









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Berserker |
| Level / Exp | 31 / 58% |
| Size | big |
| Lifes / Deaths | Killed by sunwall archer at level 10 on the 25th Retaking 124th year of Ascendancy at 18:55 / 156Killed by sun paladin recruit at level 10 on the 25th Retaking 124th year of Ascendancy at 19:19 Killed by sunwall vindicator at level 10 on the 26th Retaking 124th year of Ascendancy at 15:11 Killed by sunwall vindicator at level 10 on the 26th Retaking 124th year of Ascendancy at 17:08 Killed by sunwall vindicator at level 10 on the 26th Retaking 124th year of Ascendancy at 18:17 Killed by sunwall vindicator at level 10 on the 27th Retaking 124th year of Ascendancy at 03:11 Killed by sunwall archer at level 10 on the 27th Retaking 124th year of Ascendancy at 05:18 Killed by sunwall guard at level 11 on the 27th Retaking 124th year of Ascendancy at 12:05 Killed by Beluda the whitehoof maulotaur at level 16 on the 2nd Revenge 124th year of Ascendancy at 21:22 Killed by Beluda the whitehoof maulotaur at level 16 on the 2nd Revenge 124th year of Ascendancy at 21:35 Killed by Beluda the whitehoof maulotaur at level 16 on the 2nd Revenge 124th year of Ascendancy at 23:14 Killed by Beluda the whitehoof maulotaur at level 16 on the 2nd Revenge 124th year of Ascendancy at 23:38 Killed by Nektosh the One-Horned at level 16 on the 3rd Revenge 124th year of Ascendancy at 20:18 Killed by Xeredalaith the wolf at level 18 on the 25th Revenge 124th year of Ascendancy at 13:25 Killed by Star Gazer at level 19 on the 27th Revenge 124th year of Ascendancy at 09:36 Killed by Star Gazer at level 19 on the 27th Revenge 124th year of Ascendancy at 10:12 Killed by devourer at level 21 on the 32nd Revenge 124th year of Ascendancy at 09:18 Killed by umbral horror at level 21 on the 33rd Revenge 124th year of Ascendancy at 14:26 Killed by stale sewer water at level 22 on the 37th Revenge 124th year of Ascendancy at 08:00 Killed by WAAGH siren at level 22 on the 37th Revenge 124th year of Ascendancy at 10:53 Killed by WAAGH siren at level 22 on the 37th Revenge 124th year of Ascendancy at 12:23 Killed by stale sewer water at level 22 on the 37th Revenge 124th year of Ascendancy at 14:18 Killed by WAAGH siren at level 22 on the 37th Revenge 124th year of Ascendancy at 16:55 Killed by troll pirate at level 22 on the 37th Revenge 124th year of Ascendancy at 20:42 Killed by WAAGH siren at level 23 on the 38th Revenge 124th year of Ascendancy at 04:30 Killed by WAAGH siren at level 23 on the 38th Revenge 124th year of Ascendancy at 06:02 Killed by WAAGH siren at level 23 on the 38th Revenge 124th year of Ascendancy at 08:09 Killed by stale sewer water at level 23 on the 38th Revenge 124th year of Ascendancy at 10:08 Killed by stale sewer water at level 23 on the 38th Revenge 124th year of Ascendancy at 13:15 Killed by Ioshin the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 06:00 Killed by Ioshin the shalore at level 24 on the 45th Revenge 124th year of Ascendancy at 06:30 Killed by Azilas the shalore at level 25 on the 45th Revenge 124th year of Ascendancy at 08:32 Killed by Edriron the shalore at level 25 on the 46th Revenge 124th year of Ascendancy at 04:37 Killed by Dolassadin the shalore at level 25 on the 46th Revenge 124th year of Ascendancy at 05:22 Killed by Edriron the shalore at level 25 on the 46th Revenge 124th year of Ascendancy at 06:39 Killed by Edriron the shalore at level 25 on the 46th Revenge 124th year of Ascendancy at 07:20 Killed by armoured skeleton warrior at level 25 on the 46th Revenge 124th year of Ascendancy at 09:05 Killed by Belisewyn the larvae bloated ritch mother at level 27 on the 52nd Revenge 124th year of Ascendancy at 07:42 Killed by Xerymina the ritch hunter at level 28 on the 52nd Revenge 124th year of Ascendancy at 18:46 Killed by Zubuda the larvae bloated ritch mother at level 28 on the 52nd Revenge 124th year of Ascendancy at 23:37 Killed by Layena the ritch hive mother at level 28 on the 1st Pain 124th year of Ascendancy at 04:01 Killed by Ailmagan the human at level 30 on the 14th Pain 124th year of Ascendancy at 06:52 Killed by Cain the human at level 30 on the 14th Pain 124th year of Ascendancy at 08:15 Killed by Diaarn the human at level 30 on the 14th Pain 124th year of Ascendancy at 09:28 Killed by Cain the human at level 30 on the 14th Pain 124th year of Ascendancy at 10:50 Killed by Cain the human at level 30 on the 14th Pain 124th year of Ascendancy at 12:03 Killed by Cain the human at level 30 on the 14th Pain 124th year of Ascendancy at 13:27 Killed by Xeta the grizzly bear at level 30 on the 22nd Pain 124th year of Ascendancy at 22:18 Killed by Xeta the grizzly bear at level 30 on the 22nd Pain 124th year of Ascendancy at 23:48 Killed by Xeta the grizzly bear at level 30 on the 23rd Pain 