Ninjub the level 7 Shalore Archmage by Ninjub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp7 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic29 (base 27)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life168/168
Mana172/172
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Light+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save15
Mental Save14

Defense: Resistances

Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
failed

Equipment

Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 59 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Ninjub wears:
radiant rough leather gloves of dexterity (+2) (0 def, 1 armour).

You gain 1.42 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.62 gold from the transmogrification of
umbral iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 1.25 gold from the transmogrification of
blurring rough leather belt.
You gain 4.18 gold from the transmogrification of
mossy mindstar of storms (2.5-2.75 power, 12 apr, nature damage).
You gain 2.40 gold from the transmogrification of
balanced iron mace (12.5-17.5 power, 2 apr).
You gain 0.70 gold from the transmogrification of
copper ring of corrosion (+20%).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 29; turns 5; dispels darkness).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.