Quartus the level 1 Cornac Anorithil by 37899920032

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-31/90
Positive30/30
Negative30/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.455249264669%
Spell+3.0550286754559%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed0.97035536533519

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)3 (45%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save10
Mental Save8

Defense: Resistances

Physical+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Quartus casts Moonlight Ray.
Quartus hits Water imp for 68 darkness damage.
Quartus hits Giant eel for 68 darkness damage.
Water imp hits Quartus for 9 cold damage.
Quartus's light area effect hits Water imp for
21 light damage.
Quartus's light area effect hits Giant eel for
21 light damage.

There is a Entrance to an underwater cave here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Resting starts...

Talent Twilight is ready to use.
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Quartus feels pain again.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).


Saving done.

Quartus casts
Searing Light.
Orc grand master assassin's mind surges with critical power!
Orc grand master assassin activates his
torque!
Orc grand master assassin roars triumphantly.

Saving game...