Albert the level 7 Skeleton Arcane Blade by Marma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp7 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 13)
Dexterity18 (base 10)
Constitution10 (base 10)
Magic29 (base 27)
Willpower13 (base 10)
Cunning16 (base 14)

Resources

Life237/237
Mana151/151
Stamina106/106
Healing Factor1
Regeneration4.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage18
Accuracy30
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+3%
Light+3%
Cold+10%

Offense: Damage Penetration

Light+15%
Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save12
Spell Save19
Mental Save19

Defense: Resistances

Cold+ 27%( 70%)
Acid+ 18%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Teleport Resistance10%
Instadeath Resistance100%
Poison Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
3/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

failed
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 43 turns (stop reason: dialog is displayed).


You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 4.86 gold from the transmogrification of
scholar's pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 1.49 gold from the transmogrification of
elm longbow of lightning.
You gain 6.69 gold from the transmogrification of
iron greatsword 'Bregyrion' (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (20-30 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.