Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 607% |
Size | big |
Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 18th Voratun 122nd year of Ascendancy at 14:02 / 95Killed by brecklorn at level 5 on the 20th Voratun 122nd year of Ascendancy at 01:30 Killed by Faanonin the shalore at level 11 on the 17th Wealth 122nd year of Ascendancy at 05:27 Killed by Tarkqus at level 15 on the 25th Dearth 122nd year of Ascendancy at 06:02 Killed by Tarkqus at level 16 on the 27th Dearth 122nd year of Ascendancy at 12:12 Killed by Mayydaseda the snow giant chieftain at level 17 on the 29th Shortage 122nd year of Ascendancy at 21:53 Killed by skeleton master archer at level 18 on the 30th Shortage 122nd year of Ascendancy at 15:15 Killed by cold drake at level 19 on the 2nd Iron 123rd year of Ascendancy at 04:45 Killed by wolf at level 19 on the 2nd Iron 123rd year of Ascendancy at 06:51 Killed by Siliwen the greater telugoroth at level 19 on the 3rd Iron 123rd year of Ascendancy at 09:21 Killed by Nerulessra the bone giant at level 20 on the 9th Iron 123rd year of Ascendancy at 21:33 Killed by Bethylaith the armoured skeleton warrior at level 20 on the 10th Iron 123rd year of Ascendancy at 02:37 Killed by Bethylaith the armoured skeleton warrior at level 20 on the 10th Iron 123rd year of Ascendancy at 04:25 Killed by Bethylaith the armoured skeleton warrior at level 20 on the 10th Iron 123rd year of Ascendancy at 05:49 Killed by Eilinerita the skeleton warrior at level 21 on the 12nd Steel 123rd year of Ascendancy at 13:42 Killed by Aletta Soultorn at level 21 on the 12nd Steel 123rd year of Ascendancy at 15:40 Killed by Ivoselaith the ghoul at level 22 on the 12nd Stralite 123rd year of Ascendancy at 01:01 Killed by worm that walks at level 23 on the 35th Dearth 123rd year of Ascendancy at 01:13 Killed by worm that walks at level 26 on the 29th Loss 123rd year of Ascendancy at 20:52 Killed by will o' the wisp at level 28 on the 13rd Gold 124th year of Ascendancy at 23:47 Killed by Ce'Niwyn the mountain troll thunderer at level 30 on the 13rd Stralite 124th year of Ascendancy at 15:17 Killed by orc high cryomancer at level 31 on the 24th Profit 124th year of Ascendancy at 19:08 Killed by orc high cryomancer at level 31 on the 24th Profit 124th year of Ascendancy at 20:23 Killed by orc cryomancer at level 31 on the 3rd Wealth 124th year of Ascendancy at 04:50 Killed by Poreyavena the giant spider at level 32 on the 12nd Wealth 124th year of Ascendancy at 02:45 Killed by Tarkqus at level 32 on the 16th Wealth 124th year of Ascendancy at 03:48 Killed by orc cryomancer at level 32 on the 28th Wealth 124th year of Ascendancy at 18:07 Killed by cold drake at level 33 on the 29th Wealth 124th year of Ascendancy at 02:08 Killed by multi-hued drake at level 33 on the 29th Wealth 124th year of Ascendancy at 07:05 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 08:35 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 09:34 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 10:18 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 10:53 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 11:22 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 11:39 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 13:46 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 15:17 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Wealth 124th year of Ascendancy at 16:20 Killed by overpowered greater multi-hued wyrm at level 34 on the 29th Wealth 124th year of Ascendancy at 17:52 Killed by overpowered greater multi-hued wyrm at level 34 on the 29th Wealth 124th year of Ascendancy at 19:08 Killed by overpowered greater multi-hued wyrm at level 34 on the 29th Wealth 124th year of Ascendancy at 20:01 Killed by overpowered greater multi-hued wyrm at level 34 on the 29th Wealth 124th year of Ascendancy at 21:18 Killed by overpowered greater multi-hued wyrm at level 34 on the 29th Wealth 124th year of Ascendancy at 23:30 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Wealth 124th year of Ascendancy at 00:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Wealth 124th year of Ascendancy at 01:37 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Wealth 124th year of Ascendancy at 02:26 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Wealth 124th year of Ascendancy at 03:17 Killed by orc pyromancer at level 35 on the 3rd Dearth 124th year of Ascendancy at 03:00 Killed by Ukllmswwik the Wise at level 35 on the 7th Dearth 124th year of Ascendancy at 12:01 Killed by mucus ooze at level 35 on the 32nd Dearth 124th year of Ascendancy at 05:28 Killed by orc necromancer at level 35 on the 35th Dearth 124th year of Ascendancy at 17:07 Killed by orc cryomancer at level 35 on the 35th Dearth 124th year of Ascendancy at 18:03 Killed by orc necromancer at level 35 on the 35th Dearth 124th year of Ascendancy