Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 132 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 349.05677281821 (base 73) |
Dexterity | 403.11354563642 (base 73) |
Constitution | 138.11354563642 (base 69) |
Magic | 168.05677281821 (base 73) |
Willpower | 144.11354563642 (base 78) |
Cunning | 237.11354563642 (base 78) |
Resources
Mana | 1467/1467 |
Psi | 224/224 |
Vim | 598/598 |
Life | 5819/5819 |
Stamina | 758/758 |
Healing Factor | 1.6504375731186 |
Regeneration | 43.323986294363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +115% |
Vision
Sight | 14 |
Lite | 3 |
Infravision | 30.985599076676 |
See Invisible | 39.113545636418 |
Offense: Mainhand
Damage | 727 |
Accuracy | 139 |
Crit Chance | 135% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 125 |
Crit Chance | 98% |
Speed | 1 |
Offense: Mind
Mindpower | 113 |
Crit Chance | 86% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +16% |
Nature | +20% |
Darkness | +18% |
Lightning | +68% |
Fire | +22% |
All | 0% |
Offense: Damage Penetration
Temporal | 0% |
Acid | +5% |
Nature | 0% |
All | -20% |
Defense: Base
Armour (hardiness) | 156.85165211936 (100%) |
Defense | 142 |
Ranged Defense | 146 |
Fatigue | 0 |
Physical Save | 94 |
Spell Save | 72 |
Mental Save | 96 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 53%( 70%) |
Physical | + 56%( 74%) |
Cold | + 52%( 70%) |
All | + 43%( 70%) |
Darkness | + 75%( 79%) |
Light | + 52%( 70%) |
Temporal | + 65%( 70%) |
Fire | + 64%( 70%) |
Mind | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 42% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 35% |
Bleed Resistance | 100% |
Disarm Resistance | 65% |
Pinning Resistance | 66% |
Instadeath Resistance | 100% |
Knockback Resistance | 82% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Skirmisher - Slings | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.00 |
| 10/5 |
| 10/5 |
| 2/5 |
| 0/5 |
Technique / Buckler Training | 1.00 |
| 8/5 |
| 7/5 |
| 7/5 |
| 8/5 |
Cunning / Poisons | 2.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 6/5 |
Spell / Enhancement | 1.00 |
| 3/5 |
| 5/5 |
| 8/5 |
| 12/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 13/5 |
| 1/5 |
| 3/5 |
Cunning / Called Shots | 1.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 12/5 |
Spell / Fire | 1.00 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 13/5 |
| 10/5 |
| 7/5 |
| 6/5 |
Corruption / Vile life | 1.00 |
| 8/5 |
| 8/5 |
| 7/5 |
| 5/5 |
Adventure / Partner | 1.00 |
| 1/16 |
| 1/31 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 8/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 13/5 |
| 5/5 |
| 12/5 |
| 13/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 6/5 |
| 5/5 |
| 7/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 1.00 |
| 11/5 |
| 10/5 |
| 8/5 |
| 6/5 |
Psionic / Finer energy manipulations | 1.20 |
| 9/5 |
| 12/5 |
| 1/5 |
| 13/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Fiery Hands |
talent | Elemental Discord |
talent | Apply Poison |
talent | Feather Wind |
talent | Shock Hands |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Insidious Poison |
talent | Bombardment |
talent | Bone Shield |
talent | Daunting Presence |
talent | Counter Shot |
talent | Adventure Friendly Fire Disabler |
talent | Crippling Poison |
talent | Augmentation |
talent | Arcane Combat |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.1)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +12% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 51% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.1)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 45% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.1): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 74 mind and 87 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 123 Mind damage, and deal 145 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 8.1)Penalty : Fear of Death: -10% resistance against damage from the undead. Power 1+: Power over Death: +18% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 51% health Power 4+: Reprieve from Death: Humanoids you slay have a 48% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.1)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Equipment
Psionic focus | enhanced dwarven-steel mace (Misfortune) (27-38 power, 4 apr) enhanced dwarven-steel mace (Misfortune) (27-38 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 147% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Str / +9 Dex / +8 Mag / +9 Wil / +9 Cun / +9 Con Curse of Misfortune Blunt and deadly. |
