













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Emelarinn the large white snake at level 13 on the 7th Mirth 122nd year of Ascendancy at 01:50 0 / 8Killed by Mayebrevea the sand-drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 13:11 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 44th Pyre 123rd year of Ascendancy at 22:41 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 45th Pyre 123rd year of Ascendancy at 01:38 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 79th Pyre 123rd year of Ascendancy at 19:52 Killed by Xanyna the large white snake at level 48 on the 1st Flare 123rd year of Ascendancy at 18:00 Killed by Glurita the orc grand master assassin at level 50 on the 4th Dusk 123rd year of Ascendancy at 02:56 Killed by Ce'Nirinn the orc mage-hunter at level 50 on the 4th Dusk 123rd year of Ascendancy at 04:38 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 10) |
| Dexterity | 77 (base 32) |
| Constitution | 108 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 129.98482077684 (base 60) |
| Cunning | 128.96964155367 (base 60) |
Resources
| Life | -46/1863 |
| Equilibrium | 76 |
| Healing Factor | 1.9187769784174 |
| Regeneration | 4.1398945485394 |
Speed
| Mental | -20% |
| Attack | -30% |
| Movement | -30% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 65 |
| Crit Chance | 61% |
| APR | 103 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 144 |
| Accuracy | 65 |
| Crit Chance | 61% |
| APR | 103 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 37% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 95 |
| Crit Chance | 91% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Darkness | +40% |
| All | +4% |
| Physical | +12% |
| Mind | +20% |
| Nature | +53% |
Offense: Damage Penetration
| Nature | +99% |
| Acid | +22% |
| Darkness | +52% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 73 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 52%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Bleed Resistance | 82% |
| Confusion Resistance | 30% |
| Knockback Resistance | 20% |
| Pinning Resistance | 20% |
| Poison Resistance | 82% |
| Blind Resistance | 82% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1021% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.60 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Slime | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.60 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.70 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Paranoia has gripped the target, causing a 50% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | You gain 69% resistance against lightning, cold and arcane. Resolve |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 8 and in sight of the source of this fear (Poromina the orc master wyrmic), they will take 60 mind and darkness damage and be subjected to a new fear. Heighten Fear |
| detrimental effect | Scott is fed upon by Poromina the orc master wyrmic. Fed Upon |
| beneficial effect | Nature damage increased by 4%. Natural Acid |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Scott. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Glytira the blade horror. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Nerykira the copperhead snake. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Belurewen the midge swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Bethywe the skeleton magus. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1193. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wretchminister (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 21% chance to reduce armor by 17% * 21% chance to slow global speed by 78% * 21% chance to reduce all saves and defense by 48 Damage when hit (Melee): 4 mind Changes stats: +10 Str / +3 Mag / +9 Cun / +9 Con Changes resistances: +12% mind Physical save: +24 (+8 eff.) Mental save: +22 (+5 eff.) Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Erydil'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes resistances: +6% acid / +9% temporal / +12% nature Changes resistances penetration: +12% all Mental save: +10 (+3 eff.) Maximum psi: +20.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +10% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Airbearer the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Dex / +3 Mag / +5 Wil / +12 Cun / +1 Con Changes resistances: +6% lightning / +22% cold Allows you to breathe in: water Mindpower: +5 (+1 eff.) A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 101.40 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Liseta the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex / +3 Wil / +3 Con Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Mana when firing critical spell: +2.00 Maximum life: +23.00 Rings can have magical properties. |
| On fingers | BlizzardrazeInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Str / +7 Wil / +6 Con Changes resistances: +6% cold Spell save: +15 (+4 eff.) Mental save: +14 (+4 eff.) Life regen: +16.00 Maximum life: +69.00 Maximum stamina: +25.00 Light radius: +3 Healing mod.: +14% Rings can have magical properties. |
| Around neck | ZubilleCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Fatigue: -18% Changes stats: +2 Str / +16 Dex / +7 Mag / +14 Cun / +17 Con Changes resistances penetration: +10% acid Changes damage: +8% physical Life regen: +7.00 Stamina each turn: +2.00 Infravision radius: +2 Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
