Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.1Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Playable Naloren Race 1.4.8Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 37 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 62 (base 43) |
| Dexterity | 30 (base 32) |
| Constitution | 65 (base 44) |
| Magic | 54 (base 37) |
| Willpower | 42 (base 13) |
| Cunning | 24 (base 14) |
Resources
| Life | 1055/1055 |
| Stamina | 263/263 |
| Vim | 147/279 |
| Healing Factor | 1.7374735569059 |
| Regeneration | 8.774241462375 |
Speed
| Mental | +11.60794044665% |
| Attack | 0% |
| Movement | +8.81818181818% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 114 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 6 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.5 (88%) |
| Defense | 38 |
| Ranged Defense | 41 |
| Fatigue | 23 |
| Physical Save | 67 |
| Spell Save | 68 |
| Mental Save | 67 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Disarm Resistance | 84% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Blood | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Expertise / Swords | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/50 |
| 1/50 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Gladiator | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Adventure Friendly Fire Disabler |
| talent | Willful Tormenter |
| talent | Ruin |
| talent | Close Combat Management |
| talent | Frenzy |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
| beneficial effect | Increases the effectiveness of all healing the target receives by 23%. Empowered Healing |
| beneficial effect | The target is surrounded by a magical shield, absorbing 102/102 damage before it crumbles. Damage Shield |
| beneficial effect | Parrying melee attacks: Has a 49% chance to deflect up to 46 damage from the next 1.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
Equipment
| On feet | Noonoblivion (0 def, 5 armour) Noonoblivion (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 light Changes stats: +4 Mag / +10 Wil / +6 Con Changes resistances: +6% blight / +6% fire / +6% light Changes resistances penetration: +25% blight / +9% physical Changes damage: +6% light Physical save: +14 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | dwarven lantern of the moons dwarven lantern of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% light Changes damage: +12% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.07 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eremahor the Smolderveil (0 def, 4 armour) Eremahor the Smolderveil (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 fire Changes stats: +4 Str / +3 Wil Changes resistances penetration: +25% fire Changes damage: +9% arcane Spell save: +15 (+4 eff.) Mental save: +8 (+2 eff.) Spellpower: +14 (+5 eff.) Light radius: +2 Damage Shield penetration: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | stone warden's hardened leather gloves of the starseeker (0 def, 12 armour) stone warden's hardened leather gloves of the starseeker (0 def, 12 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +12 Armour Hardiness: +8% Changes stats: +3 Mag / +3 Cun / +8 Con Changes resistances: +6% physical / +8% light / +7% darkness Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Beuregodig (dig speed 23 turns) Beuregodig (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Damage when hit (Melee): 20 acid Changes stats: +4 Cun / +2 Str Changes resistances: +9% acid Changes resistances penetration: +25% acid Changes damage: +21% acid Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Silasevea the stralite ring Silasevea the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes resistances: +15% acid / +13% physical / +5% arcane Changes resistances penetration: +20% acid Changes damage: +9% arcane / +13% physical Rings can have magical properties. |
| On fingers | Camiyaldil the stralite ring Camiyaldil the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 arcane Changes resistances: +58% lightning / +5% arcane Changes resistances penetration: +15% acid Changes damage: +29% lightning / +3% arcane / +6% acid Stun/Freeze immunity: +25% Life regen: +3.70 Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | plaguebringer's stralite waraxe of the mystic (34-47.6 power, 5 apr) plaguebringer's stralite waraxe of the mystic (34-47.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease Damage (Melee): +11 blight When wielded/worn: Changes stats: +2 Mag / +4 Wil Disease immunity: +20% Spellpower: +9 (+3 eff.) One-handed war axes. |
| Around waist | grounding hardened leather belt of life grounding hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +5% temporal Life regen: +1.10 Healing mod.: +16% A belt that goes around your waist. |