at 18:40 Killed by skeleton mage at level 35 on the 35th Dearth 124th year of Ascendancy at 19:52 Killed by Kor's Fury at level 36 on the 10th Loss 124th year of Ascendancy at 13:54 Killed by Tannen at level 40 on the 8th Steel 125th year of Ascendancy at 06:40 Killed by skeleton mage at level 40 on the 44th Steel 125th year of Ascendancy at 08:47 Killed by orc blood mage at level 42 on the 17th Gold 125th year of Ascendancy at 18:16 Killed by orc blood mage at level 42 on the 17th Gold 125th year of Ascendancy at 21:33 Killed by Bethegawen the orc corruptor at level 42 on the 19th Gold 125th year of Ascendancy at 21:44 Killed by orc necromancer at level 43 on the 20th Gold 125th year of Ascendancy at 10:38 Killed by worm that walks at level 43 on the 20th Gold 125th year of Ascendancy at 17:12 Killed by orc soldier at level 43 on the 25th Gold 125th year of Ascendancy at 15:36 Killed by orc elite fighter at level 46 on the 26th Stralite 125th year of Ascendancy at 12:30 Killed by Elossra the orc elite fighter at level 46 on the 26th Stralite 125th year of Ascendancy at 13:16 Killed by Neradarin the orc berserker at level 46 on the 26th Stralite 125th year of Ascendancy at 18:40 Killed by Gloreldalle the Neverdead at level 46 on the 44th Stralite 125th year of Ascendancy at 14:33 Killed by Gloreldalle the Neverdead at level 46 on the 44th Stralite 125th year of Ascendancy at 15:30 Killed by shadow at level 46 on the 44th Stralite 125th year of Ascendancy at 16:05 Killed by Zrogri the Crusher at level 46 on the 44th Stralite 125th year of Ascendancy at 17:44 Killed by Zrogri the Crusher at level 46 on the 44th Stralite 125th year of Ascendancy at 19:11 Killed by Zrogri the Crusher at level 46 on the 44th Stralite 125th year of Ascendancy at 19:32 Killed by forge-giant at level 46 on the 45th Stralite 125th year of Ascendancy at 12:09 Killed by Xuriata the naga myrmidon at level 47 on the 2nd Voratun 125th year of Ascendancy at 05:07 Killed by Eilinyth the heavy bone giant at level 47 on the 3rd Voratun 125th year of Ascendancy at 11:17 Killed by giant spider at level 47 on the 4th Voratun 125th year of Ascendancy at 12:20 Killed by fire drake at level 47 on the 4th Voratun 125th year of Ascendancy at 16:16 Killed by Bethibrevena the bone giant at level 48 on the 4th Voratun 125th year of Ascendancy at 22:28 Killed by heavy bone giant at level 48 on the 5th Voratun 125th year of Ascendancy at 00:12 Killed by Silessra the fire wyrm at level 48 on the 5th Voratun 125th year of Ascendancy at 09:38 Killed by Elandar at level 48 on the 6th Voratun 125th year of Ascendancy at 07:25 Killed by dolleg at level 50 on the 6th Voratun 125th year of Ascendancy at 12:18 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 14:00 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 14:45 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 15:15 Killed by runed bone giant at level 50 on the 6th Voratun 125th year of Ascendancy at 15:53 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 16:31 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 17:51 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 18:40 Killed by Elandar at level 50 on the 6th Voratun 125th year of Ascendancy at 22:23 Killed by Elandar at level 50 on the 7th Voratun 125th year of Ascendancy at 07:25 Killed by Elandar at level 50 on the 7th Voratun 125th year of Ascendancy at 08:18 Killed by Elandar at level 50 on the 7th Voratun 125th year of Ascendancy at 09:12 Killed by Tarkqus at level 50 on the 7th Voratun 125th year of Ascendancy at 10:22 |
Primary Stats
Strength | 149.02 (base 60) |
Dexterity | 90.02 (base 60) |
Constitution | 96.02 (base 66) |
Magic | 22 (base 13) |
Willpower | 43 (base 12) |
Cunning | 54 (base 32) |
Resources
Life | 1/2011 |
Stamina | 166/330 |
Healing Factor | 1.13 |
Regeneration | 44.196763526463 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 13 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 304 |
Accuracy | 85 |
Crit Chance | 56% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | +10% |
Defense: Base
Armour (hardiness) | 50.8 (92%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 68 |
Spell Save | 75 |
Mental Save | 60 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 36% |
Pinning Resistance | 100% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 90% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 567 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. While Heroism is active, you will only die when reaching -570 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 19) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. |
Class Talents
Technique / Superiority | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat veteran | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
beneficial effect | Increases your three highest stats by 11 and keeps you from dying even if your life drops to -570. Heroism |
