necromancer is bad the level 10 Cornac Necromancer by A Kobold

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp10 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity10 (base 10)
Constitution13 (base 11)
Magic38 (base 34)
Willpower26 (base 20)
Cunning13 (base 13)

Resources

Life304/304
Mana193/203
Soul12/12
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision4
See Stealth15.439937427605
See Invisible23.439937427605

Offense: Mainhand

Damage20
Accuracy4
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower35
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+9%
Darkness+25%
Cold+11%

Offense: Damage Penetration

Arcane+20%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save19
Spell Save21
Mental Save13

Defense: Resistances

Arcane+ 4%( 70%)
Darkness+ 15%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance13%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
1/5
1/5
0/5
Spell / Conveyance1.20
5/5
1/5
3/5
0/5
Cunning / Survival0.90
1/5
0/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done
active
active
done

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By necromancer is bad the Cornac Necromancer level 10
5th Flare 122nd year of Ascendancy at 18:22
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By necromancer is bad the Cornac Necromancer level 7
1st Flare 122nd year of Ascendancy at 17:26
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 41 block).
You gain 0.74 gold from the transmogrification of
enveloping linen cloak (6 def, 0 armour).
You gain 0.82 gold from the transmogrification of
mossy mindstar of slime (3-3.3 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 1.12 gold from the transmogrification of
acidic iron dagger of massacre (15.5-20.15 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.

There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Necromancer is bad deactivates Blurred Mortality.

Necromancer is bad activates Blurred Mortality.

Necromancer is bad deactivates Necrotic Aura.

Necromancer is bad activates Necrotic Aura.

Necromancer is bad deactivates Necrotic Aura.

Necromancer is bad deactivates Blurred Mortality.