Sumnoner the level 8 Higher Summoner by skiige

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp8 / 28%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution20 (base 18)
Magic11 (base 10)
Willpower30 (base 25)
Cunning21 (base 16)

Resources

Life265/265
Equilibrium0
Healing Factor1.2650200074769
Regeneration0.31625500186922

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage6
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense12
Ranged Defense14
Fatigue8
Physical Save19
Spell Save22
Mental Save30

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure ailments [power 1] (15 cooldown).
You gain 0.90 gold from the transmogrification of
iron pickaxe of endurance (dig speed 40 turns).
You gain 0.77 gold from the transmogrification of
iron shield of lightning resistance (+16%) (4 def, 2 armour, 17 block).
You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 1.97 gold from the transmogrification of
radiant rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.97 gold from the transmogrification of
rough leather belt of carrying.
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 3.63 gold from the transmogrification of
Dayenvy (11-15.4 power, 2 apr).
You gain 1.62 gold from the transmogrification of
hateful iron dagger (9.5-12.35 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.

Sumnoner meditates on nature.