124th year of Ascendancy at 01:54 Killed by Emowyn the Guardian at level 30 on the 23rd Pain 124th year of Ascendancy at 05:22 Killed by Xyta the Guardian at level 31 on the 23rd Pain 124th year of Ascendancy at 14:39 Killed by worm that walks at level 31 on the 23rd Pain 124th year of Ascendancy at 18:46 Killed by Trizon the Guardian at level 31 on the 23rd Pain 124th year of Ascendancy at 21:11 Killed by Emana the black bear at level 31 on the 24th Pain 124th year of Ascendancy at 13:05 Killed by orc pyromancer at level 31 on the 24th Pain 124th year of Ascendancy at 14:40 Killed by Neramira the patchwork troll at level 31 on the 24th Pain 124th year of Ascendancy at 16:12 Killed by Neramira the patchwork troll at level 31 on the 24th Pain 124th year of Ascendancy at 17:38 Killed by snow giant thunderer at level 31 on the 24th Pain 124th year of Ascendancy at 23:13 Killed by Zubiminor the vampire lord at level 31 on the 25th Pain 124th year of Ascendancy at 00:13 Killed by Layille the orc cryomancer at level 31 on the 25th Pain 124th year of Ascendancy at 01:18 Killed by Emethra the storm drake hatchling at level 31 on the 25th Pain 124th year of Ascendancy at 02:07 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 03:22 Killed by Adulaith the giant yellow ant at level 31 on the 25th Pain 124th year of Ascendancy at 04:06 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 05:22 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 06:07 Killed by Adulaith the giant yellow ant at level 31 on the 25th Pain 124th year of Ascendancy at 07:34 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 09:01 Killed by Silidhemira the lesser vampire at level 31 on the 25th Pain 124th year of Ascendancy at 10:32 Killed by Silidhemira the lesser vampire at level 31 on the 25th Pain 124th year of Ascendancy at 11:56 Killed by Belytira the multi-hued drake hatchling at level 31 on the 25th Pain 124th year of Ascendancy at 13:32 Killed by Zubiminor the vampire lord at level 31 on the 25th Pain 124th year of Ascendancy at 14:52 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 15:37 Killed by Zubiminor the vampire lord at level 31 on the 25th Pain 124th year of Ascendancy at 16:51 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 17:35 Killed by Xeryvea the carrion worm mass at level 31 on the 25th Pain 124th year of Ascendancy at 19:09 Killed by Belytira the multi-hued drake hatchling at level 31 on the 25th Pain 124th year of Ascendancy at 20:37 Killed by Belytira the multi-hued drake hatchling at level 31 on the 25th Pain 124th year of Ascendancy at 22:06 Killed by Zubiminor the vampire lord at level 31 on the 25th Pain 124th year of Ascendancy at 23:30 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 01:06 Killed by Xeryvea the carrion worm mass at level 31 on the 26th Pain 124th year of Ascendancy at 03:00 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 04:21 Killed by Zubiminor the vampire lord at level 31 on the 26th Pain 124th year of Ascendancy at 05:45 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 07:21 Killed by Zubiminor the vampire lord at level 31 on the 26th Pain 124th year of Ascendancy at 08:52 Killed by Zubiminor the vampire lord at level 31 on the 26th Pain 124th year of Ascendancy at 10:21 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 11:50 Killed by flame turret at level 31 on the 26th Pain 124th year of Ascendancy at 13:16 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 14:46 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 16:10 Killed by Zubiminor the vampire lord at level 31 on the 26th Pain 124th year of Ascendancy at 17:37 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 19:06 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 20:33 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 22:03 Killed by Belytira the multi-hued drake hatchling at level 31 on the 26th Pain 124th year of Ascendancy at 23:33 Killed by Zubiminor the vampire lord at level 31 on the 27th Pain 124th year of Ascendancy at 01:04 Killed by Zubiminor the vampire lord at level 31 on the 27th Pain 124th year of Ascendancy at 02:42 Killed by Zubiminor the vampire lord at level 31 on the 27th Pain 124th year of Ascendancy at 04:12 Killed by medic turret at level 31 on the 27th Pain 124th year of Ascendancy at 06:05 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 07:44 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 09:30 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 11:03 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 12:52 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 14:26 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 15:50 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 17:26 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 19:08 Killed by Belytira the multi-hued