
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 20 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 20 on the 5th Pyre 123rd year of Ascendancy at 15:09 / 1 |
Primary Stats
| Strength | 42.123405790844 (base 39) |
| Dexterity | 16 (base 13) |
| Constitution | 60.34815267604 (base 47) |
| Magic | 13 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -46/718 |
| Stamina | 98/172 |
| Healing Factor | 1.35 |
| Regeneration | 12.549805823678 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 45 |
| Crit Chance | 48% |
| APR | 3 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 52 (97.241379310345%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 35 |
| Physical Save | 42 |
| Spell Save | 24 |
| Mental Save | 40 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 57% |
| Stun Resistance | 100% |
| Pinning Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Precise Strikes |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its strength by 18 and doing 30.49 blight damage per turn. Weakness Disease |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 47.17 fire damage, and talent cooldowns are increased by 50% plus 1 turn. Burning Hex |
| beneficial effect | Increases critical hit chance by 32%. Berserker Rage |
| beneficial effect | The target is recovering 41 life each turn. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 8 and doing 15.44 blight damage per turn. Rotting Disease |
| beneficial effect | The target has 22% chance to evade melee attacks and gains 9 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by wretchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by lesser vampire. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed length of troll intestine. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of evasion (10 def, 8 armour) miner's pair of dwarven-steel boots of evasion (10 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Fatigue: +3% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 9 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (89 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 16/25) : Effective talent level: 3.0 Power cost: 20 out of 16/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Thundersin the copper ring Thundersin the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | rough leather belt 'Polilevea' rough leather belt 'Polilevea'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +3.0% Damage when hit (Melee): 8 blight Changes resistances: +5% lightning / +7% temporal Maximum stamina: +5.00 Healing mod.: +5% A belt that goes around your waist. |
| In main hand | dwarven-steel battleaxe 'Torilar' (34-51 power, 2 apr) dwarven-steel battleaxe 'Torilar' (34-51 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 27% chance to daze * 25% chance to put talents on cooldown * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Armour penetration: +1 Changes stats: +5 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +12% lightning Massive two-handed battleaxes. |
| On hands | dwarven-steel gauntlets 'Mayuta' (0 def, 6 armour) dwarven-steel gauntlets 'Mayuta' (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to disease Damage (Melee): 8 lightning Changes stats: +4 Str / +3 Wil / +4 Con Changes resistances: +7% lightning Changes resistances penetration: +5% temporal Changes damage: +4% lightning / +3% blight Talent mastery: +0.20 Technique / Grappling Mental save: +8 (+3 eff.) Disarm immunity: +33% Maximum life: +57.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +2 Str / +5 Wil / +3 Cun / +2 Con Changes resistances: +7% acid / +7% physical / +7% fire / +7% cold / +7% lightning Talent cooldown: Rush (-5 turns) Mental save: +15 (+5 eff.) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +25% A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of constitution (+3) grounding copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. Darkspawn the ash starstaff (15-18 power, 3 apr, physical element)Darkspawn the ash starstaff (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Ranged Defense: +4 (+2 eff.) Maximum wards: +2 physical Changes resistances penetration: +10% darkness Changes damage: +15% physical Talents granted: +1 Command Staff +1 Ward Physical save: +3 (+1 eff.) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Xysetira the hardened leather gloves (0 def, 2 armour)Xysetira the hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 blight Damage when hit (Melee): 12 arcane Changes resistances: +7% blight Changes damage: +6% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
114 alchemist agate 114 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By HIS NAME IS MR. CORNAC the Cornac Berserker level 16
57th Haze 122nd year of Ascendancy at 21:42 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By HIS NAME IS MR. CORNAC the Cornac Berserker level 17
8th Decay 122nd year of Ascendancy at 18:05 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HIS NAME IS MR. CORNAC the Cornac Berserker level 19
70th Regrowth 123rd year of Ascendancy at 18:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By HIS NAME IS MR. CORNAC the Cornac Berserker level 10
6th Flare 122nd year of Ascendancy at 01:47 see stats
Level 20 (Roguelike)
Got a character to level 20.By HIS NAME IS MR. CORNAC the Cornac Berserker level 20
71st Regrowth 123rd year of Ascendancy at 08:50 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By HIS NAME IS MR. CORNAC the Cornac Berserker level 13
12nd Dusk 122nd year of Ascendancy at 04:55 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By HIS NAME IS MR. CORNAC the Cornac Berserker level 18
36th Regrowth 123rd year of Ascendancy at 11:09 see stats
The Arena (Roguelike)
Unlocked Arena mode.By HIS NAME IS MR. CORNAC the Cornac Berserker level 6
78th Pyre 122nd year of Ascendancy at 20:28 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HIS NAME IS MR. CORNAC the Cornac Berserker level 17
1st Regrowth 123rd year of Ascendancy at 22:56 see stats
The secret city (Roguelike)
Discovered the truth about mages.By HIS NAME IS MR. CORNAC the Cornac Berserker level 17
76th Haze 122nd year of Ascendancy at 09:24 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By HIS NAME IS MR. CORNAC the Cornac Berserker level 20
74th Regrowth 123rd year of Ascendancy at 12:21 see stats
Log
Lava floor heals Grand Corruptor!
Grand Corruptor receives 81 healing.
Lava floor burns HIS NAME IS MR. CORNAC!
HIS NAME IS MR. CORNAC receives 56 healing.
Weakness Disease from Grand Corruptor hits HIS NAME IS MR. CORNAC for 41 blight damage.
Grand Corruptor hits HIS NAME IS MR. CORNAC for 73 fire damage.
HIS NAME IS MR. CORNAC uses Fearless Cleave.
Grand Corruptor deactivates Bone Shield.
Grand Corruptor's magic has been purged!
HIS NAME IS MR. CORNAC hits Grand Corruptor for (182 to bones), 0 physical, 14 nature, , 8 lightning, , (21 total damage).
Grand Corruptor hits HIS NAME IS MR. CORNAC for 42 fire damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Grasp.
Grand Corruptor receives 81 healing.
Grand Corruptor's Blood Grasp drains life from HIS NAME IS MR. CORNAC!
Grand Corruptor receives 68 healing from HIS NAME IS MR. CORNAC.
Grand Corruptor's Blood Grasp hits HIS NAME IS MR. CORNAC for 136 blight damage.
HIS NAME IS MR. CORNAC deactivates Daunting Presence.
Talent Fearless Cleave is ready to use.
Talent Infusion: Healing is ready to use.
HIS NAME IS MR. CORNAC receives 56 healing.
Weakness Disease from Grand Corruptor hits HIS NAME IS MR. CORNAC for 34 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
HIS NAME IS MR. CORNAC is afflicted by a rotting disease!
Grand Corruptor hits HIS NAME IS MR. CORNAC for 88 blight damage.
Grand Corruptor receives 81 healing.
Grand Corruptor deactivates Fearscape.
Saving game...