| In off hand | Earukan (39.5-55.3 power, 6 apr) Earukan (39.5-55.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +20 (+7 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +12% fire Mental save: +18 (+5 eff.) Disarm immunity: +46% Hate when firing a critical mind attack: +3.00 Only die when reaching: -80.00 life One-handed war axes. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying steel mail armour of thunder (2 def, 6 armour) fortifying steel mail armour of thunder (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+3 eff.) Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +9 Str / +5 Mag / +5 Wil / +4 Con Changes resistances: +13% lightning Maximum life: +49.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +6% Mindpower: +14 (+5 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
Inventory
dragonbone longbow of true flight dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +23.0% Longbows are used to shoot arrows at your foes. |
fungal yew longbow of cold fungal yew longbow of coldRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +17 cold When wielded/worn: Changes stats: +5 Con Changes damage: +15% cold Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 144 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of recursion mighty elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +2 Str Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
truestriking stralite longsword of amnesia (36.5-51.1 power, 5 apr) truestriking stralite longsword of amnesia (36.5-51.1 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +13% physical Sharp, long, and deadly. |
glacial stralite waraxe of amnesia (31.5-44.1 power, 5 apr) glacial stralite waraxe of amnesia (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +16 ice When wielded/worn: Armour: +13 Changes resistances penetration: +11% cold One-handed war axes. |
glacial stralite waraxe of projection (30-42 power, 5 apr) glacial stralite waraxe of projection (30-42 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +22 ice When wielded/worn: Armour: +13 Changes resistances penetration: +9% cold One-handed war axes. |
Emulramira the stralite mail armour (4 def, 16 armour) Emulramira the stralite mail armour (4 def, 16 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes stats: +1 Wil Changes resistances: +23% cold Changes damage: +3% blight Physical save: +10 (+3 eff.) Spell save: +9 (+2 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) A suit of armour made of mail. |
rejuvenating steel plate armour of the deep (4 def, 11 armour) rejuvenating steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +8% acid / +6% cold Allows you to breathe in: water Life regen: +3.70 Stamina each turn: +0.70 A suit of armour made of metal plates. |
plaguebringer's quiver of dragonbone arrows of annihilation (21/21, 64-89.6 power, 29 apr) plaguebringer's quiver of dragonbone arrows of annihilation (21/21, 64-89.6 power, 29 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.0 - 89.6 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +14.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease Travel speed: +200% Damage (Ranged): +23 blight Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows (48/48, 50.5-70.7 power, 23 apr) sentry's quiver of elven-wood arrows (48/48, 50.5-70.7 power, 23 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +2.5% Capacity: 48 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Jon-Slayer deactivates Adventure Friendly Fire Disabler.
The shield around Jon-Slayer crumbles.
Jon-Slayer deactivates Through The Crowd.
Jon-Slayer deactivates Chant of Fortitude.
Jon-Slayer deactivates Aim.
Jon-Slayer deactivates Premonition.
Jon-Slayer deactivates Apply Poison.
Jon-Slayer deactivates Numbing Poison.
Jon-Slayer deactivates Incendiary Ammunition.
Jon-Slayer deactivates Intuitive Shots.
Jon-Slayer deactivates Elemental Harmony.
Doomed deactivates Adventure Friendly Fire Disabler.
Doomed deactivates Psiblades.
Doomed deactivates Through The Crowd.
Doomed deactivates Deflection.
Doomed deactivates Gesture of Pain.
Doomed deactivates Call Shadows.
Rogue deactivates Phantasmal Shield.
Rogue deactivates Adventure Friendly Fire Disabler.
Rogue deactivates Shadow Feed.
Rogue deactivates Through The Crowd.
Rogue deactivates Blur Sight.
Rogue deactivates Trained Reactions.
SunyBoy deactivates Weapon of Wrath.
SunyBoy deactivates Combat Instinct.
SunyBoy deactivates Frenzy.
SunyBoy deactivates Through The Crowd.
The shield around SunyBoy crumbles.
SunyBoy deactivates Weapon of Light.
SunyBoy deactivates Adventure Friendly Fire Disabler.