drake hatchling at level 31 on the 27th Pain 124th year of Ascendancy at 20:36 Killed by Zubiminor the vampire lord at level 31 on the 27th Pain 124th year of Ascendancy at 22:02 Killed by Zubiminor the vampire lord at level 31 on the 27th Pain 124th year of Ascendancy at 23:30 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 01:10 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 02:42 Killed by Belytira the multi-hued drake hatchling at level 31 on the 28th Pain 124th year of Ascendancy at 04:21 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 05:59 Killed by Belytira the multi-hued drake hatchling at level 31 on the 28th Pain 124th year of Ascendancy at 07:33 Killed by Belytira the multi-hued drake hatchling at level 31 on the 28th Pain 124th year of Ascendancy at 09:10 Killed by flame turret at level 31 on the 28th Pain 124th year of Ascendancy at 10:18 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 11:04 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 12:44 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 14:23 Killed by Belytira the multi-hued drake hatchling at level 31 on the 28th Pain 124th year of Ascendancy at 16:05 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 17:32 Killed by Belytira the multi-hued drake hatchling at level 31 on the 28th Pain 124th year of Ascendancy at 19:10 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 22:07 Killed by Zubiminor the vampire lord at level 31 on the 28th Pain 124th year of Ascendancy at 23:45 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 01:17 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 02:39 Killed by WAAGH siren at level 31 on the 29th Pain 124th year of Ascendancy at 04:12 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 05:46 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 07:06 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 08:50 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 10:11 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 11:57 Killed by Zubiminor the vampire lord at level 31 on the 29th Pain 124th year of Ascendancy at 14:13 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 15:28 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 16:54 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 17:33 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 18:46 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 20:21 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 21:54 Killed by Belytira the multi-hued drake hatchling at level 31 on the 29th Pain 124th year of Ascendancy at 23:27 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 00:59 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 02:39 Killed by medic turret at level 31 on the 30th Pain 124th year of Ascendancy at 04:30 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 06:03 Killed by steamgun turret at level 31 on the 30th Pain 124th year of Ascendancy at 07:39 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 09:08 Killed by steamgun turret at level 31 on the 30th Pain 124th year of Ascendancy at 10:35 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 12:05 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 13:33 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 15:06 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 16:14 Killed by Zubiminor the vampire lord at level 31 on the 30th Pain 124th year of Ascendancy at 17:46 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 19:24 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 20:51 Killed by Belytira the multi-hued drake hatchling at level 31 on the 30th Pain 124th year of Ascendancy at 22:22 |
Primary Stats
| Strength | 67 (base 53) |
| Dexterity | 30 (base 29) |
| Constitution | 38 (base 30) |
| Magic | 16 (base 11) |
| Willpower | 22 (base 11) |
| Cunning | 40 (base 28) |
Resources
| Life | 968/968 |
| Stamina | 220/220 |
| Healing Factor | 1.3602122670884 |
| Regeneration | 14.497830120606 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 22 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 36 |
| Crit Chance | 33% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +10% |
| Acid | +5% |
| Blight | +9% |
| Physical | +7% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 45.335093952971 (47.857809501309%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 18 |
| Physical Save | 46 |
| Spell Save | 29 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 35%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Confusion Resistance | 20% |
