










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 28 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Emelagana the ogre pounder at level 28 on the 35th Pyre 123rd year of Ascendancy at 17:47 / 1 |
Primary Stats
| Strength | 19.118956889015 (base 18) |
| Dexterity | 15 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 67 (base 60) |
| Willpower | 49 (base 45) |
| Cunning | 18 (base 11) |
Resources
| Life | -125/569 |
| Stamina | 268/278 |
| Paradox | 523 |
| Healing Factor | 1.208947368421 |
| Regeneration | 8.5230789473683 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 1 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 58 |
| Crit Chance | 22% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Acid | +5% |
| Cold | +6% |
| Temporal | +27% |
| Mind | +9% |
| Physical | +15% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 77.917667654402 (93.924050632911%) |
| Defense | 42 |
| Ranged Defense | 48 |
| Fatigue | 17 |
| Physical Save | 44 |
| Spell Save | 37 |
| Mental Save | 41 |
Defense: Resistances
| Acid | -15%( 70%) |
| Lightning | -15%( 70%) |
| Cold | + 14%( 70%) |
| Physical | -11%( 70%) |
| Fire | -15%( 70%) |
| All | -22%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 61% |
| Disarm Resistance | 38% |
| Knockback Resistance | 31% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Empower |
| talent | Gravity Locus |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| beneficial effect | The target ignores pain, reducing all damage taken by 27%. Pain Suppression |
| detrimental effect | The target is on fire, taking 40.07 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned and sick, doing 38.89 nature damage per turn. All damage it does is reduced by 22%. Numbing Poison |
| beneficial effect | The target's accuracy and power have been increased by 45. 5 Fateweaver |
| detrimental effect | Damage received in the past is returned as 25.63 paradox damage per turn. Reality Smearing |
| beneficial effect | Displacing 27% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target's defense and saves have been increased by 15. 5 Spin |
| detrimental effect | The target's resistances have been reduced by 33%. Flawed Design |
| beneficial effect | The time distortion has created a restoration field, healing the target for 41 each turn. Temporal Restoration Field |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 29.29 blight damage per turn. Weakness Disease |
| beneficial effect | The target is regaining 3 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | The target is being grounded in the timeline and is healing 44.52 life per turn. Attenuate |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of squid ink. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hathekath (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +8 Fatigue: +2% Changes stats: +7 Str Physical save: +12 (+4 eff.) Life regen: +0.40 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Torychik the LightsawInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 light Changes resistances penetration: +10% nature Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isumina the linen wizard hat (7 def, 14 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +14 Defense: +7 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +3 Str Critical mult.: +6.00% Physical save: +20 (+7 eff.) Equilibrium when hit: +1.00 Psi when hit: +0.90 Hate when hit: +1.10 A pointy cloth hat, very wizardly... |
| On hands | Eloldawe (9 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Dex Grants telepathy: Dragon Critical mult.: +10.00% Blindness immunity: +15% Disarm immunity: +5% Stun/Freeze immunity: +10% Mindpower: +2 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Duridar the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 Changes damage: +15% physical Mental save: +9 (+3 eff.) Stun/Freeze immunity: +31% Life regen: +2.50 Mental crit. chance: +4% Rings can have magical properties. |
| Around neck | Alorain the steel amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Mag Changes resistances: +9% cold Changes damage: +5% acid / +5% fire / +6% cold / +5% lightning Physical save: +13 (+4 eff.) Spell save: +16 (+6 eff.) Mental save: +15 (+5 eff.) Disarm immunity: +10% Pinning immunity: +10% Knockback immunity: +10% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| In main hand | Ragaldil the yew vilestaff (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Accuracy: +16 (+6 eff.) Physical crit. chance: +14.0% Physical power: +18 (+6 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 9% chance to blind Changes damage: +9% mind / +20% temporal Talent granted: +1 Command Staff Critical mult.: +18.00% Mental save: +9 (+3 eff.) Spellpower: +23 (+6 eff.) Spell crit. chance: +8% Mindpower: +8 (+3 eff.) Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 60.29 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Dairedil the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% acid Life regen: +0.80 Maximum hate: +4.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +8% Healing mod.: +13% A belt that goes around your waist. |
| In off hand | parasitic thorny mindstar (10-11 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +1.00 Maximum hate: +16.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Life leech chance: +17% Life leech: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Hettegrim' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +3 Dex / +7 Cun / +4 Con Talent mastery: +0.30 Technique / Combat training Spell save: -16 (-8 eff.) Stamina each turn: +0.60 Mana each turn: -0.27 See invisible: +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Erehek the iron plate armour (6 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +2 Str / +2 Con Changes resistances: +6% acid / +9% physical / +21% cold / +6% fire / +6% lightning Talent cooldown: Rush (-5 turns) Cut immunity: +10% Disarm immunity: +23% Pinning immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +21% Only die when reaching: -60.00 life A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 139)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 140)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.movement infusion (361% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 361% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (553% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 289 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 446 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 18%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding gold amulet of teleportationPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% lightning Stun/Freeze immunity: +27% Teleport immunity: +50% It can be used to teleport you randomly (rad 30), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