| In main hand | Deepsmaster the living mindstar (15.5-17.05 power, 84 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar would symbiotize with another like it. The set is complete. Base power: 15.5 - 17.1 Uses stats: 100% Wil, 60% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +84 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * 14% chance to slow global speed by 78% * 15% chance to reduce armor by 17% Damage (radius 2) on crit: +0 acid blind When wielded/worn: Damage (Melee): 9 lightning / 9 physical / 13 darkness / 10 acid / 8 fire / 13 mind / 8 cold Changes stats: +3 Mag / +2 Wil / +4 Cun Changes resistances: +8% lightning / +8% physical / +10% cold / +5% fire / +8% acid Changes resistances penetration: +20% darkness Changes damage: +8% mind / +18% darkness Talent granted: +1 Attune Mindstar Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Deepsmaster the living mindstar (15.5-17.05 power, 84 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar would symbiotize with another like it. The set is complete. Base power: 15.5 - 17.1 Uses stats: 100% Wil, 60% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +84 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * 14% chance to slow global speed by 78% * 15% chance to reduce armor by 17% Damage (radius 2) on crit: +0 insidious poison When wielded/worn: Damage (Melee): 9 lightning / 9 physical / 13 darkness / 8 cold / 8 fire / 13 mind / 10 acid Changes stats: +3 Mag / +2 Wil / +4 Cun Changes resistances: +8% lightning / +8% physical / +5% fire / +8% acid / +10% cold Changes resistances penetration: +20% darkness Changes damage: +8% mind / +18% darkness Talent granted: +1 Attune Mindstar Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Prismatic Rune (6 turns; acid, physical, blight, temporal, arcane, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 blight, 5 temporal, 3 arcane, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Brodehir the SerpenttyphoonInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +4 Dex / +3 Wil / +5 Con Changes resistances: +18% temporal Changes damage: +12% nature Pinning immunity: +35% Knockback immunity: +36% See invisible: +9 Amulets can have magical properties. |
Duvorig the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +20% blight / +12% fire / +12% temporal / +6% lightning Reduces incoming crit damage: 5.00% Poison immunity: +20% Silence immunity: +20% Amulets can have magical properties. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frigidmoon the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +3 Wil / +3 Cun Changes resistances: +5% physical Changes resistances penetration: +25% cold Talent mastery: +0.28 Technique / Combat training Reduces incoming crit damage: 15.00% Healing mod.: +20% Amulets can have magical properties. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
SamoromichakInfused by nature Infused by arcane disrupting forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +30% blight / +23% mind / +20% nature Mental save: +13 (+3 eff.) Poison immunity: +35% Disease immunity: +41% Confusion immunity: +57% Equilibrium when hit: +0.16 Maximum hate: +10.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
Sulfurquill the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +17 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 78% * 20% chance to reduce damage dealt by 38% Damage when hit (Melee): 4 nature / 4 darkness Changes stats: +17 Lck Changes resistances: +9% nature Changes damage: +21% nature / +18% darkness Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
gold amulet 'Lightningquake'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Lck Changes resistances: +12% temporal / +8% physical / +10% light / +17% darkness Changes resistances penetration: +5% lightning Changes damage: +6% lightning Blindness immunity: +26% Stamina each turn: +0.50 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
gold amulet 'Ulodokath'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +6 Str Changes resistances: +6% temporal Changes resistances penetration: +20% acid Disease immunity: +20% Teleport immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
warmaker's gold amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +6 Dex / +6 Wil Cut immunity: +60% Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 511 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
BethariathaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% nature / +6% blight Critical mult.: +5.00% Spell save: +6 (+1 eff.) Poison immunity: +10% Disease immunity: +11% Equilibrium when hit: +0.04 Mana when firing critical spell: +2.00 Mindpower: +10 (+2 eff.) Rings can have magical properties. |
BetheveaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +3% cold / +1% physical / +12% nature / +5% arcane Maximum encumbrance: +23 Blindness immunity: +20% Confusion immunity: +20% Rings can have magical properties. |
Hanebar the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +4 Changes stats: +7 Cun / +7 Dex Changes resistances: +6% lightning / +5% physical Blindness immunity: +20% Knockback immunity: +20% Teleport immunity: +20% Healing mod.: +20% Rings can have magical properties. |
Issorab the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 4 acid Changes stats: +11 Cun Changes damage: +6% acid / +18% mind Critical mult.: +20.00% Rings can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.6 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ragidin the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +4 Str / +6 Wil Changes resistances: +6% mind Changes damage: +21% blight Disarm immunity: +32% Pinning immunity: +24% Knockback immunity: +26% Maximum life: +27.00 Maximum stamina: +20.00 Spell crit. chance: +2% Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Runalathayon the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +15 (+5 eff.) Changes stats: +4 Str / +4 Mag / +8 Wil / +6 Con Changes damage: +12% arcane Spell save: +15 (+4 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Yvatta the BrightruneInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 78% Changes stats: +4 Wil / +3 Cun / +1 Con Changes resistances: +12% temporal / +5% arcane / +3% darkness Changes resistances penetration: +5% light Mental save: +8 (+2 eff.) Rings can have magical properties. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