| Pinning Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of massiveness (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +5 Str / +4 Con Changes damage: +7% physical Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | GrowthdarePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 58% Damage when hit (Melee): 18 fire Changes resistances: +6% lightning / +8% fire / +6% nature Changes damage: +6% lightning Mental save: +18 (+9 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +10% Light radius: +5 See stealth: +22 See invisible: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Belyrain (0 def, 19 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +19 Fatigue: +3% Changes stats: +5 Str Confusion immunity: +20% Life regen: +4.00 Equilibrium when hit: +0.08 A cap made of leather. |
| Tool | Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | HuredorPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 blight Changes stats: +5 Mag / +6 Wil / +6 Cun Changes resistances: +5% arcane / +6% blight Changes damage: +9% blight Spell save: +10 (+5 eff.) Disarm immunity: +29% Pinning immunity: +30% Knockback immunity: +31% Maximum life: +31.00 Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +24.00 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dwarven-steel greatsword of massacre (50-81 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
| On hands | corrosive hardened leather gloves of strength (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Damage (Melee): 6 acid Changes stats: +2 Str Changes resistances: +7% acid Changes damage: +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable dwarven-steel mail armour of stability (3 def, 18 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+2 eff.) Fatigue: +12% Changes resistances: +7% physical Physical save: +14 (+4 eff.) A suit of armour made of mail. |
| Cloak | enveloping cashmere cloak of the Shaloren (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 344; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the wizard (damage 83; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 83.16 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune of the titan (threshold 9; blocks 4; dur 4; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 9 up to 4 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: PayloadRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.Sootvile the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 10 darkness Changes stats: +5 Con Changes resistances: +20% temporal Changes resistances penetration: +10% darkness Changes damage: +6% mind Pinning immunity: +31% Knockback immunity: +34% Stamina each turn: +3.00 Maximum stamina: +30.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.insulating gold amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% fire / +18% cold Amulets make your neck look great! |
psionicist's gold ring of light (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +6 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.titan's gold ring of frost (+26%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +26% cold Changes damage: +13% cold Physical save: +8 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel battleaxe of crippling (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 When wielded/worn: Physical crit. chance: +12.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of phasing (19-25 power, 18 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +13% Sharp, short and deadly. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level.balanced stralite greatsword of massacre (63-101 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+8 eff.) Defense: +13 (+7 eff.) Disarm immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.balanced stralite greatsword of torment (50-80 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+5 eff.) Disarm immunity: +29% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced dwarven-steel greatsword (37-59 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +9 Dex / +9 Mag / +7 Wil / +7 Cun / +7 Con Massive two-handed swords. |
flaming dwarven-steel greatsword of massacre (50-79 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick stralite greatsword of amnesia (47-75 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Cyrinor the Curewire (26-36 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 acid Changes stats: +11 Con / +9 Wil Changes resistances: +20% nature Changes resistances penetration: +10% acid Maximum life: +39.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Pusdredge (34-47 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 19% Changes resistances: +9% acid / +15% nature Changes resistances penetration: +20% mind / +5% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel mace of massacre (36-51 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.5 - 51.