11 the level 7 Higher Necromancer by Paracorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic31 (base 28)
Willpower24 (base 21)
Cunning11 (base 11)

Resources

Life192/192
Mana172/172
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save27
Mental Save17

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
4/5
4/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

failed
active
done
active

Equipment

On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

11 picks up (b.): linen robe (0 def, 0 armour).
11 picks up (f.):
spiked rough leather armour (1 def, 2 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

11 wears (replacing
linen robe (0 def, 0 armour)): spellwoven linen robe (0 def, 0 armour).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 14.5-20.3 power, 5 apr).
You gain 1.37 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (4 def, 6 armour, 42 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20.5 block).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 16%; cure magical).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

11 deactivates Blurred Mortality.

11 deactivates Necrotic Aura.