copper ring 'Isletira'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +3 Con Changes resistances penetration: +5% acid / +5% arcane Changes damage: +9% arcane Physical save: +6 (+2 eff.) Rings can have magical properties. |
gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Defense: +8 (+3 eff.) Changes stats: +4 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Emille the thorny mindstar (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature Disease immunity: +17% Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +30.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fireclash the cashmere cloak (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Changes stats: +1 Str / +4 Cun Changes resistances: +15% fire / +12% cold Changes resistances penetration: +25% fire Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindream (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +2 Con Changes resistances penetration: +10% darkness Stamina each turn: +0.60 Only die when reaching: -60.00 life A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 29% (based on Cunning), costing 45 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Branylazor the hardened leather gloves (0 def, 15 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +15 Damage (Melee): 9 physical Changes damage: +3% acid / +6% physical Life regen: +1.20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelareth (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Wil / +4 Con Changes damage: +6% arcane Talent mastery: +0.20 Technique / Grappling Disarm immunity: +30% Mana each turn: +0.08 Vim when firing critical spell: +4.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Infernowind the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +6 Dex Changes resistances penetration: +15% fire / +10% temporal Changes damage: +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Olugostir the Flashmalice (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes resistances: +9% lightning Physical save: +6 (+2 eff.) Maximum stamina: +5.00 Healing mod.: +25% A cap made of leather. |
hardened leather cap 'Koruregobar' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +3% Changes stats: +10 Str / +13 Dex / +3 Wil / +3 Con Life regen: +0.40 Mental crit. chance: +3% A cap made of leather. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Unruthad' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +8 Defense: +6 (+2 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +7% physical / +6% light / +9% temporal Life regen: +0.20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubyra the SparkpealInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +2 Dex / +5 Cun Changes damage: +3% lightning Grants telepathy: Dragon Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Radhumarand'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Physical crit. chance: +2.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Con / +4 Wil Changes damage: +7% mind Life regen: +0.40 Only die when reaching: -40.00 life Maximum stamina: +25.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 27
33rd Pyre 123rd year of Ascendancy at 07:38 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 21
67th Regrowth 123rd year of Ascendancy at 04:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 9
10th Mirth 122nd year of Ascendancy at 11:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 23
68th Regrowth 123rd year of Ascendancy at 11:00 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 28
35th Pyre 123rd year of Ascendancy at 09:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 10
24th Dusk 122nd year of Ascendancy at 02:10 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 20
63rd Regrowth 123rd year of Ascendancy at 04:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 13
67th Dusk 122nd year of Ascendancy at 07:30 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 28
35th Pyre 123rd year of Ascendancy at 17:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 12
27th Dusk 122nd year of Ascendancy at 03:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 9
10th Flare 122nd year of Ascendancy at 17:03 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 26
31st Pyre 123rd year of Ascendancy at 19:34 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 25
28th Pyre 123rd year of Ascendancy at 15:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 19
50th Regrowth 123rd year of Ascendancy at 08:16 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Voidwoke Mexbroke Godwoke the Cornac Paradox Mage level 7
77th Pyre 122nd year of Ascendancy at 17:42 see stats
Log
Attenuate from Voidwoke Mexbroke Godwoke hits Temporal hound for 12 physical, 0 temporal (12 total damage).
Attenuate from Voidwoke Mexbroke Godwoke hits Ogre pounder for (16 resist armour), 1 physical (1 total damage).
Attenuate from Voidwoke Mexbroke Godwoke killed Ogre pounder!
Numbing Poison from Arolle the elven guard hits Voidwoke Mexbroke Godwoke for (50 to time), 0 nature (0 total damage).
Voidwoke Mexbroke Godwoke receives 54 healing from Attenuate from Voidwoke Mexbroke Godwoke.
Weakness Disease from Adenn the elven cultist hits Voidwoke Mexbroke Godwoke for (38 to time), 0 blight (0 total damage).
Adenn the elven cultist casts Flame.
Voidwoke Mexbroke Godwoke is on fire!
Adenn the elven cultist hits Voidwoke Mexbroke Godwoke for (146 to time), 0 fire (0 total damage).
Your time shield crumbles under the damage!
The fabric of time around Voidwoke Mexbroke Godwoke stabilizes to normal.
The powerful time-altering energies generate a restoration field on Voidwoke Mexbroke Godwoke.
Voidwoke Mexbroke Godwoke resists!
Voidwoke Mexbroke Godwoke converts damage to paradox!
Elven mage's Shock hits Voidwoke Mexbroke Godwoke for (173 to time), (36 converted), 84 lightning (84 total damage).
Voidwoke Mexbroke Godwoke leeches life from Arolle the elven guard!
Attenuate from Voidwoke Mexbroke Godwoke hits Temporal hound for 12 physical, 0 temporal (12 total damage).
Attenuate from Voidwoke Mexbroke Godwoke hits Arolle the elven guard for 15 physical, 115 temporal (130 total damage).
Voidwoke Mexbroke Godwoke receives 7 healing from Arolle the elven guard.
Voidwoke Mexbroke Godwoke uses Infusion: Wild.
Voidwoke Mexbroke Godwoke is free from the hex.
Voidwoke Mexbroke Godwoke is cured!
Voidwoke Mexbroke Godwoke lessens the pain.
Voidwoke Mexbroke Godwoke casts Webs of Fate.
Voidwoke Mexbroke Godwoke creates a stone wall.
You lose control and unleash an anomaly!
Emelagana the ogre pounder casts Bone Spear.
Temporal hound starts to bleed.
Saving game...























































































