of Ascendancy at 07:49 see stats
By Padrelnan the Cornac Adventurer level 12
2nd Flare 122nd year of Ascendancy at 13:28 see stats
By Padrelnan the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 04:14 see stats
By Padrelnan the Cornac Adventurer level 18
6th Dusk 122nd year of Ascendancy at 16:33 see stats
Log
Radiant horror hits Padrelnan for 7 light, 7 light (14 total damage).
Padrelnan hits Radiant horror for 43 physical, 6 lightning, 3 mind, 4 physical, 7 temporal, 0 fire, 4 healing, 22 physical, 7 blight, , , 4 physical, 7 temporal, 0 fire, 4 healing (104 total damage) [7 healing].
Radiant horror casts Circle of Blazing Light.
Your hatred grows even as your life fades! (+4 hate)
Radiant horror HEALS from fire damage!
Radiant horror hits Padrelnan for 25 light damage.
Padrelnan hits Radiant horror for 2 fire, 14 healing, 4 blight, 6 temporal, 1 fire, 5 healing (12 total damage) [19 healing].
Talent Fold Warp is ready to use.
Padrelnan uses Infusion: Wild.
Padrelnan lessens the pain.
Radiant horror shrugs off the effect 'Burning Shock'!
Radiant horror HEALS from fire damage!
Radiant horror hits Padrelnan for 6 light, 6 light (12 total damage).
Radiant horror's blazing light area effect hits Padrelnan for 2 fire, 3 light (6 total damage).
Padrelnan hits Radiant horror for 47 physical, 6 lightning, 6 mind, 4 physical, 7 temporal, 0 fire, 4 healing, 22 physical, 7 blight, , , 4 physical, 7 temporal, 0 fire, 4 healing (111 total damage) [7 healing].
Radiant horror HEALS from fire damage!
Padrelnan hits Radiant horror for 1 fire, 12 healing (1 total damage) [12 healing].
Radiant horror casts Searing Light.
Your hatred grows even as your life fades! (+6 hate)
Radiant horror hits Padrelnan for 73 light damage.
Talent Reckless Charge is ready to use.
Talent Slash is ready to use.
Connection to online server established.
Padrelnan uses Slash.
Radiant horror resists the mind attack!
Radiant horror shrugs off the effect 'Slow'!
Radiant horror has re-opened a cursed wound!
Saving game...