rawr the level 2 Cornac Wyrmic by SirensLure

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassWyrmic
Level / Exp2 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution13 (base 11)
Magic10 (base 10)
Willpower19 (base 19)
Cunning10 (base 10)

Resources

Life192/192
Equilibrium0
Healing Factor1.0283363011315
Regeneration2.1972835278131

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy18
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense2
Ranged Defense2
Fatigue12
Physical Save13
Spell Save10
Mental Save10

Defense: Resistances

Physical+ 2%( 70%)
Acid+ 2%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.50
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Rawr picks up (a.): movement infusion of the warrior (speed 445%; cd 14).
Rawr picks up (d.):
elm starstaff (10-12 power, 2 apr, physical element).
Rawr picks up (b.):
shatter afflictions rune (absorb 23; cd 22).
There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
extending iron torque of gale force [power 100] (15 cooldown).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 14-16 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.57 gold from the transmogrification of
fungal elm longbow of dampening.
You gain 4.24 gold from the transmogrification of
balanced iron greatsword of erosion (16-26 power, 1 apr).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 22).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 445%; cd 14).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (white ooze)).