ghre the level 3 Ghoul Reaver by Paracorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassReaver
Level / Exp3 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity12 (base 11)
Constitution18 (base 10)
Magic21 (base 21)
Willpower11 (base 10)
Cunning8 (base 10)

Resources

Life-5/177
Vim53/108
Healing Factor1.363829787234
Regeneration0.34095744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+69.74716652136%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage13
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance0%
Speed1

Offense: Mind

Mindpower15
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save14
Spell Save11
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ghre picks up (e.):
linen robe (0 def, 0 armour).
Ghre picks up (b.):
iron longsword (11-15.4 power, 2 apr).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the southeast (skeleton master archer)).

Ghre casts Rune: Shielding.

A shield forms around ghre.

Ghre casts Drain.

Ghre's Drain hits Skeleton master archer for
50 blight damage.
Skeleton master archer uses Pinning Shot.

Ghre is pinned to the ground.

Skeleton master archer's Pinning Shot hits
ghre for (112 absorbed), 0 physical (0 total damage).

You are unable to move!

Ghre casts Bone Spear.

ghre hits Skeleton master archer for 64 physical damage.
Skeleton master archer uses Crippling Shot.

Your shield crumbles under the damage!

The shield around ghre crumbles.

Ghre slows down.

Skeleton master archer's Crippling Shot hits
ghre for (18 absorbed), 87 physical (87 total damage).
Skeleton master archer shoots!

Saving game...