Sam the level 19 Ghoul Sun Paladin by 37899920032

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp19 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength54 (base 39)
Dexterity21 (base 10)
Constitution27 (base 10)
Magic51 (base 47)
Willpower19 (base 10)
Cunning22 (base 10)

Resources

Life695/695
Positive34/34
Stamina176/176
Healing Factor1.1386945338483
Regeneration8.48327427717

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+80%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage48
Accuracy37
Crit Chance10%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower48
Crit Chance8%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+6%
Acid+10%
Light+15%
Cold+3%
Mind+12%
Lightning+3%
Fire+24%
All0%

Offense: Damage Penetration

Physical+5%
Acid+10%
Cold+5%
Lightning+5%

Defense: Base

Armour (hardiness)55.551211628464 (88.607947236566%)
Defense18
Ranged Defense18
Fatigue27
Physical Save43
Spell Save22
Mental Save23

Defense: Resistances

Acid+ 2%( 70%)
Physical+ 28%( 70%)
Cold+ 12%( 70%)
All+ 3%( 70%)
Darkness+ 6%( 70%)
Light+ 43%( 70%)
Temporal+ 8%( 70%)
Mind+ 11%( 70%)
Lightning+ 11%( 70%)
Fire+ 14%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance80%
Confusion Resistance64%
Fear Resistance100%
Poison Resistance80%
Blind Resistance61%
Disarm Resistance22%
Bleed Resistance100%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance49%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
1/5
1/5
1/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Celestial / Radiance1.30
4/5
3/5
2/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
3/5
0/5
Celestial / Light1.30
1/5
2/5
1/5
2/5
Celestial / Chants1.30
2/5
1/5
1/5
1/5
Technique / Combat training1.00
1/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Sam the Ghoul Sun Paladin level 10
31st Dusk 122nd year of Ascendancy at 05:35
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Sam the Ghoul Sun Paladin level 5
8th Dusk 122nd year of Ascendancy at 21:54
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Sam the Ghoul Sun Paladin level 12
37th Dusk 122nd year of Ascendancy at 10:44
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Sam the Ghoul Sun Paladin level 15
47th Dusk 122nd year of Ascendancy at 08:12
see stats

Log

You gain 4.72 gold from the transmogrification of cruel yew vilestaff of illumination (120% power, 4 apr, darkness element).
You gain 4.25 gold from the transmogrification of
cruel ash vilestaff of illumination (111% power, 3 apr, blight element).
You gain 3.37 gold from the transmogrification of
throat-seeking hardened leather sling of cunning (+2).
You gain 1.16 gold from the transmogrification of
thorny mindstar of clarity (93% power, 24 apr, nature damage).
You gain 2.35 gold from the transmogrification of
pulsing mindstar of life (105% power, 32 apr, mind damage).
You gain 2.70 gold from the transmogrification of
nature's thorny mindstar of life (96% power, 24 apr, nature damage).
You gain 2.44 gold from the transmogrification of
nature's thorny mindstar of balance (97% power, 24 apr, nature damage).
You gain 2.06 gold from the transmogrification of
blooming thorny mindstar of clarity (91% power, 24 apr, mind damage).
You gain 1.49 gold from the transmogrification of
steel mace of erosion (109% power, 3 apr).
You gain 22.04 gold from the transmogrification of
Polivena the dwarven-steel mace (132% power, 4 apr).
You gain 3.45 gold from the transmogrification of
hateful dwarven-steel longsword of erosion (126% power, 4 apr).
You gain 2.00 gold from the transmogrification of
fungal yew longbow.
You gain 8.99 gold from the transmogrification of
Layonne the ash longbow.
You gain 7.63 gold from the transmogrification of
truestriking steel greatmaul of evisceration (134% power, 2 apr).
You gain 2.50 gold from the transmogrification of
flaming steel greatmaul of erosion (134% power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (116% power, 6 apr).
You gain 1.78 gold from the transmogrification of
slime-covered dwarven-steel dagger (120% power, 7 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel dagger (116% power, 7 apr).
You gain 5.85 gold from the transmogrification of
chilling steel dagger of enduring (109% power, 6 apr).
You gain 2.60 gold from the transmogrification of
balanced steel dagger (104% power, 6 apr).
You gain 17.46 gold from the transmogrification of
dwarven-steel battleaxe 'Yarurion' (157% power, 2 apr).
You gain 1.55 gold from the transmogrification of
rogue's gold ring.
You gain 1.87 gold from the transmogrification of
mule's steel ring of fire (+24%).
You gain 1.01 gold from the transmogrification of
gold ring of nature (+24%).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 233; 16 cd).
You gain 1.20 gold from the transmogrification of
healing infusion of the duelist (heal 109; cd 10).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.