Quiver | pouch of voratun shots 'Frozenwish' (22/22, 68-81 power, 18 apr) pouch of voratun shots 'Frozenwish' (22/22, 68-81 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 67.5 - 81.0 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +31.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +200% Damage (Ranged): +30 cold / +19 nature / +30 mind Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +20 mind / +28 cold Shots are used with slings to pummel your foes to death. |
On hands | steady drakeskin leather gloves of archery (Nightmares) (0 def, 3 armour) steady drakeskin leather gloves of archery (Nightmares) (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +13 Armour: +3 Changes stats: +9 Cun / +9 Dex Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +45% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Dagifast (Corpses) Dagifast (Corpses)Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +5 Mag / +5 Con Changes resistances: +18% mind / +30% acid Reduces incoming crit damage: 24.30% Mental save: +21 (+4 eff.) Blindness immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +32% Maximum life: +47.00 Light radius: +3 Healing mod.: +32% Defense after a teleport: +24 Resist all after a teleport: +24% New effects duration reduction after a teleport: +24% Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | werebeast's voratun helm of dexterity (+12) (Corpses) (0 def, 5 armour) werebeast's voratun helm of dexterity (+12) (Corpses) (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Str / +16 Dex / +5 Mag / +5 Wil / +8 Cun / +9 Con Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Lisavena the pair of drakeskin leather boots (Madness) (0 def, 14 armour) Lisavena the pair of drakeskin leather boots (Madness) (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Dex / +4 Cun / +6 Con / +12 Lck Changes resistances: +12% acid Changes resistances penetration: +25% acid / +20% temporal Changes damage: +6% acid Stealth bonus: +14 Physical save: +25 (+5 eff.) Mental save: +23 (+4 eff.) Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Madness A pair of boots made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 31 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | sneakthief's voratun ring of life (Corpses) sneakthief's voratun ring of life (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +10 Cun / +9 Dex Life regen: +20.00 Maximum life: +97.00 Healing mod.: +20% Curse of Corpses Rings make your fingers look great! |
On fingers | Relgusta the Stormsun (Misfortune) Relgusta the Stormsun (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +3 Str / +4 Dex / +4 Mag / +18 Cun Changes resistances: +20% temporal Changes damage: +9% lightning Infravision radius: +4 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Curse of Misfortune Rings make your fingers look great! |
Around neck | Halogen the voratun amulet (Shrouds) Halogen the voratun amulet (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Damage when hit (Melee): 4 arcane Changes stats: +10 Dex / +9 Cun / +10 Con Changes resistances: +6% acid Physical save: +6 (+1 eff.) Blindness immunity: +80% Silence immunity: +35% Disarm immunity: +20% Stun/Freeze immunity: +10% Life regen: +4.00 Stamina each turn: +1.10 Only die when reaching: -40.00 life Maximum life: +40.00 Maximum vim: +20.00 Spellpower: +5 (+0 eff.) Infravision radius: +19 Sight radius: +4 See invisible: +29 Movement speed: +10% Curse of Shrouds Amulets make your neck look great! |
In main hand | enhanced drakeskin leather sling (Nightmares) enhanced drakeskin leather sling (Nightmares)Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +13 Str / +13 Dex / +12 Mag / +13 Wil / +13 Cun / +13 Con Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
Around waist | insulating drakeskin leather belt of burglary (Shrouds) insulating drakeskin leather belt of burglary (Shrouds) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +11 Dex / +5 Mag / +5 Wil / +11 Cun / +5 Con / +10 Lck Changes resistances: +15% fire / +15% cold Trap disarming bonus: +29 Stealth bonus: +15 Infravision radius: +5 Curse of Shrouds A belt that goes around your waist. |
In off hand | windwalling voratun shield of the stars (Corpses) (0 def, 10 armour, 70-85 power, 188 block) windwalling voratun shield of the stars (Corpses) (0 def, 10 armour, 70-85 power, 188 block)Requires: - Shield usage training - Cunning 48 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 147% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +188 Damage (Melee): +30 physical / +15 light / +16 darkness When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +7 Mag / +4 Wil / +5 Cun Changes resistances: +16% physical / +15% light / +16% darkness Changes damage: +16% light / +18% darkness Talent granted: +1 Block Slows Projectiles: +33% Bonus block near projectiles: +94 Curse of Corpses Handheld deflection devices. |