beneficial effect | The target is unstoppable! It refuses to die, and at the end it will heal 684 Life. Unstoppable |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
beneficial effect | Reduces physical damage received by 45% and provides a 27% chance to ignore critical hits. Juggernaut |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by lesser vampire. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Voruthra the ghoul. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by Arabeth the cave troll. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 750. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | piercing dwarven lantern of the moons piercing dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes resistances: +12% light Changes resistances penetration: +10% all Changes damage: +11% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 68.70 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 5 physical Changes stats: +6 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 539.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 32 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | steel ring 'Xylaith' steel ring 'Xylaith'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +1 Wil Mental save: +16 (+4 eff.) Confusion immunity: +26% Life regen: +0.80 Hate when firing a critical mind attack: +1.00 Maximum life: +52.00 Maximum hate: +9.00 Maximum psi: +20.00 Mental crit. chance: +3% Healing mod.: +13% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around waist | Urtharathad the drakeskin leather belt Urtharathad the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Str / +5 Con Changes resistances: +12% lightning / +12% temporal / +14% fire / +12% mind / +10% cold Physical save: +13 (+4 eff.) Spell save: +20 (+5 eff.) Spell crit. chance: +2% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Size category: +1 A belt that goes around your waist. |
In main hand | arcing voratun greatmaul of daylight (67-100.5 power, 4 apr) arcing voratun greatmaul of daylight (67-100.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 light / +28 lightning Damage against: +30% Undead Massive two-handed mauls. |
On hands | storm drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) storm drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Armour: +3 Damage (Melee): 13 lightning Changes stats: +4 Dex Changes resistances: +7% lightning Changes damage: +7% lightning When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Physical crit. chance: +13.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 5). Burst (radius 2) on crit: +10 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | Starpower the elven-silk cloak (3 def, 13 armour) Starpower the elven-silk cloak (3 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 fire Changes stats: +5 Cun / +6 Wil Changes resistances: +9% light / +27% cold Changes resistances penetration: +5% light Changes damage: +6% light Physical save: +15 (+4 eff.) Mental save: +12 (+3 eff.) Only die when reaching: -50.00 life Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Islybretta the Deepsrot Islybretta the DeepsrotInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +8 Physical crit. chance: +4.0% Defense: +20 (+7 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 arcane Changes stats: +17 Lck Changes resistances: +3% darkness Changes resistances penetration: +20% darkness Changes damage: +6% darkness / +12% arcane Critical mult.: +20.00% Blindness immunity: +40% Infravision radius: +9 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (647% speed; 8 turns)movement infusion (647% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 647% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (932% speed; 8 turns)movement infusion of the titan (932% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 932% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 436 over 5 turns)regeneration infusion (heal 436 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 297 over 5 turns) regeneration infusion of the wizard (heal 297 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 21; turns 5; dispells darkness)sun infusion (rad 9; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 32%; cure mental)wild infusion of the wizard (resist 32%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 39; dur 5)phase door rune (range 14; power 39; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 20; power 60; dur 6)phase door rune of the titan (range 20; power 60; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 60%, your defense is increased by 60 and all your resistances by 60%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 306 for 4 turns) shielding rune (absorb 306 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Nerebretira the Galestreaker Nerebretira the GalestreakerInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +3 Con Changes resistances: +15% blight / +13% nature / +12% light Changes damage: +9% lightning / +7% physical Physical save: +10 (+3 eff.) Poison immunity: +30% Disease immunity: +20% Life regen: +1.10 Maximum life: +30.00 Combat speed: +10% Amulets can have magical properties. |
