Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 20 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 47 (base 44) |
| Dexterity | 18 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 23 (base 20) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 454/454 |
| Mana | 176/176 |
| Stamina | 172/172 |
| Healing Factor | 1.45 |
| Regeneration | 0.3625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 29 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.92 (69%) |
| Defense | 8.8 |
| Ranged Defense | 8.8 |
| Fatigue | 14 |
| Physical Save | 24.578172738827 |
| Spell Save | 20.032041262697 |
| Mental Save | 15.527280183797 |
Defense: Resistances
| Acid | + 14%(100%) |
| Darkness | + 36%(100%) |
| All | + 6%(100%) |
| Cold | + 23%(100%) |
| Nature | + 23%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 95 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr) dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed maul. |
| Main armor | Thalore-Wood Cuirass (spinel) (6 def, 10 armour) Thalore-Wood Cuirass (spinel) (6 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 4) Infused by nature Crafted by a master 12.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Physical save: +2 Spell save: +2 Mental save: +2 Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
huntsman's dwarven-steel battleaxe of erosion (28.5-42.75 power, 2 apr) huntsman's dwarven-steel battleaxe of erosion (28.5-42.75 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +27 nature / +9 temporal Damage against: +9% Animal Massive two-handed battleaxes. |
iron battleaxe (8.5-12.75 power, 1 apr) iron battleaxe (8.5-12.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
arcing iron greatmaul of daylight (10.5-15.75 power, 1 apr) arcing iron greatmaul of daylight (10.5-15.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning / +8 light Damage against: +8% Undead Massive two-handed maul. |
flaming iron greatsword of vileness (11.5-18.4 power, 1 apr) flaming iron greatsword of vileness (11.5-18.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 blight Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +6 corrupted blood Massive two-handed swords. |
iron greatsword of daylight (13-20.8 power, 1 apr) iron greatsword of daylight (13-20.8 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 light Damage against: +6% Undead Massive two-handed swords. |
iron mail armour (zircon) (2 def, 5 armour) iron mail armour (zircon) (2 def, 5 armour)Requires: - Strength 14 - Talent Armour Training (level 2) 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +12% Changes resistances: +1% all A suit of armour made of mail. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Saving done.
Saving game...
Nicoli casts Throw Bomb.
Nicoli's spell attains critical power!
You collect a new ingredient: sandworm tooth.
Welcome to level 20 [Golem (servant of Nicoli)].
Golem (servant of Nicoli) has 2 stat point(s) to spend. Select golem (servant of Nicoli) in the party list and press G to use them.
Personal New Achievement: Level 20!
Welcome to level 20 [Nicoli].
Nicoli has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
You collect a new ingredient: sandworm tooth.
You collect a new ingredient: sandworm tooth.
Nicoli hits sandworm destroyer for 500 acid damage.
Nicoli killed sandworm destroyer!
Nicoli hits green ooze for 500 acid damage.
Nicoli killed green ooze!
Nicoli hits sand-drake for 500 acid damage.
Nicoli killed sand-drake!
Nicoli hits sandworm for 500 acid damage.
Nicoli killed sandworm!
You pickup 0.65 gold pieces.
Nicoli picks up (b.): sneak's insidious poison infusion (22 nature damage, 23% healing reduction).
Talent Throw Bomb is ready to use.
Nicoli deactivates Acid Infusion.
Nicoli activates Acid Infusion.
Character control switched to golem (servant of Nicoli).
Nicoli casts Rune: Manasurge.
Nicoli starts to surge mana.
Golem (servant of Nicoli) deactivates Reflective Skin.
Golem (servant of Nicoli) activates Reflective Skin.