Cloak | Serpentine Cloak (Nightmares) (20 def, 0 armour) Serpentine Cloak (Nightmares) (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Curse of Nightmares Cunning and malice seem to emanate from this cloak. |
Main armor | Cloudsever (Misfortune) (20 def, 8 armour) Cloudsever (Misfortune) (20 def, 8 armour)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 darkness / 10 light Changes stats: +5 Str / +5 Dex / +5 Mag / +14 Wil / +14 Cun / +5 Con Changes resistances: +15% acid / +18% temporal / +24% darkness / +18% blight / +21% fire Changes damage: +33% lightning Mental save: +25 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
Inventory
stabilizing steel amulet of constitution (+4) (Shrouds) stabilizing steel amulet of constitution (+4) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% temporal Pinning immunity: +26% Knockback immunity: +25% Curse of Shrouds Amulets make your neck look great! |
stralite amulet 'Brightrain' (Madness) stralite amulet 'Brightrain' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 21% chance to reduce armor by 56% Damage when hit (Melee): 8 mind Changes stats: +7 Dex / +9 Cun / +9 Con Changes resistances: +30% acid / +9% light Changes resistances penetration: +27% acid / +15% cold / +15% light Changes damage: +32% acid Life regen: +3.00 Stamina each turn: +0.70 Movement speed: +10% Curse of Madness Amulets make your neck look great! |
psionicist's steel ring (Corpses) psionicist's steel ring (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
steel ring of tenacity (Corpses) steel ring of tenacity (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +27% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +24.00 Curse of Corpses Rings make your fingers look great! |
Arthavor the cured leather sling (Misfortune) Arthavor the cured leather sling (Misfortune)Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +4 acid When wielded/worn: Changes stats: +5 Dex Changes resistances: +6% darkness Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Eldoral Last Resort (Nightmares) Eldoral Last Resort (Nightmares)Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Curse of Nightmares A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Glorerin the Nightmonster (Shrouds) Glorerin the Nightmonster (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce damage dealt by 43% Damage (Ranged): +8 darkness Damage (radius 1) on hit: +8 mind When wielded/worn: Changes stats: +14 Con / +9 Wil Changes resistances: +6% lightning Changes resistances penetration: +25% lightning Changes damage: +3% mind Mental save: +15 (+3 eff.) Maximum life: +110.00 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin Sling (Nightmares) Hare-Skin Sling (Nightmares)Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+1 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. Curse of Nightmares It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 4.5 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Hariyarath the Rainking (Misfortune) Hariyarath the Rainking (Misfortune)Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +16 cold When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +11 Str / +10 Dex / +8 Mag / +10 Wil / +6 Cun / +7 Con Light radius: +3 Infravision radius: +2 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Marderak (Misfortune) Marderak (Misfortune)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 10% chance to reduce all saves and defense by 54 Travel speed: +200% Damage (Ranged): +12 arcane / +17 fire Damage (radius 1) on hit: +8 mind When wielded/worn: Effects on ranged hit: * 10% chance to reduce all saves and defense by 54 Changes stats: +2 Dex / +2 Mag / +6 Cun Changes damage: +19% physical / +9% mind / +22% fire Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Combat speed: +10% Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force (Nightmares) Nithan's Force (Nightmares)Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% Curse of Nightmares It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 5.5 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Rhisarig (Corpses) Rhisarig (Corpses)Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +8 blight When wielded/worn: Physical power: +15 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Str / +7 Dex / +5 Wil / +4 Con Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
