Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 14 / 29% |
| Size | small |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 13rd Dusk 122nd year of Ascendancy at 21:08 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 18) |
| Dexterity | 10 (base 10) |
| Constitution | 22 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 26) |
| Cunning | 47 (base 28) |
Resources
| Life | -3/256 |
| Hate | 100/100 |
| Healing Factor | 1.0814719809048 |
| Regeneration | 0.2703679952262 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 23 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 23 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.6 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Cold | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 24.6 |
| Ranged Defense | 27.1 |
| Fatigue | 4 |
| Physical Save | 21.475 |
| Spell Save | 16.35 |
| Mental Save | 26.65 |
Defense: Resistances
| Darkness | + 29%( 86%) |
| Light | + 40%( 70%) |
| Physical | + 17%( 72%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 62% |
| Fear Resistance | 15% |
| Silence Resistance | 12% |
| Poison Resistance | 30% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 127 life. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 24% for 6 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Call Shadows |
| beneficial effect | Horrible visions fill you mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested, Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they loose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 1% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 5, Cursed Aura Curse of Misfortune 5Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +10 Defense, +5 Ranged Defense Level 2: -1 Luck, +9 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+50% chance to avoid traps). Level 4: Unfortunate End: There is a 40% chance that the damage you deal will increase by 60% if it is enough to kill your opponent. |
| beneficial effect | Doomed Rokhan is feeding from greater gwelgoroth. Feeding |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 4 Curse of Shrouds 4Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Level 1: Nightwalker: +16 Darkness Resistance, +16% Max Darkness Resistance, +10 See Invisible Level 2: -1 Luck, +7 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade it's form (+15% resist all). Shroud of Passing |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) (Nightmares) Eden's Guile (2 def, 1 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Nightmares It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| On hands | rough leather gloves (0 def, 1 armour) (Shrouds) rough leather gloves (0 def, 1 armour) (Shrouds)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour) (Misfortune) stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% cold Changes damage: +11% cold Physical save: +7 Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | quick elm totem of cure poisons [power 1] (14 cooldown) quick elm totem of cure poisons [power 1] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
| Around waist | rough leather belt (Shrouds) rough leather belt (Shrouds)1.00 Encumbrance. Type: armor / belt ; tier 1 Curse of Shrouds A belt that goes around your waist. |
| Main armor | Eel-skin armour (10 def, 1 armour) (Shrouds) Eel-skin armour (10 def, 1 armour) (Shrouds)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Shrouds It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Description: Calls forth a powerful beam of lightning doing 41.20 to 123.60 damage The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Misfortune) mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Misfortune)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) (Misfortune) enveloping linen cloak of Iron Throne (7 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Str / +1 Con Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | mossy mindstar of balance (3-3.3 power, 12 apr, nature damage) (Shrouds) mossy mindstar of balance (3-3.3 power, 12 apr, nature damage) (Shrouds)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.60 Mindpower: +1 Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
mossy mindstar (2-2.2 power, 12 apr, mind damage) (Nightmares) mossy mindstar (2-2.2 power, 12 apr, mind damage) (Nightmares)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enveloping linen cloak of protection (6 def, 0 armour) (Misfortune) enveloping linen cloak of protection (6 def, 0 armour) (Misfortune)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Spell save: +5 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) (Shrouds) linen robe (0 def, 0 armour) (Shrouds)2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (1 def, 2 armour) (Corpses) Spellhunt Remnants (1 def, 2 armour) (Corpses)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% Curse of Corpses It can be used to destroy an arcane item, costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. |
linen wizard hat (1 def, 0 armour) (Nightmares) linen wizard hat (1 def, 0 armour) (Nightmares)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Curse of Nightmares A pointy cloth hat, very wizardly... |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe of strength (dig speed 36 turns) iron pickaxe of strength (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
healer's brass lantern healer's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Doomed Rokhan the Yeek Doomed level 13
8th Flare 122nd year of Ascendancy at 00:45 see stats
Level 10
Got a character to level 10.By Doomed Rokhan the Yeek Doomed level 10
2nd Mirth 122nd year of Ascendancy at 04:45 see stats
The Arena
Unlocked Arena mode.By Doomed Rokhan the Yeek Doomed level 10
7th Mirth 122nd year of Ascendancy at 20:19 see stats
Log
Doomed Rokhan is not dazed anymore.
Your hatred grows even as your life fades! (+18 hate)
Greater gwelgoroth hits Doomed Rokhan for 99 lightning damage.
Talent Call Shadows is ready to use.
Doomed Rokhan activates Call Shadows.
Doomed Rokhan uses Infusion: Wild.
Doomed Rokhan lessens the pain.
Talent Infusion: Healing is ready to use.
Doomed Rokhan uses Infusion: Healing.
Greater gwelgoroth casts Lightning.
You fight through the pain! (+7 hate)
Greater gwelgoroth hits Doomed Rokhan for 64 lightning damage.
Doomed Rokhan feels pain again.
Doomed Rokhan uses Feed.
Doomed Rokhan uses Willful Strike.
Greater gwelgoroth casts Shock.
Doomed Rokhan hits greater gwelgoroth for 54 physical damage.
You fight through the pain! (+3 hate)
Greater gwelgoroth hits Doomed Rokhan for 46 lightning damage.
Doomed Rokhan shrugs off the effect 'Dazed'!
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Greater gwelgoroth hits shadow for 0 lightning damage.
Shadow hits greater gwelgoroth for 32 physical damage.
Greater gwelgoroth casts Lightning.
Your hatred grows even as your life fades! (+15 hate)
Saving done.
Saving done.
Saving game...
