NART the level 3 Skeleton Archmage by Ninjub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp3 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic24 (base 24)
Willpower15 (base 13)
Cunning11 (base 11)

Resources

Life109/109
Mana131/139
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save14
Spell Save19
Mental Save14

Defense: Resistances

Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

On feet
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


You don't see how to get there...

You don't see how to get there...


Ran for 13 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
NART wears:
clarifying copper amulet of willpower (+2).

New shimmer option unlocked: elm magestaff
NART wears (replacing
elm vilestaff (10-12 power, 2 apr, acid element)): surging elm magestaff of fate (10-12 power, 2 apr, cold element).

New shimmer option unlocked: pair of rough leather boots
NART wears:
pair of rough leather boots of speed (0 def, 1 armour).

NART wears (replacing
brass lantern): bright brass lantern.

You have no more inscription slots.

NART casts
Rune: Shielding.
A shield forms around NART.