Dworfeus the level 8 Dwarf Stone Warden by CoWhi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp8 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity16 (base 12)
Constitution13 (base 10)
Magic20 (base 20)
Willpower28 (base 22)
Cunning15 (base 10)

Resources

Life242/242
Mana204/232
Equilibrium0
Healing Factor1.1245901639344
Regeneration0.28114754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage21
Accuracy30
Crit Chance6%
APR0
Speed1.00

Offense: Offhand

Damage10
Accuracy30
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+4%

Defense: Base

Armour (hardiness)28.413408721348 (66.666666666667%)
Defense13
Ranged Defense20
Fatigue28
Physical Save12
Spell Save16
Mental Save20

Defense: Resistances

Lightning+ 17%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Cold+ 10%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Eldritch shield1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
2/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Dwarf1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dworfeus the Dwarf Stone Warden level 4
17th Voratun 122nd year of Ascendancy at 15:33
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 48 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving game...

Saving done.

Saving game...


Saving done.