Ceret the level 6 Higher Deathknight by Kaosrain4

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassDeathknight
Level / Exp6 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 23)
Dexterity17 (base 11)
Constitution10 (base 10)
Magic26 (base 23)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life213/213
Mana120/120
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth10

Offense: Mainhand

Damage38
Accuracy29
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower26
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+3%

Defense: Base

Armour (hardiness)14.596689338462 (59.10447761194%)
Defense5
Ranged Defense5
Fatigue17
Physical Save17
Spell Save17
Mental Save11

Defense: Resistances

Lightning+ 16%( 70%)
Temporal+ 6%( 70%)
Fire+ 11%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Soul1.30
1/5
1/5
0/5
0/5
Spell / Dread1.30
2/5
2/5
0/5
0/5
Spell / Desecration1.30
1/5
1/5
0/5
0/5
Spell / Necrotic might1.30
2/5
1/5
0/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
1/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
active

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Ceret wears: temporal rough leather gloves of dexterity (+2) (0 def, 1 armour).

Ceret wears:
marksman's copper ring.

Ceret deactivates Necrotic Aura.

Ceret activates Necrotic Aura.

Ceret deactivates Spirit Feed.

Ceret activates Spirit Feed.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.45 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 7.5-9 power, 19.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (2-2.2 power, 12 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Ceret deactivates Spirit Feed.

Ceret deactivates Necrotic Aura.