Erydir the level 5 Skeleton Sun Paladin by malivix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp5 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 16)
Dexterity23 (base 10)
Constitution11 (base 11)
Magic27 (base 27)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life180/180
Positive32/32
Stamina120/120
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage32
Accuracy37
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)22.551211628464 (88.607947236566%)
Defense9
Ranged Defense9
Fatigue31
Physical Save24
Spell Save14
Mental Save22

Defense: Resistances

Lightning+ 16%( 70%)
Physical+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Erydir wears:
marksman's copper ring of power.

Erydir wears (replacing
brass lantern): Wintertide Phial.

Erydir wears:
supercharged iron torque of mindblast [power 125] (20 cooldown).

You gain 0.92 gold from the transmogrification of
storm rough leather gloves (0 def, 1 armour).
You gain 1.30 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of
linen robe of light (+16%) (0 def, 0 armour).
You gain 0.38 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 4.22 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.73 gold from the transmogrification of
nature's mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.14 gold from the transmogrification of
nature's mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You feel very confident walking into this place.
Saving game...

Saving done.