enhanced drakeskin leather sling of cunning (+8) (Shrouds) enhanced drakeskin leather sling of cunning (+8) (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +8 Str / +11 Dex / +7 Mag / +9 Wil / +17 Cun / +8 Con Changes resistances penetration: +9% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
enhanced reinforced leather sling of acid (Nightmares) enhanced reinforced leather sling of acid (Nightmares)Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +7 acid When wielded/worn: Changes stats: +7 Str / +6 Dex / +10 Mag / +7 Wil / +7 Cun / +5 Con Changes damage: +16% acid Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of lightning (Corpses) mighty reinforced leather sling of lightning (Corpses)Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +5 lightning When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +1 Str Changes damage: +9% lightning Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
enhanced voratun steamgun of cold (Shrouds) enhanced voratun steamgun of cold (Shrouds)Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +20 cold Attacks use: 2.0 Steam When wielded/worn: Changes stats: +8 Str / +8 Dex / +5 Mag / +7 Wil / +8 Cun / +8 Con Changes damage: +12% cold Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Berygaldir the Sootbile (Nightmares) Berygaldir the Sootbile (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +16% fire / +5% arcane / +9% cold Changes resistances penetration: +25% darkness Changes damage: +6% darkness Curse of Nightmares A belt that goes around your waist. |
Umbraseam (Misfortune) (7 def, 0 armour) Umbraseam (Misfortune) (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 43% Damage when hit (Melee): 2 fire Physical save: +6 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of mindcraft (Shrouds) (3 def, 0 armour) murderer's elven-silk cloak of mindcraft (Shrouds) (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Defense: +3 (+0 eff.) Changes stats: +2 Dex / +4 Wil / +9 Cun Mental crit. chance: +6% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stealthy pair of hardened leather boots (Corpses) (0 def, 3 armour) stealthy pair of hardened leather boots (Corpses) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Lck / +5 Dex Stealth bonus: +7 Curse of Corpses A pair of boots made of leather. |
iron gauntlets 'Betana' (Shrouds) (5 def, 3 armour) iron gauntlets 'Betana' (Shrouds) (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +25 (+4 eff.) Armour: +3 Defense: +5 (+0 eff.) Fatigue: +1% Changes stats: +2 Dex Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Emylle (Misfortune) (5 def, 3 armour) Emylle (Misfortune) (5 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +3 Defense: +5 (+0 eff.) Fatigue: +3% Changes stats: +3 Wil / +3 Cun / +2 Con Changes resistances: +3% blight / +9% temporal Stamina each turn: +1.00 Mindpower: +4 (+1 eff.) Curse of Misfortune A cap made of leather. |
voratun helm 'Ariletta' (Madness) (0 def, 5 armour) voratun helm 'Ariletta' (Madness) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag Reduces incoming crit damage: 10.00% Physical save: +14 (+3 eff.) Mindpower: +30 (+5 eff.) Mental crit. chance: +3% Infravision radius: +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eel-skin armour (Misfortune) (16 def, 0 armour) Eel-skin armour (Misfortune) (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+2 eff.) Fatigue: +2% Changes stats: +2 Str / +4 Dex / +2 Mag / +2 Wil / +5 Cun / +2 Con Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Misfortune It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 3.5 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 234.21 to 702.63 lightning damage (468.42 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Blackfire Aegis (Madness) (8 def, 18 armour, 57-68 power, 235 block) Blackfire Aegis (Madness) (8 def, 18 armour, 57-68 power, 235 block)Requires: - Shield usage training - Cunning 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 147% Wil Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+1 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+1 eff.) Curse of Madness This rugged stone shield flickers with bursts of pitch black flame. |
corrosive voratun shield of the stars (Madness) (0 def, 10 armour, 70-83 power, 201.5 block) corrosive voratun shield of the stars (Madness) (0 def, 10 armour, 70-83 power, 201.5 block)Requires: - Shield usage training - Cunning 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 147% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 Damage (Melee): +16 acid / +18 light / +18 darkness When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 56% Changes stats: +7 Mag / +9 Cun / +5 Con Changes resistances: +20% acid / +20% light / +17% darkness Changes damage: +17% light / +19% darkness Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
