










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 41 / 90% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 16 (base 11) |
| Constitution | 65 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 30 (base 25) |
| Cunning | 37 (base 26) |
Resources
| Life | 1348/1348 |
| Stamina | 242/242 |
| Healing Factor | 1.6010638297872 |
| Regeneration | 30.840031487923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 45 |
| Crit Chance | 32% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +23% |
| Darkness | +15% |
| Arcane | +15% |
| Nature | +4% |
Offense: Damage Penetration
| Lightning | +28% |
Defense: Base
| Armour (hardiness) | 37 (38.536585365854%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 6.669446550417 |
| Physical Save | 45 |
| Spell Save | 42 |
| Mental Save | 42 |
Defense: Resistances
| Physical | + 26%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 20%( 70%) |
| Nature | + 19%( 70%) |
| Fire | + 30%( 70%) |
| Arcane | + 25%( 70%) |
| Mind | + 26%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -176 life. The duration and life will increase by 1% for every 1% life you have lost (currently 176 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Durasin the pair of dwarven-steel boots (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +3 Cun / +3 Con Changes resistances: +6% light Physical save: +14 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +10% Stamina each turn: +0.60 Only die when reaching: -60.00 life Maximum life: +80.00 Maximum stamina: +12.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
| Tool | evasive ash wand of shielding [power 194] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 223 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +7.00 Maximum life: +48.00 Healing mod.: +12% Rings can have magical properties. |
| On fingers | warrior's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 17% chance to reduce all saves and defense by 22 Damage (Melee): 19 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 22 Damage (Ranged): 18 physical Changes stats: +4 Cun / +6 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around waist | skylord's drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil / +4 Cun / +2 Con Physical save: +14 (+5 eff.) Spell save: +13 (+5 eff.) Mental save: +30 (+10 eff.) Mindpower: +9 (+4 eff.) A belt that goes around your waist. |
| In main hand | elemental voratun greatsword of phasing (59-94.4 power, 31 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +31 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 24 lightning damage (1/turn) Damage Shield penetration (this weapon only): +23% When wielded/worn: Changes resistances penetration: +28% lightning Changes damage: +23% lightning Massive two-handed swords. |
| On hands | naturalist's iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | volcanic hardened leather armour of Eyal (9 def, 16 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +18% fire / +13% physical Life regen: +5.00 Maximum life: +28.00 Healing mod.: +13% A suit of armour made of leather. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 52.95 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | clarifying copper amulet of mastery (0.10 Technique / Conditioning)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% mind Talent mastery: +0.10 Technique / Conditioning Confusion immunity: +22% Amulets can have magical properties. |
Inventory
steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Life regen: +7.00 Maximum life: +48.00 Healing mod.: +13% Rings can have magical properties. |
acidic stralite battleaxe of amnesia (43-64.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Massive two-handed battleaxes. |
Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
potent dragonbone magestaff of wizardry (38-45.6 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes damage: +38% arcane Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +29 (+15 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
searing stralite plate armour of clarity (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 14 acid / 16 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +26% acid / +26% fire / +9% mind Mental save: +20 (+7 eff.) A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Arrghh the Cornac Berserker level 19
76th Pyre 122nd year of Ascendancy at 05:50 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Arrghh the Cornac Berserker level 37
79th Pyre 122nd year of Ascendancy at 17:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arrghh the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 01:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arrghh the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 08:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arrghh the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 19:50 see stats
Level 40 (Roguelike)
Got a character to level 40.By Arrghh the Cornac Berserker level 40
1st Mirth 122nd year of Ascendancy at 18:45 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Arrghh the Cornac Berserker level 41
2nd Mirth 122nd year of Ascendancy at 03:54 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Arrghh the Cornac Berserker level 31
78th Pyre 122nd year of Ascendancy at 12:33 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Arrghh the Cornac Berserker level 33
78th Pyre 122nd year of Ascendancy at 18:15 see stats
Log
Arrghh activates Daunting Presence.
Arrghh deactivates Berserker Rage.
Arrghh activates Berserker Rage.
New shimmer option unlocked: stralite plate armour
Arrghh wears (replacing volcanic hardened leather armour of Eyal (9 def, 16 armour)): searing stralite plate armour of clarity (0 def, 13 armour).
Arrghh wears (replacing searing stralite plate armour of clarity (0 def, 13 armour)): volcanic hardened leather armour of Eyal (9 def, 16 armour).
Talent Second Wind is ready to use.
Arrghh uses Second Wind.
Arrghh uses Infusion: Regeneration.
Arrghh starts regenerating health quickly.
Arrghh stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Second Wind is ready to use.
Arrghh uses Second Wind.
Talent Second Wind is ready to use.
Arrghh uses Second Wind.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Arrghh deactivates Daunting Presence.
Arrghh deactivates Berserker Rage.

























