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.vined mindstar 'Manifang' (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 temporal When wielded/worn: Armour: +4 Damage (Melee): 6 mind / 6 darkness Changes resistances: +3% nature / +5% arcane Changes damage: +6% temporal / +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Disease immunity: +20% Only die when reaching: -80.00 life Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Brenilechak the yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 10 Changes resistances penetration: +10% blight Changes damage: +3% acid / +20% temporal / +30% blight Talent granted: +1 Command Staff Mana each turn: +0.40 Spellpower: +23 (+13 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff 'Pitchraze' (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 8 temporal Changes resistances: +9% darkness Changes resistances penetration: +15% temporal Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 (+6 eff.) Spell crit. chance: +14% Healing mod.: +5% Reduces paradox anomalies(equivalent to willpower): +15 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.deep-steel trident of projection (28-46 power, 10 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.enhanced deep-steel trident (24-39 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +9 Dex / +7 Mag / +7 Wil / +6 Cun / +9 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's deep-steel trident of evisceration (30-47 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 29.5 - 47.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 10 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+1 eff.) Disease immunity: +21% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.enveloping cashmere cloak of Iron Throne (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Changes stats: +2 Str / +3 Con Physical save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Aeremina (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Cun / +2 Dex Changes resistances: +22% nature / +9% all Changes resistances penetration: +10% physical Changes damage: +15% nature / +18% temporal Critical mult.: +20.00% Mindpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing woollen robe of the mountain (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all / +18% physical Changes damage: +18% physical Mana each turn: +0.14 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Chillrebel the pair of dwarven-steel boots (0 def, 8 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +15% blight / +9% temporal / +5% arcane Changes resistances penetration: +15% cold Changes damage: +3% cold Reduces incoming crit damage: 10.00% Spell save: +6 (+3 eff.) Silence immunity: +31% Confusion immunity: +34% Stun/Freeze immunity: +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of hardened leather boots of tirelessness (0 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Stamina each turn: +0.80 Maximum stamina: +12.00 Infravision radius: +2 A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +18.00 Spellpower: +3 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stralite Sand Shredder (0 def, 1 armour)Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+5 eff.) Armour: +2 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +7 Physical power: +7 (+1 eff.) Armour: +2 Damage (Melee): 7 mind Changes resistances: +7% blight / +7% mind Changes damage: +4% mind Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.scouring dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 18 arcane resource burn Changes stats: +4 Str Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +6 (+1 eff.) Armour: +2 Changes stats: +3 Str Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-6 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
This item will automatically be transmogrified when you leave the level.insulating hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% fire / +7% cold A cap made of leather. |
insulating iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Physical save: +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather hat of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +10 (+3 eff.) A hat made of leather. Very stylish. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +3 Con Changes resistances: +18% fire Maximum life: +62.00 A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite mail armour of implacability (4 def, 24 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 (+2 eff.) Fatigue: +6% Physical save: +7 (+2 eff.) A suit of armour made of mail. |
Genne (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Damage (Melee): 8 acid / 12 fire Damage when hit (Melee): 10 acid / 10 fire Changes stats: +4 Cun / +3 Wil Changes resistances: +13% acid / +14% fire / +21% lightning Changes damage: +9% arcane Critical mult.: +10.00% Mental save: +13 (+7 eff.) Maximum mana: +20.00 Maximum vim: +40.00 A suit of armour made of leather. |