swashbuckler's voratun shield of lightning resistance (+28%) (Shrouds) (0 def, 10 armour, 72-86 power, 202.5 block) swashbuckler's voratun shield of lightning resistance (+28%) (Shrouds) (0 def, 10 armour, 72-86 power, 202.5 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stat: 147% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 When wielded/worn: Accuracy: +22 (+4 eff.) Armour: +10 Fatigue: +8% Changes stats: +13 Str / +10 Dex Changes resistances: +28% lightning Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bright brass lantern of health (Madness) bright brass lantern of health (Madness)Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +6 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Abyssstreak the pouch of voratun shots (21/21, 64-77 power, 6 apr) Abyssstreak the pouch of voratun shots (21/21, 64-77 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +21.0% Capacity: 21 On weapon crit: * Wound the target dealing 485 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +12 lightning / +20 fire Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +20 lightning / +20 fire Shots are used with slings to pummel your foes to death. |
Blazewrecker the pouch of voratun shots (21/21, 65-78 power, 6 apr) Blazewrecker the pouch of voratun shots (21/21, 65-78 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.0 - 78.0 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 21 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 45 On weapon crit: * Wound the target dealing 485 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 blight / +20 fire Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
Liseba (21/21, 66-80 power, 9 apr) Liseba (21/21, 66-80 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 66.5 - 79.8 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +17.0% Capacity: 21 On weapon hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 485 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 arcane / +17 fire Damage (radius 2) on crit: +11 fire When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 32-38 power, 15 apr) Star Shot (20/20, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stat: 153% Cun Damage type: Fire Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Xigatta the pouch of voratun shots (24/24, 66-79 power, 6 apr) Xigatta the pouch of voratun shots (24/24, 66-79 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 66.0 - 79.2 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 24 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 45 On weapon crit: * Wound the target dealing 485 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 292 damage over 5 turns and reducing armor and accuracy by 37 Damage (Ranged): +24 blight / +20 cold / +12 mind Damage (radius 1) on hit: +28 acid Damage (radius 2) on crit: +8 blight / +8 acid Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of crippling (21/21, 36-43 power, 3 apr) psychokinetic pouch of dwarven-steel shots of crippling (21/21, 36-43 power, 3 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stat: 153% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +15.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 382 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +26 physical Shots are used with slings to pummel your foes to death. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Plaguer activates Blood Vengeance.
Plaguer deactivates Overkill.
Plaguer activates Overkill.
Plaguer deactivates Augmentation.
Plaguer activates Augmentation.
Plaguer deactivates Fiery Hands.
Plaguer activates Fiery Hands.
Plaguer deactivates Aether Permeation.
Plaguer activates Aether Permeation.
Plaguer deactivates Beyond the Flesh.
Plaguer activates Beyond the Flesh.
Plaguer deactivates Ruin.
Plaguer activates Ruin.
Plaguer deactivates Absorb Life.
Plaguer activates Absorb Life.
Plaguer deactivates Adventure Friendly Fire Disabler.
Plaguer activates Adventure Friendly Fire Disabler.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Character control switched to Slinger.
Character control switched to JonasWander.
JonasWander brandishes the 2 Burning Star which radiates in all directions!
Burning Star is still recharging.
Burning Star is still recharging.
Character control switched to Slinger.
SunyBoy vanishes from sight.
The furious lightning storm around Necero2 calms down and disappears.