










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 13 / 85% |
| Size | huge |
| Lifes / Deaths | Killed by Xyriba the rogue at level 13 on the 33rd Dusk 122nd year of Ascendancy at 23:21 / 1 |
Primary Stats
| Strength | 44.442239745439 (base 36) |
| Dexterity | 12 (base 13) |
| Constitution | 34.442239745439 (base 29) |
| Magic | 16 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -118/744 |
| Stamina | 23/106 |
| Healing Factor | 1.2893335842134 |
| Regeneration | 12.839835770465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +27% |
| Lightning | +6% |
| Darkness | +6% |
| Physical | +19% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Acid | +22% |
Defense: Base
| Armour (hardiness) | 55.660451961226 (93.924050632911%) |
| Defense | 24 |
| Ranged Defense | 32 |
| Fatigue | 44 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Light | + 19%( 70%) |
| Nature | + 49%( 70%) |
| Darkness | + 31%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 29%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
| Stun Resistance | 29% |
| Silence Resistance | 5% |
| Poison Resistance | 20% |
| Blind Resistance | 5% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Last Stand |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | The target is infected by a disease, reducing its strength by 8 and doing 17.08 blight damage per turn. Weakness Disease |
| detrimental effect | Huge cut that bleeds, doing 6.30 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its constitution by 8 and doing 17.08 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 16%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Woewake' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 16 darkness Changes resistances: +9% darkness Changes resistances penetration: +15% acid Changes damage: +6% darkness Stamina each turn: +0.40 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Lorirand the rough leather gloves (9 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Damage (Melee): 6 nature Changes resistances: +9% darkness / +3% light / +6% nature Changes damage: +4% nature Grants telepathy: Demon/Minor Demon/Major Silence immunity: +5% Knockback immunity: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Hellspain the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +11% nature Changes resistances penetration: +25% physical Changes damage: +6% nature / +6% fire Life regen: +0.20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| On fingers | Bokelathalach the GrowfurnaceInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +2 Wil / +4 Con Changes damage: +6% nature Mental save: +4 (+2 eff.) Light radius: +1 Infravision radius: +3 Rings can have magical properties. |
| Around neck | GetodasInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +4 Armour: +4 Changes stats: +3 Wil Changes damage: +9% physical Critical mult.: +3.00% Life regen: +0.60 Amulets can have magical properties. |
| In main hand | caustic dwarven-steel waraxe of the leech (119% power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour by 30% * Slows global speed by 6% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 14 nature slow Changes resistances penetration: +7% acid Life regen: +1.10 One-handed war axes. |
| Around waist | monstrous hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +4 Str / +4 Con Physical save: +5 (+3 eff.) Maximum life: +33.00 Size category: +1 A belt that goes around your waist. |
| In off hand | Lelyredor the Cracklenaught (8 def, 2 armour, 100% power, 79.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 144% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +80 On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +11 cold Burst (radius 1) on hit: +12 lightning When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes resistances: +6% acid Changes damage: +3% acid / +6% lightning Talent granted: +3 Block Handheld deflection devices. |
| Cloak | Daimaleromihir (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +16% cold / +1% physical Mental save: +3 (+2 eff.) Blindness immunity: +5% Poison immunity: +20% Disarm immunity: +10% Stun/Freeze immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Life regen: +1.40 Maximum life: +42.00 Healing mod.: +11% A suit of armour made of metal plates. |
Inventory
wild infusion (resist 17%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
iron mace of massacre (118% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Stokelore'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Damage when hit (Melee): 16 fire Changes stats: +3 Cun / +1 Wil Changes damage: +6% mind Critical mult.: +10.00% Spell save: +6 (+3 eff.) Mindpower: +2 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Natureterror (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 12 nature Changes stats: +3 Wil Changes resistances: +3% nature Changes resistances penetration: +5% nature / +15% mind Changes damage: +3% nature / +9% mind Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neraldamira the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 physical Changes stats: +3 Str Changes resistances: +1% physical / +6% darkness / +9% temporal Pinning immunity: +5% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 277.6 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
iron helm of the bounder (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +5 Str / +6 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 100% power, 40.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gassar the Ogre Bulwark level 12
18th Dusk 122nd year of Ascendancy at 04:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gassar the Ogre Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 15:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Gassar the Ogre Bulwark level 13
33rd Dusk 122nd year of Ascendancy at 23:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gassar the Ogre Bulwark level 9
3rd Summertide 122nd year of Ascendancy at 20:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Gassar the Ogre Bulwark level 12
30th Dusk 122nd year of Ascendancy at 03:27 see stats
Log
Xyriba the rogue casts Virulent Disease.
Gassar is afflicted by a weakness disease!
Thief is encased in ice!
Thief speeds up.
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Thief hits Gassar for (1 blocked), 0 physical (0 total damage).
Gassar hits Thief for 12 cold, (7 to ice), 11 nature, (7 to ice), 10 darkness (33 total damage).
Gassar killed Thief!
Gassar uses Infusion: Wild.
Gassar lessens the pain.
Gassar uses Infusion: Wild.
Gassar's is no longer disrupted.
Gassar is cured!
Gassar hits Mayutha the bandit for 104 physical damage.
Mayutha the bandit hits Gassar for (2 blocked), 0 acid (0 total damage).
Gassar killed Mayutha the bandit!
Weakness Disease from Xyriba the rogue hits Gassar for 14 blight damage.
Gassar resists the fear!
Weakness Disease from Xyriba the rogue hits Gassar for 14 blight damage.
Gassar starts to bleed.
Something hits Gassar for 52 physical damage.
The rod emits a strange noise, glows briefly and returns to normal.
Bleeding from Xyriba the rogue hits Gassar for 6 physical damage.
Weakness Disease from Xyriba the rogue hits Gassar for 14 blight damage.
Gassar is afflicted by a rotting disease!
Saving game...



























