enlightening cured leather armour of command (14 def, 8 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +14 (+7 eff.) Fatigue: +7% Changes stats: +6 Cun / +4 Wil Mental save: +20 (+10 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of command (18 def, 12 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +18 (+9 eff.) Fatigue: +8% Changes stats: +4 Str / +5 Dex / +1 Cun Physical save: +5 (+1 eff.) Mental save: +10 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour of command (7 def, 15 armour) Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +7 (+4 eff.) Fatigue: +22% Changes stats: +3 Cun Mental save: +15 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Adurakira the Splendourwitch (0 def, 13 armour, 145 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +13 Fatigue: +8% Changes resistances penetration: +15% light Changes damage: +9% blight Talent granted: +1 Block Maximum mana: +100.00 Spellpower: +30 (+17 eff.) Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
25 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
36 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
26 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
50 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.alchemist's lamp 'Dayvalor' Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Wil Changes resistances: +3% physical / +15% light / +3% temporal Changes resistances penetration: +10% light Changes damage: +11% mind / +9% light Reduces incoming crit damage: 5.00% Teleport immunity: +10% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +15 (+8 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Light radius: +4 See stealth: +8 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
41 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
20 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
23 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By WAAGH siren the Orc Berserker level 14
37th Retaking 124th year of Ascendancy at 01:44 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By WAAGH siren the Orc Berserker level 12
29th Retaking 124th year of Ascendancy at 05:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By WAAGH siren the Orc Berserker level 27
52nd Revenge 124th year of Ascendancy at 09:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By WAAGH siren the Orc Berserker level 10
19th Retaking 124th year of Ascendancy at 01:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By WAAGH siren the Orc Berserker level 20
27th Revenge 124th year of Ascendancy at 11:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By WAAGH siren the Orc Berserker level 30
2nd Pain 124th year of Ascendancy at 12:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By WAAGH siren the Orc Berserker level 15
1st Revenge 124th year of Ascendancy at 12:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By WAAGH siren the Orc Berserker level 25
46th Revenge 124th year of Ascendancy at 05:21 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By WAAGH siren the Orc Berserker level 30
3rd Pain 124th year of Ascendancy at 04:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By WAAGH siren the Orc Berserker level 23
38th Revenge 124th year of Ascendancy at 02:05 see stats
Log
WAAGH siren has recovered!
Belytira the multi-hued drake hatchling casts Moonlight Ray.
WAAGH siren is unstoppable!
Belytira the multi-hued drake hatchling hits WAAGH siren for (182 refused), 0 darkness (0 total damage).
WAAGH siren is unstoppable!
WAAGH siren hits Belytira the multi-hued drake hatchling for 73 physical, 3 acid (75 total damage).
Melee retaliation hits WAAGH siren for (16 refused), 0 cold, (16 refused), 0 fire (0 total damage).
Belytira the multi-hued drake hatchling casts Darkest Light.
WAAGH siren is unstoppable!
Shrouded in Darklight from Belytira the multi-hued drake hatchling hits WAAGH siren for (40 refused), 0 light, (45 refused), 0 darkness (0 total damage).
WAAGH siren uses Execution.
WAAGH siren misses Belytira the multi-hued drake hatchling.
Belytira the multi-hued drake hatchling casts Searing Light.
Belytira the multi-hued drake hatchling's spell attains critical power!
WAAGH siren is unstoppable!
Belytira the multi-hued drake hatchling hits WAAGH siren for (183 refused), 0 light (0 total damage).
WAAGH siren is unstoppable!
Shrouded in Darklight from Belytira the multi-hued drake hatchling hits WAAGH siren for (59 refused), 0 light, (64 refused), 0 darkness (0 total damage).
Belytira the multi-hued drake hatchling's Corona hits WAAGH siren for 49 darkness damage.
WAAGH siren the level 31 orc berserker was shadowed to death by Belytira the multi-hued drake hatchling on level 1 of Ruined Dungeon.
WAAGH siren no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Belytira the multi-hued drake hatchling's Corona killed WAAGH siren!
Saving game...
Saving done.
Saving game...
Saving done.








































































