enraging voratun amulet of the eclipse enraging voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 14% chance to blind Changes damage: +8% physical / +12% light / +8% darkness Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet of soulsearingvoratun amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +12% blight / +12% fire Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eluriassra the stralite ring Eluriassra the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +2 Dex Changes resistances: +36% lightning / +3% acid Changes damage: +18% lightning Reduces incoming crit damage: 10.00% Infravision radius: +2 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
This item will automatically be transmogrified when you leave the level. Voidrage the voratun ringVoidrage the voratun ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +40% nature / +12% darkness Changes resistances penetration: +10% fire Changes damage: +20% nature / +3% darkness Reduces incoming crit damage: 15.00% Light radius: +1 Infravision radius: +2 Rings can have magical properties. |
savior's gold ring of life savior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +11 (+3 eff.) Life regen: +1.10 Maximum life: +45.00 Healing mod.: +16% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Morbusbloom the voratun battleaxe (56.5-84.75 power, 4 apr) Morbusbloom the voratun battleaxe (56.5-84.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Random elemental explosion Damage (Melee): +24 blight / +30 cold Burst (radius 2) on crit: +4 nature When wielded/worn: Changes resistances penetration: +41% acid / +23% fire / +12% lightning / +21% cold Changes damage: +3% nature Disease immunity: +31% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of purging (55.5-83.25 power, 4 apr)thunderous voratun battleaxe of purging (55.5-83.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 23% chance to daze * 25% chance to remove a magical effect Damage (Melee): +24 nature When wielded/worn: Changes stats: +5 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of crippling (54.5-81.75 power, 4 apr)voratun battleaxe of crippling (54.5-81.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger of amnesia (38.5-50.05 power, 9 apr)voratun dagger of amnesia (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
voratun greatmaul 'Hettirefang' (64.5-96.75 power, 4 apr) voratun greatmaul 'Hettirefang' (64.5-96.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +12 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Changes damage: +15% mind / +12% blight Massive two-handed mauls. |
caustic voratun greatsword of nature (63.5-101.6 power, 4 apr) caustic voratun greatsword of nature (63.5-101.6 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +14% nature / +9% acid Life regen: +1.12 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of evisceration (62.5-100 power, 4 apr)plaguebringer's voratun greatsword of evisceration (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 21% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 blight When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 (+3 eff.) Disease immunity: +38% Massive two-handed swords. |
voratun greatsword 'Shinewreath' (66-105.6 power, 4 apr) voratun greatsword 'Shinewreath' (66-105.6 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +4 light Burst (radius 2) on crit: +40 ice / +4 light When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +14 Defense: +13 (+4 eff.) Damage when hit (Melee): 8 blight Changes resistances: +6% light Changes resistances penetration: +10% light / +13% cold / +21% mind / +13% darkness Disarm immunity: +66% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Samarerach the voratun mace (45-63 power, 6 apr)Samarerach the voratun mace (45-63 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom Damage (Melee): +24 mind When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 mind Changes stats: +7 Cun / +7 Wil Changes resistances penetration: +10% temporal Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun mace of massacre (57.5-80.5 power, 6 apr)hateful voratun mace of massacre (57.5-80.5 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 57.5 - 80.