psionicist's steel ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Life regen: +8.00 Maximum life: +46.00 Healing mod.: +10% Rings can have magical properties. |
savage's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +12 (+3 eff.) Maximum stamina: +25.00 Rings can have magical properties. |
sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 48 Damage (Melee): 14 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 48 Damage (Ranged): 16 physical Changes stats: +8 Cun / +5 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
stralite ring 'Flarewasp'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 (+5 eff.) Damage when hit (Melee): 10 physical Changes stats: +5 Str / +5 Con Changes resistances: +4% physical Changes damage: +12% physical / +21% fire Disarm immunity: +35% Pinning immunity: +40% Knockback immunity: +43% Stamina each turn: +3.13 Only die when reaching: -83.52 life Maximum life: +42.00 Rings can have magical properties. |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Venomriver'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to slow global speed by 78% * 21% chance to reduce damage dealt by 38% Changes resistances: +21% nature Changes resistances penetration: +25% blight / +15% nature Changes damage: +9% blight Mental save: +14 (+4 eff.) Confusion immunity: +42% Rings can have magical properties. |
living mindstar 'Faloromivor' (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +30 (+10 eff.) Damage (Melee): 8 acid / 10 physical Damage when hit (Melee): 4 arcane Changes resistances: +10% acid / +11% physical / +3% blight / +3% temporal / +3% lightning Changes resistances penetration: +11% acid / +12% physical Changes damage: +12% acid / +4% physical / +6% nature Talent granted: +1 Attune Mindstar Disease immunity: +15% Life regen: +3.00 Maximum life: +60.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Growthstriker' (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature When wielded/worn: Changes stats: +9 Wil Changes resistances: +5% arcane Changes damage: +25% lightning / +25% fire / +12% nature / +21% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Spell save: +9 (+2 eff.) Spell crit. chance: +2% Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Holatir the Carrionhunger (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Dex / +2 Wil Changes resistances: +12% nature Changes resistances penetration: +25% nature Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sepsisbrace the elven-silk cloak (18 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 10 nature Changes resistances: +18% blight / +38% nature / +6% darkness Changes resistances penetration: +25% arcane Changes damage: +18% nature Disease immunity: +20% Teleport immunity: +21% Life regen: +8.00 Healing mod.: +20% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelenor (5 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +5 (+1 eff.) Changes stats: +3 Cun / +3 Wil Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Poison immunity: +10% Disarm immunity: +10% Teleport immunity: +20% A pair of boots made of leather. |
Hurath the Scabhash (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 6 mind / 2 nature Changes stats: +13 Str / +14 Con Changes damage: +16% physical / +6% nature / +6% mind Stamina each turn: +0.80 Maximum stamina: +29.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +2 A pair of boots made of leather. |
Giluchik the cashmere wizard hat (2 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +9% temporal / +6% light / +10% blight / +5% arcane / +26% nature A pointy cloth hat, very wizardly... |
Smolderspawn (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 mind Changes stats: +2 Cun Changes resistances: +40% mind / +34% fire Changes resistances penetration: +15% fire Changes damage: +17% fire / +34% mind / +6% darkness Physical save: +23 (+7 eff.) Mental save: +37 (+8 eff.) Equilibrium when hit: +0.04 Maximum psi: +100.00 Mindpower: +19 (+3 eff.) Mental crit. chance: +8% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Eroneg' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes damage: +20% arcane / +15% blight Spell save: +6 (+1 eff.) Teleport immunity: +20% Mana each turn: +3.00 Mana when hit: +2.30 Only die when reaching: -40.00 life Maximum mana: +163.00 Spellpower: +9 (+2 eff.) Mindpower: +6 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Weepglory' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to slow global speed by 78% Changes resistances: +7% lightning / +7% temporal / +33% light / +6% fire / +8% nature / +7% acid / +6% blight / +7% cold / +8% darkness Changes resistances penetration: +15% nature / +10% cold Changes damage: +12% lightning / +12% cold / +17% light Life regen: +6.00 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1391 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Emethra' (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical power: +8 (+3 eff.) Changes stats: +4 Cun / +3 Str Changes resistances: +15% mind Changes resistances penetration: +10% mind / +10% blight Changes damage: +3% blight / +10% fire / +11% mind Critical mult.: +15.00% Mental save: +11 (+3 eff.) Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Xeryyawe'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% cold / +24% fire Changes resistances penetration: +25% acid Physical save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Poison immunity: +20% Pinning immunity: +20% Mindpower: +9 (+1 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.dragonbone totem of healing [power 446] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 446 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 872] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 872 Activation puts all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Scott the Thalore Oozemancer level 38
