Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 28 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 40 (base 36) |
| Dexterity | 18 (base 12) |
| Constitution | 29 (base 17) |
| Magic | 50 (base 39) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 682/682 |
| Mana | 208/208 |
| Stamina | 196/196 |
| Healing Factor | 1.2 |
| Regeneration | 1.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.19 (73.452380952381%) |
| Defense | 13 |
| Ranged Defense | 20 |
| Fatigue | 28 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 14 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 170 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 93.79 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 193.23 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
| In off hand | crackling dwarven-steel shield of radiance (8 def, 2 armour, 84.5 block) crackling dwarven-steel shield of radiance (8 def, 2 armour, 84.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze * 10% chance to blind Changes stats: +3 Dex / +2 Mag / +4 Con Changes resistances: +12% lightning / +12% light Talent granted: +3 Block Handheld deflection devices. |
| Main armor | Scorchlore the dwarven-steel mail armour (3 def, 11 armour) Scorchlore the dwarven-steel mail armour (3 def, 11 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +20% lightning / +15% darkness / +14% blight / +7% cold / +8% acid Changes resistances penetration: +15% mind / +10% fire Changes damage: +3% fire Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
| In main hand | thunderous stralite longsword of crippling (32.5-45.5 power, 5 apr) thunderous stralite longsword of crippling (32.5-45.5 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 5% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +5% lightning Sharp, long, and deadly. |
Inventory
heat beam rune of the psychic (194 fire damage) heat beam rune of the psychic (194 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 194.13 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hathurasta the stralite waraxe (34.5-48.3 power, 5 apr) Hathurasta the stralite waraxe (34.5-48.3 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +36 insidious poison When wielded/worn: Armour penetration: +5 Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +7% physical Changes damage: +6% physical Critical mult.: +11.00% Physical save: +3 (+2 eff.) Disarm immunity: +18% Only die when reaching: -20.00 life One-handed war axes. |
Balin (4 def, 32 armour) Balin (4 def, 32 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +32 Defense: +4 (+4 eff.) Fatigue: +16% Changes stats: +5 Wil / +7 Cun / +3 Con Mental save: +15 (+10 eff.) Light radius: +3 See invisible: +9 A suit of armour made of mail. |
aetheric drakeskin leather armour (5 def, 8 armour) aetheric drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 6 arcane Damage (Ranged): 7 arcane Mana each turn: +0.20 Spellpower: +17 (+7 eff.) A suit of armour made of leather. |
reinforced leather armour of command (14 def, 14 armour) reinforced leather armour of command (14 def, 14 armour)Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +14 (+10 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +11 (+8 eff.) A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 104.5 block) Black Mesh (8 def, 2 armour, 104.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+13 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Achievements
Log
Today is the 21st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
Bought: regeneration infusion of the warrior (heal 347 over 5 turns) for 54.30 gold.
Bought: heat beam rune (339 fire damage) for 55.47 gold.
Bought: shielding rune of the wizard (absorb 350 for 4 turns) for 56.07 gold.
You gain 1.49 gold from the transmogrification of regeneration infusion of the warrior (heal 241 over 5 turns).
You gain 1.41 gold from the transmogrification of acid wave rune (66 acid damage; dur 5; apply 21).
You have no more inscription slots.
You are now inscribed with Rune: Shielding.
You give heat beam rune (339 fire damage) to Brom (servant of Asharak).
You give shielding rune (absorb 277 for 4 turns) to Brom (servant of Asharak).
Character control switched to Brom (servant of Asharak).
You already have too many of this inscription.
You are now inscribed with Rune: Shielding.
You are now inscribed with Rune: Heat Beam.
You have no more heat beam rune (193 fire damage).
Asharak deactivates Flame Infusion.
Asharak deactivates Secrets of the Eternals.
Brom (servant of Asharak) deactivates Reflective Skin.
