Deolad the level 7 Thalore Brawler by raderak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceThalore
ClassBrawler
Level / Exp7 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity30 (base 24)
Constitution20 (base 10)
Magic8 (base 10)
Willpower14 (base 10)
Cunning20 (base 18)

Resources

Life255/255
Stamina128/128
Healing Factor1.1870588855781
Regeneration0.29676472139453

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Barehand

Damage27
Accuracy39
Crit Chance4%
APR7
Speed0.80

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+5%
Light+10%

Defense: Base

Armour (hardiness)15 (44.574340358689%)
Defense31
Ranged Defense31
Fatigue0
Physical Save20
Spell Save12
Mental Save17

Defense: Resistances

Acid+ 6%( 70%)
Light+ 30%( 70%)
Blight+ 6%( 70%)
Fire+ 28%( 70%)
Cold+ 25%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
Cloak
On head

Inventory

Achievements

Log


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Deolad deactivates
Striking Stance.
Deolad activates
Striking Stance.
Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.71 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.89 gold from the transmogrification of
shimmering elm magestaff of illumination (100% power, 2 apr, arcane element).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (107% power, 2 apr, darkness element).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (75% power, 12 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.