70th Regrowth 123rd year of Ascendancy at 14:33 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Scott the Thalore Oozemancer level 33
39th Regrowth 123rd year of Ascendancy at 14:39 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Scott the Thalore Oozemancer level 38
56th Regrowth 123rd year of Ascendancy at 12:30 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Scott the Thalore Oozemancer level 43
24th Pyre 123rd year of Ascendancy at 18:41 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Scott the Thalore Oozemancer level 41
19th Pyre 123rd year of Ascendancy at 11:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Scott the Thalore Oozemancer level 40
14th Pyre 123rd year of Ascendancy at 23:22 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Scott the Thalore Oozemancer level 32
25th Regrowth 123rd year of Ascendancy at 01:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Scott the Thalore Oozemancer level 24
33rd Dusk 122nd year of Ascendancy at 04:37 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Scott the Thalore Oozemancer level 33
30th Regrowth 123rd year of Ascendancy at 05:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Scott the Thalore Oozemancer level 33
39th Regrowth 123rd year of Ascendancy at 12:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Scott the Thalore Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 06:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Scott the Thalore Oozemancer level 20
3rd Dusk 122nd year of Ascendancy at 15:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Scott the Thalore Oozemancer level 30
59th Dusk 122nd year of Ascendancy at 02:22 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Scott the Thalore Oozemancer level 40
14th Pyre 123rd year of Ascendancy at 06:39 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Scott the Thalore Oozemancer level 50
3rd Flare 123rd year of Ascendancy at 13:45 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Scott the Thalore Oozemancer level 31
9th Haze 122nd year of Ascendancy at 14:24 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Scott the Thalore Oozemancer level 46
43rd Pyre 123rd year of Ascendancy at 14:49 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Scott the Thalore Oozemancer level 27
50th Dusk 122nd year of Ascendancy at 19:57 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Scott the Thalore Oozemancer level 40
15th Pyre 123rd year of Ascendancy at 00:48 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Scott the Thalore Oozemancer level 33
39th Regrowth 123rd year of Ascendancy at 14:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Scott the Thalore Oozemancer level 10
4th Mirth 122nd year of Ascendancy at 00:12 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Scott the Thalore Oozemancer level 33
39th Regrowth 123rd year of Ascendancy at 14:39 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Scott the Thalore Oozemancer level 26
38th Dusk 122nd year of Ascendancy at 22:13 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Scott the Thalore Oozemancer level 22
14th Dusk 122nd year of Ascendancy at 05:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Scott the Thalore Oozemancer level 15
3rd Summertide 122nd year of Ascendancy at 12:25 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Scott the Thalore Oozemancer level 37
55th Regrowth 123rd year of Ascendancy at 09:31 see stats
Log
Poromina the orc master wyrmic hits Ice wyrm for 504 mind, 17 physical, 17 physical (539 total damage).
Poromina the orc master wyrmic hits Bloated ooze for 303 mind damage.
Scott attacks Ice wyrm in a fit of paranoia.
Ice wyrm's armor corrodes!
Ice wyrm becomes paranoid!
Poromina the orc master wyrmic killed Bloated ooze!
Poromina the orc master wyrmic killed Bloated ooze!
Scott hits Ice wyrm for 119 mind, 12 lightning, 51 darkness, 11 fire, 14 acid, 13 physical, 1 cold, 71 mind, 122 mind, 12 lightning, 51 darkness, 11 fire, 14 acid, 13 physical, 1 cold, 71 mind (586 total damage).
Melee retaliation hits Scott for (17 antimagic), 0 cold, (17 antimagic), 0 cold (0 total damage).
Ce'Nirinn the orc mage-hunter uses Telekinetic Smash.
Ce'Nirinn the orc mage-hunter performs a melee critical strike against Scott!
Ce'Nirinn the orc mage-hunter performs a melee critical strike against Scott!
Ce'Nirinn the orc mage-hunter roars triumphantly.
Ce'Nirinn the orc mage-hunter is lost in despair!
Scott shrugs off the effect 'Stunned'!
Scott shares damage with his oozes!
Ce'Nirinn the orc mage-hunter hits Scott for 376 physical, 17 physical, (31 antimagic), 0 lightning, 97 physical (490 total damage).
Ce'Nirinn the orc mage-hunter hits Bloated ooze for 45 lightning damage.
Melee retaliation hits Ce'Nirinn the orc mage-hunter for (14 to psi shield), 0 darkness, (16 to psi shield), 0 mind, (3 to psi shield), (5 antimagic), 0 acid, (14 to psi shield), 0 darkness, (16 to psi shield), 0 mind, (3 to psi shield), (5 antimagic), 0 acid (0 total damage).
Scott the level 50 thalore oozemancer was skewered to death by Ce'Nirinn the orc mage-hunter on level 1 of Gorbat Pride.
Scott deactivates Psiblades.
Scott is no longer attuned.
Scott is no longer paranoid
Scott deactivates Mitosis.
The skin of Scott starts dripping acid.
Scott is not stunned anymore.
Scott deactivates Unstoppable Nature.
Scott deactivates Antimagic Shield.
Scott is not crippled anymore.
Scott's nature damage is no longer so potent.



























































































