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +18% Living Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial drakeskin leather sling of true flightglacial drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 cold When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +12.0% Armour: +12 Changes resistances penetration: +11% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)ethereal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +21 (+7 eff.) Damage (Melee): 11 % chance of confusion Changes resistances: +15% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +39% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of blasting (30-36 power, 6 apr, fire element)infernal dragonbone vilestaff of blasting (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 25 fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +36.00% Spellpower: +30 (+8 eff.) Spell crit. chance: +13% See invisible: +20 It can be used to unleash an elemental blastwave, dealing 51.19 to 61.43 fire damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic orichalcum trident of projection (54-86.4 power, 16 apr)acidic orichalcum trident of projection (54-86.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +28 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of torment (38-53.2 power, 6 apr)balanced voratun waraxe of torment (38-53.2 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +12 (+4 eff.) Changes resistances penetration: +11% mind / +13% darkness Disarm immunity: +50% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe (40-56 power, 6 apr)caustic voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour When wielded/worn: Changes resistances penetration: +15% acid Life regen: +1.40 One-handed war axes. |
Seartaint SeartaintPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Damage when hit (Melee): 8 fire Changes stats: +8 Dex / +9 Cun / +13 Lck Changes resistances: +6% blight Changes damage: +12% blight Trap disarming bonus: +11 Stealth bonus: +14 Infravision radius: +8 It can be used to create a temporary shield that absorbs 218 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of the giantsspiritwalker's drakeskin leather belt of the giants Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Mag Spell save: +12 (+3 eff.) Mana each turn: +0.52 Maximum mana: +59.00 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Guise of the Hated (14 def, 0 armour)Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 17 power out of 18/18) : Effective talent level: 4.0 Power cost: 17 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 29.67 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
cashmere cloak 'Shockreeve' (2 def, 0 armour) cashmere cloak 'Shockreeve' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +3 Dex / +2 Cun / +3 Con Changes resistances: +6% fire Changes damage: +6% fire Maximum life: +45.00 Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Branuchik' (3 def, 0 armour)elven-silk cloak 'Branuchik' (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 arcane / 8 temporal Changes stats: +4 Mag / +4 Wil Changes resistances: +5% arcane / +9% temporal Changes damage: +3% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of life (5 def, 0 armour)mindwoven elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +15% blight Mental save: +21 (+5 eff.) Life regen: +2.10 Maximum life: +100.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisilratira the pair of drakeskin leather boots (0 def, 11 armour) Lisilratira the pair of drakeskin leather boots (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +11 Fatigue: +5% Physical save: +20 (+5 eff.) Disarm immunity: +15% Confusion immunity: +20% Knockback immunity: +15% Life regen: +4.00 Infravision radius: +2 Healing mod.: +15% A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.2 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch pair of drakeskin leather boots of massiveness (0 def, 5 armour)eldritch pair of drakeskin leather boots of massiveness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Mag / +4 Wil / +7 Con Changes damage: +8% physical Mana each turn: +0.60 Maximum mana: +49.00 Spell crit. chance: +4% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots of massiveness (0 def, 5 armour) pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +7 Con Changes damage: +9% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of strife (0 def, 5 armour)pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con / +3 Wil Changes resistances penetration: +8% physical Mindpower: +7 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of massiveness (0 def, 4 armour) wanderer's pair of dwarven-steel boots of massiveness (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +3 Cun / +9 Con Changes damage: +8% physical Physical save: +15 (+4 eff.) Mental save: +18 (+5 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of disengagement (0 def, 5 armour)wanderer's pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Dex / +9 Cun / +5 Con Physical save: +22 (+6 eff.) Mental save: +24 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Obsidianspire (0 def, 2 armour) Obsidianspire (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 11 lightning Changes resistances: +7% lightning / +3% darkness Changes damage: +8% lightning When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 3). On weapon hit: * 40% chance to corrode armour Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +9 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Gichik' (0 def, 2 armour) hardened leather gloves 'Gichik' (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +7 Armour: +2 Damage (Melee): 8 darkness Changes stats: +6 Cun / +5 Dex Changes resistances: +7% darkness / +3% acid Changes damage: +4% darkness Physical save: +7 (+2 eff.) Mental save: +13 (+3 eff.) Disarm immunity: +26% Equilibrium when hit: +0.08 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +10 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). On weapon hit: * 9% chance to inflict damage reduction It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 4.2 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 211% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of the juggernaut (0 def, 3 armour)scouring voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 32% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +5 Con Physical save: +26 (+7 eff.) Spell save: +28 (+6 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +46% When used to modify unarmed attacks: Base power: 32.0 - 44.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 35% chance to reduce powers by 20% * 26 arcane resource burn Damage (Melee): +19 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 6.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 40% and provides a 23% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. storm voratun gauntlets of the nighthunter (0 def, 3 armour)storm voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour: +3 Damage (Melee): 11 lightning Changes stats: +5 Cun Changes resistances: +12% darkness / +8% lightning Changes damage: +9% lightning Infravision radius: +3 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Physical crit. chance: +19.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +14 darkness Burst (radius 2) on crit: +11 lightning It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of regeneration (0 def, 3 armour)voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +5.40 Stamina each turn: +1.10 Psi each turn: +0.27 When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Crown of the Elements (0 def, 5 armour)Crown of the Elements (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of knowledge (0 def, 5 armour)catburglar's drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex / +4 Cun / +4 Wil Changes resistances: +20% darkness Mindpower: +6 (+2 eff.) Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm of trickery (0 def, 5 armour)voratun helm of trickery (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's drakeskin leather cap of trickery (0 def, 5 armour)werebeast's drakeskin leather cap of trickery (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +8 Dex / +8 Cun / +4 Con Changes resistances: -40% light Life regen: +7.10 A cap made of leather. |
Naturespar (7 def, 13 armour) Naturespar (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +47% lightning / +8% physical / +5% arcane Changes resistances penetration: +10% nature Changes damage: +15% arcane Physical save: +21 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour (9 def, 16 armour)fearforged voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +40% Changes stats: +9 Con Changes resistances: +12% fire / -17% light / +12% darkness Physical save: +7 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of command (22 def, 24 armour)searing voratun plate armour of command (22 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +22 (+7 eff.) Fatigue: +26% Damage (Melee): 19 acid / 22 fire Damage when hit (Melee): 15 acid / 13 fire Changes stats: +5 Cun Changes resistances: +26% acid / +25% fire Mental save: +24 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of acid resistance (+20%) (12 def, 13 armour, 276.5 block)impervious voratun shield of acid resistance (+20%) (12 def, 13 armour, 276.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +4 Con Changes resistances: +20% acid Talent granted: +5 Block Physical save: +11 (+3 eff.) Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
749 alchemist agate 749 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +28.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. ethereal dwarven lantern of focusethereal dwarven lantern of focus Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Wil / +7 Mag Changes damage: +13% mind Spellpower: +11 (+3 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. preserving dwarven lantern of the moonspreserving dwarven lantern of the moons Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +12% light / +8% blight Changes damage: +12% darkness Damage affinity(heal): +5% darkness Life regen: +6.50 Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 68.70 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
49 alchemist bloodstone 49 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Tarkqus the Dwarf Berserker level 29
16th Gold 124th year of Ascendancy at 08:41 see stats
By Tarkqus the Dwarf Berserker level 32
12nd Wealth 124th year of Ascendancy at 17:25 see stats
By Tarkqus the Dwarf Berserker level 33
29th Wealth 124th year of Ascendancy at 06:56 see stats
By Tarkqus the Dwarf Berserker level 40
8th Steel 125th year of Ascendancy at 10:04 see stats
By Tarkqus the Dwarf Berserker level 31
8th Wealth 124th year of Ascendancy at 11:25 see stats
By Tarkqus the Dwarf Berserker level 29
13rd Stralite 124th year of Ascendancy at 12:08 see stats
By Tarkqus the Dwarf Berserker level 40
40th Steel 125th year of Ascendancy at 10:45 see stats
By Tarkqus the Dwarf Berserker level 11
39th Profit 122nd year of Ascendancy at 10:52 see stats
By Tarkqus the Dwarf Berserker level 30
15th Stralite 124th year of Ascendancy at 07:19 see stats
By Tarkqus the Dwarf Berserker level 43
26th Gold 125th year of Ascendancy at 16:53 see stats
By Tarkqus the Dwarf Berserker level 17
29th Shortage 122nd year of Ascendancy at 07:39 see stats
By Tarkqus the Dwarf Berserker level 18
30th Shortage 122nd year of Ascendancy at 14:04 see stats
By Tarkqus the Dwarf Berserker level 25
29th Loss 123rd year of Ascendancy at 18:29 see stats
By Tarkqus the Dwarf Berserker level 35
44th Dearth 124th year of Ascendancy at 07:09 see stats
By Tarkqus the Dwarf Berserker level 46
45th Stralite 125th year of Ascendancy at 05:43 see stats
By Tarkqus the Dwarf Berserker level 23
36th Dearth 123rd year of Ascendancy at 01:36 see stats
By Tarkqus the Dwarf Berserker level 34
30th Wealth 124th year of Ascendancy at 04:00 see stats
By Tarkqus the Dwarf Berserker level 10
8th Profit 122nd year of Ascendancy at 18:34 see stats
By Tarkqus the Dwarf Berserker level 20
4th Iron 123rd year of Ascendancy at 15:43 see stats
By Tarkqus the Dwarf Berserker level 30
13rd Stralite 124th year of Ascendancy at 13:31 see stats
By Tarkqus the Dwarf Berserker level 40
7th Steel 125th year of Ascendancy at 08:11 see stats
By Tarkqus the Dwarf Berserker level 50
6th Voratun 125th year of Ascendancy at 09:50 see stats
By Tarkqus the Dwarf Berserker level 39
16th Iron 125th year of Ascendancy at 08:06 see stats
By Tarkqus the Dwarf Berserker level 46
26th Stralite 125th year of Ascendancy at 23:14 see stats
By Tarkqus the Dwarf Berserker level 39
16th Iron 125th year of Ascendancy at 06:07 see stats
By Tarkqus the Dwarf Berserker level 17
10th Loss 122nd year of Ascendancy at 06:39 see stats
By Tarkqus the Dwarf Berserker level 50
7th Voratun 125th year of Ascendancy at 10:22 see stats
By Tarkqus the Dwarf Berserker level 29
13rd Stralite 124th year of Ascendancy at 00:27 see stats
By Tarkqus the Dwarf Berserker level 21
11st Stralite 123rd year of Ascendancy at 04:15 see stats
By Tarkqus the Dwarf Berserker level 30
34th Stralite 124th year of Ascendancy at 10:45 see stats
By Tarkqus the Dwarf Berserker level 4
18th Voratun 122nd year of Ascendancy at 20:31 see stats
By Tarkqus the Dwarf Berserker level 50
7th Voratun 125th year of Ascendancy at 10:20 see stats
By Tarkqus the Dwarf Berserker level 20
6th Steel 123rd year of Ascendancy at 03:40 see stats
By Tarkqus the Dwarf Berserker level 32
28th Wealth 124th year of Ascendancy at 18:01 see stats
By Tarkqus the Dwarf Berserker level 7
5th Profit 122nd year of Ascendancy at 00:43 see stats
By Tarkqus the Dwarf Berserker level 10
11st Profit 122nd year of Ascendancy at 02:30 see stats
By Tarkqus the Dwarf Berserker level 35
41st Dearth 124th year of Ascendancy at 07:23 see stats
By Tarkqus the Dwarf Berserker level 30
13rd Stralite 124th year of Ascendancy at 18:34 see stats
By Tarkqus the Dwarf Berserker level 18
30th Shortage 122nd year of Ascendancy at 21:42 see stats
By Tarkqus the Dwarf Berserker level 28
14th Gold 124th year of Ascendancy at 02:40 see stats
Log
Elandar hits Skeleton assassin for 73 darkness, 73 darkness (147 total damage).
Skeleton assassin hits Elandar for 85 physical, 4 mind, 5 fire, 44 physical, 5 fire, 13 physical, 5 fire, 14 physical, 5 fire (180 total damage).
Elandar casts Phase Door.
The spell fizzles!
Talent Vitality is ready to use.
Tarkqus is unstoppable!
Burning from Elandar hits Tarkqus for (98 refused), 0 fire (0 total damage).
Tarkqus uses Execution.
Tarkqus performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Tarkqus is unstoppable!
Tarkqus HEALS from darkness damage!
Elandar hits Tarkqus for (48 refused), 0 darkness (0 total damage).
Tarkqus hits Elandar for 2208 physical damage.
Tarkqus killed Elandar!
Tarkqus stops burning.
Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Tarkqus no longer revels in blood quite so much.
Tarkqus's skin returns to normal.